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Thema: Star Wars Battlefront 3

  1. #161
    Professional Avatar von NeoSephiroth
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    Das es andere Shooter genauso machen heißt ja noch lange nicht dass es gut ist....ich finds zum kotzen.

    Und beim Geld....uff....also ich hab bei Star Citizen 125€ gespendet und hab jetzt schon ein Spiel das vollwertiger ist als SW BF. Dazu en Ingame Schiff, en paar Credits, ne gedruckte Map, eine Kopie des Games auf USB Stick in Raumschiffform, Soundtrack, Metal Citizen Card...UND:
    Ich bekomm ne SP Kampagne, die vom Script her 10 mal so groß ist wie Wing Commander 3. Ich bekomm super Schauspieler in einer packenden Story zu sehn.
    Ich bekomm Top Grafik, Sound und nahezu realistisches Gameplay. Dazu ein persistent Universe mit 100 Planetensystemen, freier Entrscheidungswahl, etlichen Möglichkeiten etc, etc.

    Ich glaube wirklich...also echt wirklich...EA könnte SW Battlefront ruhig um 5€ günstiger machen, damit sie da mithalten können.


    Bullshit!

    XD

  2. #162
    Professional Avatar von siLenz
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  3. #163
    Prophet Avatar von SplitTongue
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    Zitat Zitat von NeoSephiroth Beitrag anzeigen
    Das es andere Shooter genauso machen heißt ja noch lange nicht dass es gut ist....ich finds zum kotzen.


    Ich kann Spass bei hektischen Shootern haben und du nicht ^^

    Zitat Zitat von NeoSephiroth Beitrag anzeigen
    Und beim Geld....uff....also ich hab bei Star Citizen 125€ gespendet und hab jetzt schon ein Spiel das vollwertiger ist als SW BF. Dazu en Ingame Schiff, en paar Credits, ne gedruckte Map, eine Kopie des Games auf USB Stick in Raumschiffform, Soundtrack, Metal Citizen Card...UND:
    Ich bekomm ne SP Kampagne, die vom Script her 10 mal so groß ist wie Wing Commander 3. Ich bekomm super Schauspieler in einer packenden Story zu sehn.
    Ich bekomm Top Grafik, Sound und nahezu realistisches Gameplay. Dazu ein persistent Universe mit 100 Planetensystemen, freier Entrscheidungswahl, etlichen Möglichkeiten etc, etc.

    Ich glaube wirklich...also echt wirklich...EA könnte SW Battlefront ruhig um 5€ günstiger machen, damit sie da mithalten können.


    Bullshit!

    XD


    Zwischen Leuten die sich ein Spiel & Season Pass für 120 Euro aufgrund einer kostenlosen Beta vorbestellen und Leuten die für einen
    Haufen Ramsch und eine Teilnahme an einer Alpha 120 Euro ausgeben dreh' ich die Hand nicht um. Für mich haben beide einen Schatten

    PS: ...aber ist ja euer Geld, also macht was ihr wollt

  4. #164
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    2005 vs 2015...


  5. #165
    Prophet Avatar von SplitTongue
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    Bei jedem EA Game das gleiche...


  6. #166
    Erfahrener User
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    Waffen, Helden, Missionen, Achievements - Übersicht auf Beta-Basis geleakt

    https://docs.google.com/document/d/1.../preview?pli=1

    (geschwärzte Felder können zum lesen markiert werden)

    Quelle: Star Wars Battlefront: Waffen, Helden, Missionen, Achievements - Übersicht aufgetaucht

  7. #167
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    Avatar von Mr.H0n$3L
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    Erste Tests mit Wertungen online - Übersicht

    Testübersicht zu Star Wars: Battlefront

    AusGamers - 90
    Star Wars Battlefront might not be terribly considerate of solo players and its by-design accessibility might deter DICE's hardcore Battlefield fans, but there's no denying the multiplayer is a hell of a lot of fun, and as far as creating the feeling of being part of a Star Wars movie, it doesn't get any better than this.

    Hobby Consolas - 90
    Battlefront's impressive fidelity to the Star Wars universe, and one of the best technical aspects we've seen in any game, are not enough to make us forget it lacks of solo campaign, and 12 maps are too few. The experience is great, but it's too short.

    God is a Geek - 85
    Accessible, well made and full of really, really cool moments, it's hard not to love it. Add in a perfectly crafted Star Wars dressing and an impressive amount of cinematography and you have my favourite multiplayer shooter in years.

    GameTrailers - 81
    At launch, there's not as much on offer compared to other competitive shooters, but there's also never been a Star Wars game that's looked and felt this real before. Despite the lack of battlegrounds, characters, and a story-driven, campaign structure, Star Wars Battlefront is an epic, cinematic experience. If you've felt the force awakening in you this year, let it in.

    GamesRadar - 80
    A beautiful recreation of Star Wars, and a solid if simple shooter. This is a game you'll love intensely albeit for a short space of time.

    Meristation - 80
    Star Wars Battlefront its full of heroic moments and has stunning visuals and legendary OST. It could be too simple in terms of gunplay, but it's great building a frantic Star Wars universe.

    Metro GameCentral - 80
    One of the best-looking video games ever made and although relatively shallow the spectacle and excitement of the Star Wars universe comes across superbly well.

    Gamespot - 70
    Battlefront doesn't go much deeper than its ambitious surface appeal. It front loads its best content, only to fade in quality as the hours roll by. Star Wars Battlefront's skin is beautiful, but its legs are shaking, and threaten to buckle with time.

    TheSixthAxis - 70
    What DICE have done is create what is arguably the most faithful and graphically coherent representation of the Star Wars universe we've ever seen. However, while that alone is incredibly alluring, there's currently not enough variety to the multiplayer modes, weaponry or the single player content compared with other entries in the series and within the FPS genre.

    USgamer - 70
    The effort that DICE has put into the visuals pays off in one of the best-looking games of the year. But every facet of the game is hurt by the lack of variety in the environments, vehicles, weapons, and even enemies. It's a startlingly limited package made more disappointing by the fact that the actual gameplay is really fun. It may reach its potential in a year; but for now, it's one more potentially great game sabotaged by what appears to be a cynical marketing plan.

    VideoGamer- 70
    Too limited in its maps and modes to keep people hooked, it will nevertheless provide enough fun to jump onto once in a while, hear that famous score and maybe take down an AT-AT. Those who wanted a Battlefront III, however, will have to wait a little while longer.

    GiantBomb- 60
    Slick production values, solid controls, and tons of fan service can't make up for mediocre progression and a lack of content.

    Destructoid - 60
    Star Wars Battlefront feels authentic in many ways, but that authenticity is aggressively pursued at the cost of gameplay, and is often tacked-on. If you're in the mood for a relatively shallow shooter with caveats you likely won't be disappointed, but I wish that DICE had a little more time to polish it and add more substance.

    Hardcore Gamer - 60
    Star Wars Battlefront is a solid proof-of-concept that should be fully realized in an inevitable sequel. Like Evolve, Titanfall and The Order: 1886 before it, Battlefront chooses style over substance. It's absolutely beautiful and captures what it's like to be in a Star Wars film, but style can only take a game so far.

    http://www.pcgames.de/Star-Wars-Batt...sicht-1178050/

  8. #168
    Semi Pro Avatar von HarryRulez
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    Hallo zusammen,
    war schon lange nicht mehr hier. Also ich spiele es seit heute morgen via vpn. das spiel ist natürlich clausel , aber ich muß sagen, ich habe noch nie was geilers gesehen, was grafik angeht. da lässt crysis grüßen. der wald level sieht natürlich klasse aus. spiele es in 4k und es läuft auf extrem, wie butter.
    Asus Rampage V Extrem / i7-5930K @ 4,5Ghz / Crosair Hydro H110i GT / Lian Li Pc V2120X / 16Gb Kingston DDR4 PC3000 / NT: 1300W Evga / SSD 850 Pro 256GB SSD 840 EVO: 1TB / SLI EVGA Titan X SC / Creative ZxR / MMX 300 / G19 Logitech / 27" Asus Rog Swift PG278Q / 40" Philips BDM4065UC

  9. #169
    Professional Avatar von chenjung
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    Der selbe Mist wie BF4
    CPU: i9 13900K € 5.5 Ghz | RAM: 32GB DDR4 CorsAir Dominator | Nvidia RTX 3070 OC | Asus ROG STRIX Gaming E2 WiFi Z690 | be Quiet Darkbase 900 Case | be Quiet Dark Power 12 850 Watt Titanium | 4K AOC Monitor | 24" BenQ Monitor |

  10. #170
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    Avatar von Mr.H0n$3L
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    Patchnotes mit allen Änderungen seit der Beta

    Patchnotes der Release-Version

    Partner and Party System:
    • Added support for joining a friend via the Xbox Friends app
    • You can now see your party friends in-game (green), but you cannot spawn on them
    • Improved Partner system to handle joins and disconnects more gracefully

    Spawns:

    • Added combat areas that are different for Rebels and Imperials to mitigate spawn camping (Hoth)
    • Added combat areas to protect Rebels spawn points from being pushed in by AT-ST's (Hoth)
    • Spawn distances for Rebels and Imperials have been adjusted on the first uplink (Hoth)
    • Changed where Rebel spawns during the 2nd Y-wing bombing run (Hoth)
    • Improved the safety of Rebel spawns from AT-AT attacks during the 3rd uplink phase (Hoth)

    Controls:

    • The ability to change L1/R1 with L2/R2 button configuration can be done via the PlayStation 4 system options
    • Complete re-tweak of mouse controls when using a ground vehicle
    • Starfighters mouse control is changed from the beta to help with having to lift mouse while flying
    • Joystick support confirmed for PC (This functionality was not available within the Beta)

    Audio:

    • Music can be turned off now

    Vehicles:

    • Stationary turrets and deployable turrets have been adjusted to their final settings as their beta performance was not representative of their final operation
    • AT-AT weak spot added under the belly
    • AT-ST weak spot added on the back plate
    • Added a shield to Blaster Cannon
    • Tweaked the time of a new AT-AT card to spawn after the last active player is forced out
    • Added graphical UI to better show when the AT-AT time is up for the player
    • Blaster cannon 3rd person camera is improved in smaller areas with low ceilings
    • Vehicles tooltips added
    • Added in-world UI for mounted vehicles if a player looks at them
    • Moved Rebel vehicle pickups closer to Rebel spawns

    Weapons:

    • Cycler Rifle has been balanced with bullet drop and slower projectile speed for more deserving kills.
    • Weapon tool-tips added

    General Gameplay:

    • Damage Balancing done in these areas to separate each type of weapon
    • Vehicles vs. vehicles
    • Soldiers vs. vehicles and Star Cards and charges vs vehicles
    • ION weapons vs. vehicles
    • Tweaked cooldown timers for Star Cards based on feedback from the Open Beta
    • Added in-world icon to friendly Proximity Bombs
    • Improved 3rd person camera collision
    • Overhaul to remove soldier collision problems on various levels
    • Orbital strike marker now becomes red if the player is unable to fire at a certain location
    • Online traffic performance improvements
    • Various text fixes for all languages
    • General bug fixes for both Missions and Multiplayer
    • Stationary turrets received a bit more balancing after Beta feedback (Time to rotate the turret and overheating setting.)
    • Removed Tie interceptors for the Empire during the 3rd Uplink phase (Walker Assault Hoth)

    Matchmaking and Team Balancing:

    • Fine-tuned server configurations based on Beta data and community feedback to offer a better player experience

    Levels:

    • Major overhaul of players getting stuck in the levels

    Heroes:

    • Damage over time when being a hero is removed
    • Health back on kills is removed
    • Automatic random deflecting is removed
    • Luke Skywalker's Saber Rush has a slower speed and a bit shorter distance
    • Darth Vader's Saber Throw length is reduced
    • Heroes now can damage vehicles and equipment more easily
    • Tweaked the time of a hero Power-ups to spawn after the last hero dies
    • Added "locking on to players" tooltip to Darth Vader and Luke Skywalker
    • Greatly improved and fixed bugs in the Hero intro sequences

    Bug Fixes:

    • Fixed a bug where Lightsabers could become invisible
    • Fixed a bug where hit boxes were not covering the heroes correctly
    • Fixed a bug where emoting made the player immortal during the sequence
    • Fixed a bug where Star Card charges were not working correctly after being emptied and then filled up again
    • Fixed a bug where the partner system did not add and remove partners correctly
    • Fixed a bug where picked up charges were not shown in the player's inventory properly
    • Fixed a bug where "Press E/X/Square" to switch out a power up did not show when walking over a power up on the battlefront when a power up was already equipped
    • Fixed a bug where Luke Skywalker and Darth Vader could kill players through thin walls using different powers
    • Fixed a bug where Darth Vader's Saber Throw did not always hit if the player was crouching
    • Fixed a bug where the orbital strike UI inside the AT-AT did not move or show at all
    • Fixed a bug where you could TOW-cable 2 AT-ATs at the same time or destroy the one that is not being towed
    • Fixed bug where players could get a soft freeze (stuck) after exiting the AT-AT
    • Fixed a bug where you could emote and attack as a Hero
    • Fixed a bug where the trait card UI did not show the correct text when leveling up
    • Fixed a bug where headshots did not do the correct damage against Heroes
    • Fixed a bug where ION grenades did not trigger properly against AT-ATs and AT-STs
    • Fixed a bug where players could get stuck in the vehicle activation animation
    • Fixed a bug where ION charge did no damage to AT-ATs from distance
    • Fixed a bug where Heroes could use some powers after they were dead until they de-spawned
    • Fixed a bug with Jump Pack effects
    • Fixed a bug where changing Field of View on PC did not update directly in-game on soldiers or vehicles without switching cameras
    • Fixed a bug where dead players would block grenades above them for a long time, making grenades bounce back to the thrower
    • Fixed a bug where players could have the wrong outline colors
    • Fixed a bug where players could get stuck on the downed AT-AT on Hoth
    • Fixed a bug where exiting a vehicle when it crashed caused a soft freeze (stuck)
    • Fixed a bug where turrets would randomly shoot straight up in the air
    • Fixed a bug where Rebels experienced a long delay when getting into turrets
    • Fixed a bug where crosshairs were not aligned on turrets
    • Fixed a bug where players creating a party with more than 2 players would get kicked from the server
    • Fixed a bug where the matchmaking system was splitting groups of 3+
    • Fixed a bug where players didn't have the option to join a partner/as a team when trying to join partner's game
    • Fixed loading screen showing the incorrect game mode/map
    • Fixed issues with "Join Friend" where you wouldn't end up on the same team
    • Fixed several issues with party matchmaking and getting stuck on the "searching" screen
    • Fixed issue with joining an almost full game on Xbox One where you would get kicked out of the game immediately
    • Fixed a bug for when you click "Join Friend" and the screen displays you in same lobby. When game starts you're in a different server from friend
    • General crash and stability fixes
    Star Wars: Battlefront - Patchnotes mit allen Änderungen seit der Beta - GameStar

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