Hello Community!
We wanted to put together an article which covers the last few weeks and the coming weeks for all things related to Crymod, CryENGINE and you! We thank you for your patience with regards to the new modding tools and look forward to seeing all the amazing things that you can achieve with them!
Also, a thank you for your patience with regards to Crymod.com and the recent update. We value your input on the site and we'll use this to further improve the site to offer the best experience and functionality for everyone.
Crysis 2 Editor
As promised, here are some screenies from the new Editor which is due out in the near future.
Crymod
By now most of you will have noticed a change around here! We've upgraded the forum software to something a little more modern and something that most users will be familiar with on other sites - PHPBB3. This new platform gives us many more options as far as expansion and options goes and we very much look forward to implementing these changes to give the community the best web experience possible.
In it's current state the site is mostly just a forum. Many of you are missing the Downloads Database and this is out highest priority to bring online next. This is quite an extensive task, to port 5 years worth of custom coding (on the old site) onto an entirely different platform and the web team are working hard on completing this as soon as possible. We currently have a
News section as well as the
Wiki online too.
Crymod 2.0
The next step from here is to release an entirely new site to cover Crysis 2 / CryENGINE 3 content. In similar fashion to when we introduced Crysis as the main Crymod site and moved Far Cry to it's own section, we'll introduce Crysis 2 as the new main Crymod site and move this current site to it's own section, still an easily accessible and active CryENGINE 2 modding community! Of course we want everyone to check out our new tools and look forward to releasing all new CryENGINE 3 documentation, covering news articles on new projects, promoting teams, running competitions and all the fun community stuff!
The new site is due to be released in conjunction with the Editor and we're confident that the adjustments made to the site based on the feedback we've received on Crymod over the last few years will mean a greater experience for usage and content for everyone involved. We'll go into more detail on the new site as we get closer to launch.
Letter from Cevat
Finally, we wanted to share the letter addressed to you from Cevat again, which was posted when the old Crymod site went offline.
Quote:
Be Free... Be Creative... Be the Developer
An open letter to the Crytek Modding Community.
__________________________________________________ _
Hello to all of you.
Here at Crytek we value our community, and we love what you do with our engine. In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us.
So, I wanted to tell you about our plans for supporting you in the future with some really exciting news, which I want to share with you now. Modding with the most powerful game engine is coming back!
We want to see what you guys can do with CryENGINE 3 and we hope we'll be as amazed with the things you create as we have been over the past few years. This time around, we're going to do things in a different way - offering you the right tools to achieve your vision.
First of all, we will be launching an
Editor for Crysis 2 early in summer. This will allow you to build new maps, items and more custom content for Crysis 2. For teams looking for even more creative freedom, we have another option: The free CRYENGINE SDK.
Be Free
In August 2011 we will be launching a
free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely
free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!
Be Creative
We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.
This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.
Be The Developer
With all this power in your hands - we know you're going to do some amazing things with the engine, so we're working out how best to support you.
We'll also be sharing our documentation with you, which is written by the developers of the engine, and we'll be giving you a new and improved crymod.com. We'll update the Free CryENGINE SDK regularly, to make sure you have access to all the advances we make to CryENGINE 3.
If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.
If you're looking to use CryENGINE for non-gaming purposes, we'll have a per-seat business model for the engine - please enquire at
mycryengine.com for further details.
So to go over the details again:
Our next release will be the Crysis 2 Editor, this is for those of you who want to create content for Crysis 2. In August 2011, we will launch our Free CryENGINE SDK for all of you who want to create totally new content on CryENGINE 3. If you just want to make fun, free projects, you can do that free of charge. If you want to try and commercialise your game, we'll be here to help you with that.
I truly value the contribution you have all made to our company and I hope we can continue giving back to you in future.
All the best,
Cevat Yerli
CEO & President of Crytek