Hier bitte

<actionmap name="multiplayer">
<action name="radio_group_0" onPress="1" keyboard="f5" />
<action name="radio_group_1" onPress="1" keyboard="f6" />
<action name="radio_group_2" onPress="1" keyboard="f7" />
<action name="radio_group_3" onPress="1" keyboard="f8" />
</actionmap>

<actionmap name="debug">
<action name="save" onPress="1" consoleCmd="1" keyboard="f5"/>
<action name="loadLastSave" onPress="1" consoleCmd="1" keyboard="f9" />
<action name="load" onPress="1" consoleCmd="1" keyboard="f8" />
<action name="flymode" onPress="1" noModifiers="1" keyboard="f3" />
<action name="godmode" onPress="1" noModifiers="1" keyboard="f4" />
<action name="toggleaidebugdraw" onPress="1" noModifiers="1" keyboard="f11" />
<action name="togglepdrawhelpers" onPress="1" noModifiers="1" keyboard="f10" />
<action name="toggledmode" onPress="1" noModifiers="1" keyboard="backspace" />
<action name="ulammo" onPress="1" noModifiers="1" keyboard="np_2" />
<action name="debug" onPress="1" keyboard="7" />
<action name="thirdperson" onPress="1" noModifiers="1" keyboard="f1" />
<action name="debug_ag_step" onPress="1" keyboard="backslash" />
<action name="tweakup" onPress="1" onRelease="1" keyboard="up" xboxpad="xi_dpad_up" ps3pad="pad_up"/>
<action name="tweakdown" onPress="1" onRelease="1" keyboard="down" xboxpad="xi_dpad_down" ps3pad="pad_down"/>
<action name="tweakleft" onPress="1" onRelease="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left"/>
<action name="tweakright" onPress="1" onRelease="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right"/>
<action name="tweakincrement" onPress="1" onRelease="1" keyboard="np_add" xboxpad="xi_shoulderr" ps3pad="pad_circle"/>
<action name="tweakdecrement" onPress="1" onRelease="1" keyboard="np_subtract" xboxpad="xi_shoulderl" ps3pad="pad_cross"/>
<action name="record_bookmark" onPress="1" notFilterable="1" keyboard="np_5" />
</actionmap>

<actionmap name="flycam">
<action name="flycam_movey" xboxpad="xi_thumbly" ps3pad="pad_stickly"/>
<action name="flycam_movex" xboxpad="xi_thumblx" ps3pad="pad_sticklx"/>
<action name="flycam_rotateyaw" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="flycam_rotatepitch" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="flycam_moveup" onPress="1" onRelease="1" xboxpad="xi_triggerr" ps3pad="pad_r2" />
<action name="flycam_movedown" onPress="1" onRelease="1" xboxpad="xi_triggerl" ps3pad="pad_l2" />
<action name="flycam_speedup" onPress="1" xboxpad="xi_dpad_up" ps3pad="pad_up" />
<action name="flycam_speeddown" onPress="1" xboxpad="xi_dpad_down" ps3pad="pad_down" />
<action name="flycam_turbo" onPress="1" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross"/>
<action name="flycam_setpoint" onPress="1" xboxpad="xi_shoulderl" ps3pad="pad_l1"/>
<action name="flycam_play" onPress="1" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="flycam_clear" onPress="1" xboxpad="xi_y" ps3pad="pad_triangle"/>
</actionmap>

<actionmap name="default">
<action name="skip_cutscene" onPress="1" noModifiers="1" keyboard="enter" />
<action name="xi_disconnect" onPress="1" onRelease="1" keyboard="disconnect" />
<action name="objectives" onPress="1" onRelease="1" noModifiers="0" keyboardname="o" />
<action name="hud_show_multiplayer_scoreboard" onPress="1" noModifiers="0" keyboardname="tab" />
<action name="hud_hide_multiplayer_scoreboard" onRelease="1" noModifiers="0" keyboardname="tab" />
<action name="hud_toggle_scoreboard_cursor" onPress="1" onRelease="1" noModifiers="0" keyboardname="space" />
<action name="hud_show_pda_map" onPress="1" keyboard="m" />
<action name="hud_buy_weapons" onPress="1" noModifiers="0" keyboardname="p" />
<action name="hud_night_vision" onPress="1" keyboardname="i" />

<action name="hud_select1" onPress="1" keyboard="1" />
<action name="hud_select2" onPress="1" keyboard="2" />
<action name="hud_select3" onPress="1" keyboard="3" />
<action name="hud_select4" onPress="1" keyboard="4" />
<action name="hud_select5" onPress="1" keyboard="5" />
<action name="hud_mptutorial_disable" onpress="1" keyboard="end" />

<action name="hud_mousex" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="hud_mousey" keyboard="maxis_y" xboxpad="xi_thumbry" ps3pad="pad_stickry" />

<action name="hud_mouseclick" onPress="1" onRelease="1" keyboard="mouse1" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="xi_hud_mouseclick" onPress="1" onRelease="1" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="hud_mousewheelup" onPress="1" keyboard="mwheel_up" />
<action name="xi_hud_back" onPress="1" onRelease="1" keyboard="escape" xboxpad="xi_start" ps3pad="pad_start"/>
<action name="hud_back" onPress="1" onRelease="1" keyboard="escape" xboxpad="xi_start" ps3pad="pad_start"/>

<action name="hud_mousewheeldown" onPress="1" keyboard="mwheel_down" />
<action name="hud_mouserightbtndown" onPress="1" keyboard="mouse2" />
<action name="hud_mouserightbtnup" onRelease="1" keyboard="mouse2" />
<action name="buyammo" onPress="1" consoleCmd="1" keyboard="period" />
<action name="voice_chat_talk" onPress="1" onRelease="1" keyboard="lalt" />
<action name="hud_openchat" onPress="1" keyboard="y" />
<action name="hud_openteamchat" onPress="1" keyboard="u" />
<action name="cycle_spectator_mode" onPress="1" keyboard="space" xboxpad="xi_shoulderr" ps3pad="pad_r1" />
<action name="prev_spectator_target" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="next_spectator_target" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />

<action name="spectate_gen_optoutofspawn" onPress="1" xboxpad="xi_b" ps3pad="pad_circle" />
<action name="spectate_gen_spawn" onPress="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="spectate_gen_showspawnoptions" onPress="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="spectate_gen_nextmode" onPress="1" keyboard="space" xboxpad="xi_shoulderr" ps3pad="pad_r1" />
<action name="spectate_gen_prevmode" onPress="1" xboxpad="xi_shoulderl" ps3pad="pad_l1" />
<action name="spectate_gen_skipdeathcam" onPress="1" keyboard="space" xboxpad="xi_x" ps3pad="pad_square" />
<action name="spectate_1stperson_nextteammate" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_1stperson_prevteammate" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="spectate_1stperson_changeteammate_xi" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="spectate_3rdperson_nextteammate" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_3rdperson_prevteammate" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="spectate_3rdperson_changeteammate_xi" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="spectate_3rdperson_rotateyaw" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="spectate_3rdperson_rotatepitch" keyboard="maxis_y" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="spectate_cctv_nextcam" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_cctv_prevcam" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="spectate_cctv_changecam_xi" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="spectate_cctv_rotateyaw" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="spectate_cctv_rotatepitch" keyboard="maxis_y" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="spectate_cctv_tagenemy" onPress="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r2" />
</actionmap>

<actionmap name="player">
<action name="jump" onPress="1" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross"/>

<action name="deployStrike" onRelease="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r2"/>
<action name="deploySelfDestruct" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross"/>

<action name="nextitem" onPress="1" keyboard="mwheel_up" />
<action name="previtem" onPress="1" keyboard="mwheel_down" />

<action name="handgrenade" onPress="1" keyboard="g" />

<action name="rotateyaw" keyboard="maxis_x" />
<action name="rotatepitch" keyboard="maxis_y" />

<action name="zoom_toggle" onPress="1" xboxpad="xi_thumbr" ps3pad="pad_r3" keyboard="mouse3" />
<action name="zoom_in" onPress="1" keyboard="mwheel_up" />
<action name="zoom_out" onPress="1" keyboard="mwheel_down" />

<action name="heavyweaponremove" onPress="1" xboxpad="xi_x" ps3pad="pad_square" />

</actionmap>


<actionmap name="vehicle_general">
<action name="v_exit" onPress="1" onRelease="1" onHold="1" xboxpad="xi_x" ps3pad="pad_square" keyboard="f"/>
<action name="v_horn" onPress="1" onRelease="1" keyboard="t" xboxpad="xi_thumbr" />
<action name="v_lights" onPress="1" onRelease="1" keyboard="1" xboxpad="xi_dpad_up" />
<action name="v_changeseat" onPress="1" keyboard="c" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="v_changeview" onPress="1" keyboard="f1" xboxpad="xi_dpad_down" ps3pad="pad_down"/>
<action name="v_zoom_in" onPress="1" keyboard="mwheel_up" />
<action name="v_zoom_out" onPress="1" keyboard="mwheel_down" />
<action name="v_rotateyaw" keyboard="maxis_x" />
<action name="v_rotatepitch" keyboard="maxis_y" />

</actionmap>

<actionmap name="vehicle_driver">
<action name="v_turnleft" onPress="1" onRelease="1" retriggerable="1" keyboard="a" />
<action name="v_turnright" onPress="1" onRelease="1" retriggerable="1" keyboard="d" />
<action name="v_moveforward" onPress="1" onRelease="1" retriggerable="1" keyboard="w" />
<action name="v_moveback" onPress="1" onRelease="1" retriggerable="1" keyboard="s" />
<action name="v_brake" onPress="1" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="v_rollleft" onPress="1" onRelease="1" keyboard="q" />
<action name="v_rollright" onPress="1" onRelease="1" keyboard="t" />
<action name="xi_v_accelerate" onPress="1" onRelease="1" xboxpad="xi_triggerr_btn" ps3pad="pad_r2" />
<action name="xi_v_deccelerate" onPress="1" onRelease="1" xboxpad="xi_triggerl_btn" ps3pad="pad_l2" />
<action name="xi_v_attack1" onPress="1" onRelease="1" keyboard="mouse1" xboxpad="xi_shoulderr" ps3pad="pad_r1" />
<action name="xi_v_attack2" onPress="1" onRelease="1" keyboard="mouse2" xboxpad="xi_shoulderl" ps3pad="pad_l1" />
</actionmap>

<actionmap name="vehicle_gunner">
<action name="xi_v_attack1" onPress="1" onRelease="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r1" />
<action name="xi_v_attack2" onPress="1" onRelease="1" keyboard="mouse2" xboxpad="xi_triggerl_btn" ps3pad="pad_l1" />
<action name="v_ripoff_weapon" onPress="1" onRelease="1" keyboard="v" xboxpad="xi_thumbr" ps3pad="pad_r3" />
</actionmap>

<actionmap name="crysis2_common">
<action name="xi_movex" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="xi_movey" xboxpad="xi_thumbly" ps3pad="pad_stickly" />
<action name="xi_rotateyaw" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="xi_rotatepitch" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="moveforward" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="w" />
<action name="moveleft" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="a" />
<action name="moveback" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="s" />
<action name="moveright" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="d" />
<action name="rotateyaw" keyboard="maxis_x" />
<action name="rotatepitch" keyboard="maxis_y" />
<action name="stabilize" onPress="1" onRelease="1" keyboard="lshift" xboxpad="xi_thumbl" ps3pad="pad_l3" />
<action name="freerotate" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />

<action name="sprint" onPress="1" onRelease="1" keyboard="lshift" />
<action name="sprint_xi" onPress="1" onRelease="1" xboxpad="xi_thumbl" ps3pad="pad_l3"/>
<action name="crouch" onPress="1" onRelease="1" keyboard="c" xboxpad="xi_b" ps3pad="pad_circle" />
<action name="special" onPress="1" onRelease="1" keyboard="v" xboxpad="xi_thumbr" ps3pad="pad_r3" />
<action name="attack1" onPress="1" onHold="1" onRelease="1" />
<action name="attack1_xi" onPress="1" onHold="1" onRelease="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r1" />
<action name="attack2_xi" onPress="1" onHold="1" onRelease="1" keyboard="mouse2" xboxpad="xi_triggerl_btn" ps3pad="pad_l1" />
<action name="reload" onPress="1" onRelease="1" keyboard="r" xboxpad="xi_x" ps3pad="pad_square" />

<action name="itemPrePickup" onPress="1" keyboard="f" xboxpad="xi_x" ps3pad="pad_square" />
<action name="itemPickup">
<keyboard input="f" onPress="1" />
</action>

<action name="zoom_in" onPress="1" keyboard="mwheel_up" />
<action name="zoom_out" onPress="1" keyboard="mwheel_down" />
<action name="zoom" onPress="1" onRelease="1" keyboard="mouse2" />
<action name="hud_night_vision" onPress="1" keyboard="i" />
<action name="binoculars" onPress="1" onRelease="1" keyboard="b" xboxpad="xi_y" ps3pad="pad_triangle"/>
<action name="lookAt" onPress="1" onRelease="1" onHold="1" keyboard="f" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="respawn" onPress="1" onRelease="1" keyboard="enter" xboxpad="xi_x" ps3pad="pad_square" />

<!-- Mind control actions -->
<action name="mindcontrol_menu_close" onRelease="1" keyboard="e" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="mindcontrol_menu_open" onPress="1" keyboard="e" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="mindcontrol_strafe" onPress="1" keyboard="q" xboxpad="xi_shoulderl" ps3pad="pad_l2"/>
<action name="mindcontrol_menu_moveMode" onPress="1" keyboard="3" xboxpad="xi_a" ps3pad="pad_cross"/>
<action name="mindcontrol_menu_aimMode" onPress="1" keyboard="2" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="mindcontrol_menu_lookMode" onPress="1" keyboard="4" xboxpad="xi_x" ps3pad="pad_square"/>
<action name="mindcontrol_menu_cameraMode" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle"/>

<!-- Nano suit -->
<action name="nanosuit_armor" onPress="1" onRelease="1" keyboard="q" xboxpad="xi_shoulderl" ps3pad="pad_l2" />
<action name="nanosuit_stealth" onPress="1" onRelease="1" keyboard="e" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="nanosuit_visor" onPress="1">
<keyboard input="b" />
</action>

<!-- Please ensure any changes here are reflected in v_nanosuit_toggleVision. -->
<action name="nanosuit_toggleVision" onPress="1">
<keyboard input="n" />
</action>
</actionmap>

<actionmap name="player_sp">
<action name="toggle_weapon" onPress="1" onRelease="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="drop" onPress="1" keyboard="1" />

<action name="visor_tagging" onPress="1" onRelease="1" keyboard="f" xboxpad="xi_x" ps3pad="pad_square" />
<action name="visor_leading" onPress="1" onRelease="1" keyboard="f" xboxpad="xi_x" ps3pad="pad_square" />
<action name="use" onRelease="1" keyboard input="f" onPress="1" />
<action name="mouse_wheel" onPress="1" onRelease="1" keyboard="mouse3" />
</actionmap>

<actionmap name="menu">
<!-- Controller handling of toggle_customizeweapon and toggle_customizeperks is hardcoded -->
<action name="menu_toggle_customizeweapon" onPress="1" keyboard="x" />
<action name="menu_toggle_customizeperks" onPress="1" keyboard="h" />

<!-- weapon customization -->
<action name="menu_toggle_barrel" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="menu_toggle_bottom" onPress="1" keyboard="2" xboxpad="xi_x" ps3pad="pad_square" />
<action name="menu_toggle_scope" onPress="1" keyboard="3" xboxpad="xi_a" ps3pad="pad_cross" />

<!-- suit customization -->
<action name="menu_toggle_index_finger" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle"/>
<action name="menu_toggle_middle_finger" onPress="1" keyboard="2" xboxpad="xi_x" ps3pad="pad_square"/>
<action name="menu_toggle_ring_finger" onPress="1" keyboard="3" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="menu_toggle_pink" onPress="1" keyboard="4" xboxpad="xi_a" ps3pad="pad_cross"/>

<action name="menu_buy_perk" onPress="1" keyboard="enter" xboxpad="xi_triggerr_btn" ps3pad="pad_r1" />

<action name="menu_assetpause" onPress="1" keyboard="p" xboxpad="xi_x" ps3pad="pad_square" />
<action name="menu_assetzoom" onPress="1" keyboard="z" xboxpad="xi_triggerl_btn" ps3pad="pad_l2" />

<action name="menu_delete" onPress="1" xboxpad="xi_x" ps3pad="pad_square">
<keyboard>
<inputdata input="delete" />
<inputdata input="backspace" />
</keyboard>
</action>

<action name="menu_apply" onPress="1" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="menu_default" onPress="1" xboxpad="xi_y" ps3pad="pad_triangle" />

<action name="menu_confirm" onPress="1" keyboard="enter" xboxpad="xi_a" ps3pad="pad_cross" />
<!-- Need confirm 2 until new input changes are in -->
<action name="menu_confirm2" onPress="1" keyboard="np_enter" />
<action name="menu_back" onPress="1" xboxpad="xi_b" ps3pad="pad_circle" />
<action name="menu_back_select" onPress="1" keyboard="tab" xboxpad="xi_back" ps3pad="pad_select" />
<action name="menu_scoreboard" onPress="1" onRelease="1" xboxpad="xi_back" ps3pad="pad_select" keyboard="tab" />

<action name="menu_input_1" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="menu_input_2" onPress="1" keyboard="2" xboxpad="xi_x" ps3pad="pad_square" />
<action name="mouse_wheel_infiction_close" onRelease="1" keyboard="mouse3" />
</actionmap>

</profile>
Willst du z.B. erkennen, ob der Spieler sich duckt, suchst du nach der Standard Taste für ducken, in dem Fall "c".

Mit der Notepad Textsuche findest du dann diese Zeile:
<action name="crouch" onPress="1" onRelease="1" keyboard="c" xboxpad="xi_b" ps3pad="pad_circle" />

In den FG Node trägst du dann bei ActionMap "crysis2_common" ein, da der Befehl crouch sich in dieser Kategorie befindest, wie du sehen kannst, wenn du hoch scrollst.

Bei Action einfach den Namen der Aktion, also "crouch".

Den Haken bei NonDevMode unbedingt rein machen, damit es Ingame geht!