Zitat:
17. Often in mods and maps, Server workload is important for playability and costing of producing the mod, for testing and release. Are there any plans for a Linux Server release or with the reliance on DX10 will it be targeted solely at Windows platforms?
We are still looking into this. Linux will be available for DX9 gaming, but if we decide for DX10 servers, then there will be vista dx10 only servers software in addition to Linux Dedicated Servers (for Dx9)
18. There has been lots of talk of the optimized Network and Server code you are utilizing for Crysis. Is it too early to say what single player effects will be available to Multiplayer modders? For instance, it possible to have a totally deformable / destructible multi player environment subject to reasonable map size and player numbers?
In principle, all of the single player destructibility will be supported in DX10 multiplayer but not DX9 – due to processing limitations and some tricks we might be able to pull to get latency down using DX10 hardware, but see above – it’s not there yet
19. Following on from this, do you anticipate that a Crysis mod would need to sacrifice any visual integrity in order to work in a multiplayer environment?
For DX10 – no, not at all. For DX9 – there’s no breakability, and care needs to be paid to optimize for low-spec machines.