
Zitat von
Mocib
http://www.360magazine.co.uk/interview/crysis-2-multiplayer-interview/
360: What’s behind the decision to remove the vehicles and have a more infantry based combat than in Crysis 1?
Hasit Zala: “It’s interesting because we decided, there were several reasons behind excluding vehicles – the New York setting in itself. We really wanted to take the key elements – like the nano-suit – and we wanted to really spend the time making that experience as good as possible. Vehicles, we’ve got them up and running and networked and we’ve played with them, but they really didn’t feature that much. The experience was much tighter, we didn’t have room for these huge terrain based maps, so they didn’t figure that much. That’s not to say they won’t come out in the future, but they’re not the most important thing for us right now.”
360: Why did you decide to limit the number of players to 12?
Hasit Zala: “What we’ve found is the 6v6 was a sweet spot for us. We played around with larger numbers, 6v6 just got to the point where players were able to communicate effectively and work as a team. Any bigger than that, players tended to fragment and not work together. We could have made the maps bigger or smaller depending on how we felt but we gravitated towards these mid-size smallish maps where you didn’t have to spend a lot of time looking for the action. Particularly because you have this stealth mechanic in the game, we didn’t want it to turn into Counter-Strike and we didn’t want it to turn into players traversing huge expanses.”
thanks to Mocib from incrysis.
Zsmfassung:
-sie haben mit Fahrzeugen und größeren Maps getestet, sind sich aber sicher, dass es mit kleinen und ohne Fahrzeuge spassiger ist.
-Fahrzeuge könnte es evtl später geben (DLC, Patch, Erweiterung...), doch im Moment liegt der Fokus auf Infantrie.