jaein

ich habe hier keinen crysis ik sondern einen anderen weil ich sonst das rechts handgelenk nicht bewegen kann.
nach einfügen in die engine hatte ich dann halt keine arme. die animation der waffe, repetierhebel ... lief aber die arme konnte man garnicht sehen.

Spoiler chrparams:

<?xml version="1.0" ?>
<Params>
<AnimationList>
<Animation name="#filepath" path="Animations\1st_person\MA37_fp\"/>
<Animation name="$TracksDatabase" path="animations\1st_person\MA37_fp\MA37_fp.dba"/>


<Animation name="select_01" path="select_01.caf"/>
<Animation name="deselect_weapon" path="deselect_weapon.caf"/>
<Animation name="fire_bullets_right_01" path="fire_bullets_right_01.caf"/>
<Animation name="idle_right_01" path="idle_right_01.caf"/>
<Animation name="reload_01" path="reload_01.caf"/>
<Animation name="zoom_in_ironsight_01" path="zoom_in_ironsight_01.caf"/>
<Animation name="fire_bullets_right_ironsight_01" path="fire_bullets_right_ironsight_01.caf"/>
<Animation name="idle_right_ironsight_01" path="idle_right_ironsight_01.caf"/>
<Animation name="zoom_out_ironsight_01" path="zoom_out_ironsight_01.caf"/>
<Animation name="remove_arm_left" path="remove_arm_left.caf"/>
<Animation name="replace_arm_left" path="replace_arm_left.caf"/>
<Animation name="idle_right_akimbo_01" path="idle_right_akimbo.caf"/>
<Animation name="nw_arms_idle_relaxed" path="nw_arms_idle_relaxed.caf"/>
<Animation name="change_firemode" path="change_firemode.caf"/>
<Animation name="replace_arm_left" path="replace_arm_left.caf"/>
<Animation name="deselect_customize" path="deselect_customize.caf"/>
<Animation name="select_customize" path="select_customize.caf"/>


</AnimationList>
</Params>