</EntityPrototype>
<EntityPrototype Name="storage/local/barrels.barrel_explosive_red" Id="{3ED7E166-A4ED-4841-A22B-D7D5C323757C}" Class="DestroyableObject" Description="">
<Properties bAutoGenAIHidePts="0" fDamageTreshold="0" DestroyedSubObject="remain" bExplode="1" fHealth="140" object_Model="objects/library/storage/barrels/barrel_explosive_red.cgf" object_ModelDestroyed="" ModelSubObject="main" bPickable="1" bPlayerOnly="0" soclasses_SmartObjectClass="" bUsable="0" UseText="">
<Breakage fExplodeImpulse="50" fLifeTime="10" bSurfaceEffects="1"/>
<DamageMultipliers fBullet="1" fCollision="1"/>
<Explosion Damage="500" Decal="textures/decal/explo_decal.dds" Delay="5" Effect="explosions.barrel.explode" EffectScale="1" HoleSize="8" MinPhysRadius="2" MinRadius="5" PhysRadius="5" Pressure="1500" Radius="8" TerrainHoleSize="8">
<DelayEffect Effect="explosions.barrel.burning" bHasDelayEffect="1">
<Params AttachForm="none" AttachType="none" bCountPerUnit="0" CountScale="1" bPrime="0" Scale="1" bSizePerUnit="0" SpawnPeriod="0"/>
<vOffset x="0" y="0" z="0"/>
<vRotation x="0" y="0" z="0"/>
</DelayEffect>
<Direction x="0" y="0" z="1"/>
<vOffset x="0" y="0" z="0"/>
</Explosion>
<Physics bActivateOnDamage="0" bCanBreakOthers="1" Density="850" Mass="-1" bPushableByPlayers="1" bRigidBody="1" bRigidBodyActive="1" bRigidBodyAfterDeath="1">
<Simulation damping="0" max_time_step="0.02" sleep_speed="0.04"/>
</Physics>
<Sounds fAISoundRadius="30" sound_Alive="" sound_Dead="" sound_Dying=""/>
<Vulnerability bBullet="1" bCollision="0" bExplosion="1" bMelee="1" bOther="1"/>
</Properties>
<ObjectVars OutdoorOnly="0" CastShadow="1" MotionBlurMultiplier="1" LodRatio="90" ViewDistRatio="180" HiddenInGame="0" RecvWind="0"/>
</EntityPrototype>