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Thema: Crysis 2 - INFO Thread

  1. #71
    Co-Administrator Avatar von Kolga
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    Standard Crysis 2: Keine Version wird portiert!

    Crysis 2: Keine Version wird portiert

    In der kommenden Ausgabe des Edge-Magazins berichtet Crytek über einige Eigenschaften der CryEngine 3. Unter anderem ist von der “Sandbox 3″-Technologie die Rede, die es ermöglicht, dass zwischen den Versionen für PlayStation 3, PC und Xbox360 praktisch keine Unterschiede zu finden sind.
    Realisiert wird dies durch die erwähnte Technologie, die einen vollwertigen, interaktiven Editor laufen lässt, während die PS3- und Xbox360-Fassungen parallel abgespielt werden. Alle drei Versionen sind auf einzelnen Monitoren sichtbar und werden on the fly mit Maus und Tastatur bearbeitet. Die Änderungen werden sofort auf alle Plattformen übertragen.
    Dies spart vor allem Zeit. Zwei Tester spielen beispielsweise die Konsolenversionen, während ein dritter Mitarbeiter in Echtzeit Änderungen vornimmt. “Es gibt keine Portierung”, so Crytek.
    Quelle: Play3.de
    greetings Kolga
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  2. #72

  3. #73
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    Standard Zusammenfassung vom Edge-Artikel

    http://www.mycrysis.com/thread.php?p...351#post441351
    Originally posted by Ali Cat
    Information
    Here is the important info from the article. I have highlighted the most important in bold.

    - The demo was on an Xbox360, using a controller. No PC footage
    - Part of Crysis 2 is being made by Crytek UK
    - Set 3 years from the original in 2023
    - Worlds other major cities (like London and Rio) have been destroyed
    - Crysis 2 is not like other post apocalyptic movies/games. Will have it's own unique take
    - Demo starts exiting a subway is downtown Manhattan isolated by rubble in a battle
    - An alien frigate sweeps across the street, it's shot down by helicopters and it smashes through a skyscraper leaving a hole.

    - The alien craft is intact and now everyone in the area is alert to be first on the scene to examine it, including you
    - Previous objective was "Find a way to Nathan Gould's apartment"
    - Cynet Systems Infantry are after you and the aliens
    - Crytek realises the AI for the aliens in Crysis 1 was weak. "They just floated around the environment," Carmarillo admits and have changed that

    - Tactical Mode creates a new HUD which gives you readouts and markers "telling you who you are looking at, how they died and what it'll take to kill them"
    - Every discarded weapon can be analysed from a distance, also civilian bodies

    - A whiteboard in the studio read "Eight hours average play time, 48 action bubbles, ten minutes each" which Edge thinks they didn't intend them to see

    - The size of New York is comparable to the island in Crysis 1. They are more interested in detailed pockets than seeing the whole city. "It's constrained freedom"
    - The combat has evolved
    - Punches and pistol whips are more effective
    - You can lean using the 360 controller
    - Crysis 2 has a cover system, where you snap to objects and use lean to pop out and shoot in first person

    - Another section of the white board lists enemy types: "Stalkers, Grunts, Shadows, Screamers, Spotters, Changelings and Heavy Ticks
    - The sound design changes according to the suit mode you have enabled
    - Tactical mode allows you to hear the finest sounds (gravel underneath your feet) and distant conversations from the enemy
    - Strength makes your footprints thud like lead hitting the ground
    - Suit modifiers include directional bullet trails and X-Ray vision and bullet deflection
    - Weapon names: FELINE submachine gun, JACKAL auto-shotgun and HAMMER

    - "this is no longer a game in which you have to find or create the fun, but one in which the fun finds you."
    - They realise the mistake in showing too much of Crysis 1 before it was out and they wont be doing that again
    - Now they know what is good about it because of people playing Crysis 1 they have designed it around that



    Quotes
    "Concept art shows darker, more stylised levels which should better exploit the new light and shadow systems of CryEngine 3, which we're told can add hundreds of lights without affecting performance. The trick, says Camarillo, is to use them cosmetically but also strategically, to guide the player subconsciously."
    "Looking beyond Crysis 2, Yerli anticipates a renaissance for PC graphics after DX11 "A new 'general purpose approach' to graphics and parallelism in code design means new style and technique explorations that have previously been limited by discrete functions. More flexibility in programming graphics means more variety in solutions, and looks ultimately great."
    "Crytek won't say how much vehicle interact will be in Crysis 2, but in the demo you can jump in the enemy SUV just like last time. Camarillo says he often strays from his script in demos for impromptu carmageddon."
    "What can PC owners expect from a multiplatform Crysis? "They don't need to worry about how good it will look," assures Yerli. "Our goal is to surpass Crysis 1 which is still considered a benchmark for PC gaming."
    [Talking about Direct X 10] "Charged with evangelising the platform at the time, Cevat Yerli is a little more open about it now: "DX10 was frankly a moderate success. it did improve some aspects, but we didn't really get as much out of it as we were hoping for since we'd maxed out DX9. There were a lot of reasons, though. One was a lack of time, for sure, and limited access to DX10 hardware, even for us, though we did get some of the first cards ever." "
    "The message is clear: this is crysis with pretty much all the trim-mings, running at pre-alpha without slowdown, and todays consoles are coool with it. They can take it."

  4. #74
    Prophet
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    Standard

    Update vom 21.1.2010: Release, Setting, Screenshots
    Da heute wieder einige Infohappen zu Crysis 2 ans Tageslicht gekommen sind, wollen wir heute ein umfangreiches Update aller bisherigen Infos geben.

    Release: Nach den letzten Aussagen des EA-Chefs soll Crysis 2 noch im Fiskaljahr 2011 erscheinen, das am 30.3.2011 endet. Nach aktuellem Kenntnisstand erscheint Crysis 2 also vor diesem Termin.

    Setting: Laut dem Cover des offiziellen Playstation-Magazins (siehe Bildergalerie) spielt Crysis 2 nicht mehr im Dschungel, sondern in der Großstadt New York. Dort gehen Sie im Nanosuit 2 auf Alien-Verfolgungsjagd. Der tropische Dschungel wird also durch einen Großstadtdschungel ersetzt. Mehr Infos lassen sich dem Cover aber nicht entnehmen.

    Screenshots: Die amerikanische Spielezeitschrift PC Gamer hat in ihrer Februar-Ausgabe eine Vorschau mit zwei exklusiven Ingame-Screenshots und einem Interview mit dem ausführenden Produzenten von Crysis 2, Nathan Camarillo. Die Screenshots enthüllen unter anderem einen Stadtpark, der mit Bänken, Mülleimern sowie einer Menge Bäumen bestückt ist (siehe auch Bildergalerie).
    http://www.pcgameshardware.de/aid,69...on-Spiel/News/

  5. #75
    Erfahrener User Avatar von Mocib
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    http://www.gamesradar.com/pc/fallout...50816320911075

    Our friends down the hall at PC Gamer are hard at work on what may be their best issue of all time. We can’t tell you much about their upcoming April issue.
    Also starring: an expanded, enhanced look at Crysis 2
    The April issue of PC Gamer will be hitting news stands on March 2.

    Zitat Zitat von PC Gamer cover
    Crysis 2: The exclusive PC screens the consoles don't want you to see!

  6. #76
    Professional
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    Standard Ich poste es jetzt doch mal hierhin :P

    Hier gibts nen interessanten Artikel über Konsolen und wie sie geholfen haben, Crysis 2 schön kurz und simpel zu halten !
    http://www.computerandvideogames.com....php?id=235455

    Crysis 2 faced 'creative constraints'

    Thursday 18-Feb-2010 11:32 AM But Crytek says making title on console ensured a "narrower, compelling" game


    Crysis 2 can be defined as a 'sandbox game with borders' - after developer Crytek faced down the limitations of Xbox 360 by ensuring it "avoided over-designing features."

    The firm has explained why they chose a tighter, more metropolitan world for the second game as part of a huge exclusive in CVG sister mag Xbox World 360.

    As previously reported, Crysis 2 is set in New York - a world away from its predecessor's lush, vast jungle terrain, which could only be seen on PC.

    When asked if the decision to switch to Xbox 360 for the second game was limiting, Crytek executive producer Nathan Camarillo said:

    "I wouldn't exactly call this generation of consoles 'limited'. However, the challenges have allowed us to avoid over-designing features, to keep the focus narrower and tight for a compelling experience on all platforms.

    "In the end this will make for the best experience for the gamer, because we will spend more time per feature, making it polished, rather than spreading ourselves thinly just because we can. Creative constraints can be refreshing."

    When asked if the confines of a city would restrict the freedom of players used to first game, he added:

    "I think the freedom of Crysis 2 will surprise console gamers. Crysis is not about 'go anywhere'. It's about looking at a situation from a great vantage point and then formulating a plan that you proactively initiate to defeat your foes."

    The new issue of Xbox World 360 is with subscribers now.

  7. #77
    VIP Avatar von xeonsys
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    Standard

    Previews Crysis 2
    seite 38-40 in der neuen gs

    Summer 2010


  8. #78
    Semi Pro Avatar von RicoAE
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    Hab die Gamestar ja abonniert und die Screenshots sehen Hammer aus!!! Wenn ihr wollt kann ich sie ja einscannen

  9. #79
    Semi Pro Avatar von RicoAE
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    Hier die Seiten aus dem Gamestar Preview












  10. #80
    Erfahrener User Avatar von Mocib
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    http://twitter.com/NowGamer_Dan/statuses/9530778596

    We're firing some questions off to Crytek. Anyone got any burning issues?

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