Patchnotes mit allen Änderungen seit der Beta

Patchnotes der Release-Version

Partner and Party System:
  • Added support for joining a friend via the Xbox Friends app
  • You can now see your party friends in-game (green), but you cannot spawn on them
  • Improved Partner system to handle joins and disconnects more gracefully

Spawns:

  • Added combat areas that are different for Rebels and Imperials to mitigate spawn camping (Hoth)
  • Added combat areas to protect Rebels spawn points from being pushed in by AT-ST's (Hoth)
  • Spawn distances for Rebels and Imperials have been adjusted on the first uplink (Hoth)
  • Changed where Rebel spawns during the 2nd Y-wing bombing run (Hoth)
  • Improved the safety of Rebel spawns from AT-AT attacks during the 3rd uplink phase (Hoth)

Controls:

  • The ability to change L1/R1 with L2/R2 button configuration can be done via the PlayStation 4 system options
  • Complete re-tweak of mouse controls when using a ground vehicle
  • Starfighters mouse control is changed from the beta to help with having to lift mouse while flying
  • Joystick support confirmed for PC (This functionality was not available within the Beta)

Audio:

  • Music can be turned off now

Vehicles:

  • Stationary turrets and deployable turrets have been adjusted to their final settings as their beta performance was not representative of their final operation
  • AT-AT weak spot added under the belly
  • AT-ST weak spot added on the back plate
  • Added a shield to Blaster Cannon
  • Tweaked the time of a new AT-AT card to spawn after the last active player is forced out
  • Added graphical UI to better show when the AT-AT time is up for the player
  • Blaster cannon 3rd person camera is improved in smaller areas with low ceilings
  • Vehicles tooltips added
  • Added in-world UI for mounted vehicles if a player looks at them
  • Moved Rebel vehicle pickups closer to Rebel spawns

Weapons:

  • Cycler Rifle has been balanced with bullet drop and slower projectile speed for more deserving kills.
  • Weapon tool-tips added

General Gameplay:

  • Damage Balancing done in these areas to separate each type of weapon
  • Vehicles vs. vehicles
  • Soldiers vs. vehicles and Star Cards and charges vs vehicles
  • ION weapons vs. vehicles
  • Tweaked cooldown timers for Star Cards based on feedback from the Open Beta
  • Added in-world icon to friendly Proximity Bombs
  • Improved 3rd person camera collision
  • Overhaul to remove soldier collision problems on various levels
  • Orbital strike marker now becomes red if the player is unable to fire at a certain location
  • Online traffic performance improvements
  • Various text fixes for all languages
  • General bug fixes for both Missions and Multiplayer
  • Stationary turrets received a bit more balancing after Beta feedback (Time to rotate the turret and overheating setting.)
  • Removed Tie interceptors for the Empire during the 3rd Uplink phase (Walker Assault Hoth)

Matchmaking and Team Balancing:

  • Fine-tuned server configurations based on Beta data and community feedback to offer a better player experience

Levels:

  • Major overhaul of players getting stuck in the levels

Heroes:

  • Damage over time when being a hero is removed
  • Health back on kills is removed
  • Automatic random deflecting is removed
  • Luke Skywalker's Saber Rush has a slower speed and a bit shorter distance
  • Darth Vader's Saber Throw length is reduced
  • Heroes now can damage vehicles and equipment more easily
  • Tweaked the time of a hero Power-ups to spawn after the last hero dies
  • Added "locking on to players" tooltip to Darth Vader and Luke Skywalker
  • Greatly improved and fixed bugs in the Hero intro sequences

Bug Fixes:

  • Fixed a bug where Lightsabers could become invisible
  • Fixed a bug where hit boxes were not covering the heroes correctly
  • Fixed a bug where emoting made the player immortal during the sequence
  • Fixed a bug where Star Card charges were not working correctly after being emptied and then filled up again
  • Fixed a bug where the partner system did not add and remove partners correctly
  • Fixed a bug where picked up charges were not shown in the player's inventory properly
  • Fixed a bug where "Press E/X/Square" to switch out a power up did not show when walking over a power up on the battlefront when a power up was already equipped
  • Fixed a bug where Luke Skywalker and Darth Vader could kill players through thin walls using different powers
  • Fixed a bug where Darth Vader's Saber Throw did not always hit if the player was crouching
  • Fixed a bug where the orbital strike UI inside the AT-AT did not move or show at all
  • Fixed a bug where you could TOW-cable 2 AT-ATs at the same time or destroy the one that is not being towed
  • Fixed bug where players could get a soft freeze (stuck) after exiting the AT-AT
  • Fixed a bug where you could emote and attack as a Hero
  • Fixed a bug where the trait card UI did not show the correct text when leveling up
  • Fixed a bug where headshots did not do the correct damage against Heroes
  • Fixed a bug where ION grenades did not trigger properly against AT-ATs and AT-STs
  • Fixed a bug where players could get stuck in the vehicle activation animation
  • Fixed a bug where ION charge did no damage to AT-ATs from distance
  • Fixed a bug where Heroes could use some powers after they were dead until they de-spawned
  • Fixed a bug with Jump Pack effects
  • Fixed a bug where changing Field of View on PC did not update directly in-game on soldiers or vehicles without switching cameras
  • Fixed a bug where dead players would block grenades above them for a long time, making grenades bounce back to the thrower
  • Fixed a bug where players could have the wrong outline colors
  • Fixed a bug where players could get stuck on the downed AT-AT on Hoth
  • Fixed a bug where exiting a vehicle when it crashed caused a soft freeze (stuck)
  • Fixed a bug where turrets would randomly shoot straight up in the air
  • Fixed a bug where Rebels experienced a long delay when getting into turrets
  • Fixed a bug where crosshairs were not aligned on turrets
  • Fixed a bug where players creating a party with more than 2 players would get kicked from the server
  • Fixed a bug where the matchmaking system was splitting groups of 3+
  • Fixed a bug where players didn't have the option to join a partner/as a team when trying to join partner's game
  • Fixed loading screen showing the incorrect game mode/map
  • Fixed issues with "Join Friend" where you wouldn't end up on the same team
  • Fixed several issues with party matchmaking and getting stuck on the "searching" screen
  • Fixed issue with joining an almost full game on Xbox One where you would get kicked out of the game immediately
  • Fixed a bug for when you click "Join Friend" and the screen displays you in same lobby. When game starts you're in a different server from friend
  • General crash and stability fixes
Star Wars: Battlefront - Patchnotes mit allen Änderungen seit der Beta - GameStar