http://www.guardian.co.uk/technology...rysis-3-review

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Crysis 3's story is so terribly forgettable that, re-reading this list a few hours after finishing the game, I can barely remember most of it happening. Or want to. There's a lot of competition for awful FPS storylines, but Crysis 3 takes the gold at a canter.
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Perhaps the most surprising thing about Crysis 3 is that, if you opt to fight head-on, it's one of the poorest straight-up shooters in years. There are plenty of guns but it's a perfect example of quantity over quality, and the main problem is that the enemies are dumb as posts
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Crysis 3 is at its best when you don't touch it much, moving through its clockwork soldiers silently and watching from a distance – getting into fights always disappoints. It's not a long game, about five hours, but by the end it drags and the climax is truly atrocious; a poorly conceived and ugly mess. To quote Prophet's ridiculous cockney buddy Psycho, "fackin 'ell!"
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From another angle that says everything about Crysis 3: the best thing in this game, after who knows how many years of development and millions spent, is hitting other players with a giant pipe. It is a gorgeously-rendered pipe, to be sure, and this is technically an incredible-looking game – but to call it beautiful would be to disregard aesthetics entirely. Crysis 3 shows how far the series has moved from the original's fabulous ambition, and makes you wonder exactly when Crytek stopped trying to make amazing FPS games – ones that pushed the important boundaries – and settled for pretty average.
Keiner streitet ab, dass es gut aussieht, sehr positiv.