Zitat Zitat von zezeri Beitrag anzeigen
Wie auch immer, zur KI haben sie nichts gesagt, es scheint mir ja so dass es dazu nix zu sagen gibt :/
Advanced Modular AI System

Realistically rendered and animated characters require state of the art AI systems to intelligently respond to the game environment and maintain the illusion of realism. CryENGINE® 3 features powerful, scalable and flexible AI technology to handle character behaviours with modular sensory systems (such as sight and hearing) and fully support the complex requirements of the character locomotion system. AI in CryENGINE® 3 requires no additional middleware and is fully integrated for your game within CryENGINE® 3 Sandbox™, with WYSIWYP functionality on all platforms.

* Designer-Friendly AI Editing System

CryENGINE® 3 Sandbox™ enables designers to control basic AI behaviours using the Flow-Graph visual scripting system, placing most AI gameplay control in their hands. Simple LUA scripting enhances the variability of these behaviors, creating more complex AI responses and even extending state machine behaviors. This combination of systems enables the creation of any AI behaviour through an extremely simple WYSIWYP pipeline.

* Dynamic Path Finding

Advanced 2D and 3D algorithms allow the AI navigation paths to be modified in real time in response to events which may create, modify or destroy existing paths, a critical feature for creating believable AI in a highly interactive and destructible environment.

* Automated Nagivation Mesh Generation

CryENGINE® 3 will feature an automated navigation mesh generation for AI pathfinding unlike most waypoint-based systems, generating paths and information about the vicinity. The system is unified for indoor and outdoor areas and generated automatically, within volumes placed by designers. Generated nav-mesh supports multi-storey surfaces (such as floors in a building), special moves (jumps, climbing etc.) and adapts itself in real-time to dynamic obstacles.
etc.

Siehe CE3 Spezifikationen.