Du könntest ja diese Texturen nehmen und je nach dem, die Farbe ändern.
Layer:
beach_dirt
![]()
Load Texture:
mud_ground.bmp
Surface Type:
beach_dirt
Material Name:
Materials/terrain/beach_dirt
Detail Texture Mapping:
X-Scale 0.5
Y-Scale 0.5
---------------------------------------------------------------------------------------------------
mud
![]()
Load Texture:
mud_ground.bmp
Surface Type:
mud
Material Name:
Materials/Terrain/forest_ground_mud_dry_new
Detail Texture Mapping:
X-Scale 0.3
Y-Scale 0.3