News:
Call of Duty: World at War - Patch v1.6 bietet neue Maps
Druckbare Version
Mann... Wird das Spiel eigentlich irgendwann mal günstiger? Nicht wirklich gut und immernoch teuer wie am Release. Als Budget würd ichs mir wegen dem MP sogar kaufen aber selbst beim UK Amazon ist es noch so teuer wie eh und je. :/
hallo leute :wink:
gestern ist ja der neue patch 1.6 erschienen wo auch eine neue zombie map dazugekommen ist, also wer hat bok mit mir ein paar runden zu zokken mumble ist am start, ts usw....
also wer hat lust ?!
:p
*push* :-D
Morgen?
Heute ist bei mir RE5 durspielen angesagt aber morgen könnten wir dann spielen :)
Achja was für Patches muss ich ziehn, gibts da ein Fullpatch?
ok gut :wink:
es gibt kein fullpatch, hier kannste dir diepatches saugen http://www.codaddicts.com/news.php
Okay danke :)
Ich hoffe du hast Skype.
Hey Leute.
Hab mein Pc gestern neu aufgesetzt, und als ich den ersten Patch installieren wollte kommt diese Fehlermeldung:
http://www.abload.de/img/clipboard01z636.png
Was muss ich machen?
:lol:
neu installieren und die Sache hat sich. ;)
Hat jemand Bock heut Abend zu Zocken ?
Hey Leute,
Ich habe ein großes Problem, dass aufgetreten ist, als ich meine eigene Zombie Map für Call of Duty World at War testen wollte. Und zwar kam dieser Fehler beim Kompliiren der Map mit Radiant.
Radiant "spuckte" folgende Fehlermeldung aus :
Entire light compile finished in 4 seconds
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 2 duplicate polys from 132 poly mesh (null)
ERROR: Pathnode (End) at (498 320 56) is in solid
ERROR: Pathnode (Path) at (280 856 24) is in solid
ERROR: Pathnode (Path) at (320 856 24) is in solid
ERROR: Pathnode (Path) at (240 856 24) is in solid
ERROR: Pathnode (Path) at (360 856 24) is in solid
ERROR: Pathnode (Path) at (400 856 24) is in solid
ERROR: Pathnode (Path) at (632 180 24) is in solid
Connecting paths: Start...
ERROR: Pathnode (End) at (632 130 56.125) has no connections leaving it
Connecting paths: 5%
Connecting paths: 10%
Connecting paths: 15%
Connecting paths: 20%
Connecting paths: 25%
Connecting paths: 30%
Connecting paths: 35%
Connecting paths: 40%
Connecting paths: 45%
Connecting paths: 50%
Connecting paths: 55%
Connecting paths: 60%
Connecting paths: 65%
Connecting paths: 70%
Connecting paths: 75%
Connecting paths: 80%
Connecting paths: 85%
Connecting paths: 90%
Connecting paths: 95%
ERROR: Pathnode (Path) at (116 700 8.125) has no connections leaving it
Connecting paths: 100%
Connecting paths: Done
Building node vis: Start...
visnode: 5%
visnode: 10%
visnode: 15%
visnode: 20%
visnode: 25%
visnode: 30%
visnode: 35%
visnode: 40%
visnode: 45%
visnode: 50%
visnode: 55%
visnode: 60%
visnode: 65%
visnode: 70%
visnode: 75%
visnode: 80%
visnode: 85%
visnode: 90%
visnode: 95%
visnode: 100%
Building node vis: ...Done
args: -nopause -language english -moddir nazi_zombie_beta1 nazi_zombie_mohr_beta1
Fastfile 1 of 1, "nazi_zombie_mohr_beta1": [ver. 387] process...deleted 2 duplicate polys from 132 poly mesh (null)
ERROR: Could not open 'maps/...._zombie_mohr_beta1_anim.gsc'
failed loading 'maps/...._zombie_mohr_beta1_anim.gsc' of type 'rawfile' found in source file '../zone_source/...._zombie_mohr_beta1.csv'
ERROR: Could not open 'maps/...._zombie_mohr_beta1_amb.gsc'
failed loading 'maps/...._zombie_mohr_beta1_amb.gsc' of type 'rawfile' found in source file '../zone_source/...._zombie_mohr_beta1.csv'
ERROR: alias typewriter in common.csv had zero variants
ERROR: alias ui_pulse_text_type in common.csv had zero variants
ERROR: alias ui_pulse_text_delete in common.csv had zero variants
ERROR: alias player_pain_small in common.csv had zero variants
ERROR: alias sprint_gasp in common.csv had zero variants
ERROR: alias breathing_hurt in common.csv had zero variants
ERROR: alias breathing_heartbeat in common.csv had zero variants
ERROR: alias breathing_hurt_start in common.csv had zero variants
ERROR: alias player_hit_while_ads in common.csv had zero variants
ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
ERROR: Sound file 'sound/sfx/ui/collectable_loop.wav' not found
ERROR: Sound file 'sound/sfx/ui/collectable_pickup.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
link...compress...save...done.
Moving D:\Activision\Call of Duty - World at War\zone\english\...._zombie_mohr_beta1.ff
to D:\Activision\Call of Duty - World at War\mods\...._zombie_beta1\...._zombie_mohr_beta1. ff
Copying D:\Activision\Call of Duty - World at War\mods\...._zombie_beta1\...._zombie_mohr_beta1. ff
to C:\Users\Max Mohr\AppData\Local\Activision\CodWaW\mods\...._zom bie_beta1\...._zombie_mohr_beta1.ff
Copying D:\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
to C:\Users\Max Mohr\AppData\Local\Activision\CodWaW\mods\usermaps \images.iwd
ERROR: Der Zugriff auf den Pfad "C:\Users\Max Mohr\AppData\Local\Activision\CodWaW\mods\usermaps \images.iwd" wurde verweigert.
Hoffe, dass einer von euch davon Ahnung hat ;-)
MfG,
StRiKeR