Originally posted by Ali Cat
Information
Here is the important info from the article. I have highlighted the most important in bold.
- The demo was on an Xbox360, using a controller. No PC footage
- Part of Crysis 2 is being made by Crytek UK
- Set 3 years from the original in 2023
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Worlds other major cities (like London and Rio) have been destroyed
- Crysis 2 is not like other post apocalyptic movies/games. Will have it's own unique take
- Demo starts exiting a subway is downtown Manhattan isolated by rubble in a battle
- An alien frigate sweeps across the street, it's shot down by helicopters and it smashes through a skyscraper leaving a hole.
- The alien craft is intact and now everyone in the area is alert to be first on the scene to examine it, including you
- Previous objective was "Find a way to Nathan Gould's apartment"
- Cynet Systems Infantry are after you and the aliens
- Crytek realises the AI for the aliens in Crysis 1 was weak. "They just floated around the environment," Carmarillo admits and have changed that
- Tactical Mode creates a new HUD which gives you readouts and markers "telling you who you are looking at, how they died and what it'll take to kill them"
- Every discarded weapon can be analysed from a distance, also civilian bodies
- A whiteboard in the studio read "Eight hours average play time, 48 action bubbles, ten minutes each" which Edge thinks they didn't intend them to see
- The size of New York is comparable to the island in Crysis 1. They are more interested in detailed pockets than seeing the whole city. "It's constrained freedom"
- The combat has evolved
- Punches and pistol whips are more effective
- You can lean using the 360 controller
- Crysis 2 has a cover system, where you snap to objects and use lean to pop out and shoot in first person
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Another section of the white board lists enemy types: "Stalkers, Grunts, Shadows, Screamers, Spotters, Changelings and Heavy Ticks
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The sound design changes according to the suit mode you have enabled
- Tactical mode allows you to hear the finest sounds (gravel underneath your feet) and distant conversations from the enemy
- Strength makes your footprints thud like lead hitting the ground
- Suit modifiers include directional bullet trails and X-Ray vision and bullet deflection
- Weapon names: FELINE submachine gun, JACKAL auto-shotgun and HAMMER
- "this is no longer a game in which you have to find or create the fun, but one in which the fun finds you."
- They realise the mistake in showing too much of Crysis 1 before it was out and they wont be doing that again
- Now they know what is good about it because of people playing Crysis 1 they have designed it around that
Quotes
Zitat:
"Concept art shows darker, more stylised levels which should better exploit the new light and shadow systems of CryEngine 3, which we're told can add hundreds of lights without affecting performance. The trick, says Camarillo, is to use them cosmetically but also strategically, to guide the player subconsciously."
Zitat:
"Looking beyond Crysis 2, Yerli anticipates a renaissance for PC graphics after DX11 "A new 'general purpose approach' to graphics and parallelism in code design means new style and technique explorations that have previously been limited by discrete functions. More flexibility in programming graphics means more variety in solutions, and looks ultimately great."
Zitat:
"Crytek won't say how much vehicle interact will be in Crysis 2, but in the demo you can jump in the enemy SUV just like last time. Camarillo says he often strays from his script in demos for impromptu carmageddon."
Zitat:
"What can PC owners expect from a multiplatform Crysis? "They don't need to worry about how good it will look," assures Yerli. "Our goal is to surpass Crysis 1 which is still considered a benchmark for PC gaming."
Zitat:
[Talking about Direct X 10] "Charged with evangelising the platform at the time, Cevat Yerli is a little more open about it now: "DX10 was frankly a moderate success. it did improve some aspects, but we didn't really get as much out of it as we were hoping for since we'd maxed out DX9. There were a lot of reasons, though. One was a lack of time, for sure, and limited access to DX10 hardware, even for us, though we did get some of the first cards ever." "
Zitat:
"The message is clear: this is crysis with pretty much all the trim-mings, running at pre-alpha without slowdown, and todays consoles are coool with it. They can take it."