Seite 33 von 432 ErsteErste ... 2331323334354383133 ... LetzteLetzte
Ergebnis 321 bis 330 von 4314

Thema: Far Cry 2

  1. #321
    Professional Avatar von -THRiLLiAL-
    Registriert seit
    16.10.2007
    Beiträge
    2.343

    Standard

    Zitat Zitat von Noname Beitrag anzeigen
    .. was eine gute Quelle ist, sollte kein Angriff sein. Und zum Them dies bezüglich 31.10.08 ( 3.Q.) ist quatsch! Das Spiel wird früher kommen, glaub mir
    joa *lol*, gute quellen sind mir auch bekannt ^^ aber wie gesagt, komme dann auf bestimmte screenies zurück, wenn's soweit ist. was des release angeht .. da meinte ich, dass ihr lieber mit mehr zeitspanne rechnet, falls wieder irgendwas wäre. wenn's dann früher kommt, habt ihr was zum freuen. bestes bsp im mom wohl aa


  2. #322
    MerYchippus
    Gast

    Standard

    Zitat Zitat von -SeR!AL_P2P--> Beitrag anzeigen
    .. und was die geschichte angeht, da wussten sie schon vor dem ersten teil, wie des schlussendlich wohl ausgehen soll - od. zumindest ne vermutung. @MerY, 3-4 jahre wohl kaum, wie schon mariacchi sagte, haben sie ja den grundstein bereits entwickelt. des prob ist liegt auch nicht bei der grafik, da die engine einiges mehr hergibt als bisher bekannt ist .. sondern bei der optimierung und aufbesserung. natürlich werden die jungs auch testen, wie sich des ganze mit den kommenden grakas und treiber verträgt .. schliesslich lesen die hier ja auch mit (was viele manchmal vergessen) und wissen, was uns auf dem herz liegt

    B2T

    Ich hoffe auch, das man im 2-3 Teil nicht nur gegen Aliens kämpft, das wäre öde ...

  3. #323
    Professional Avatar von Willy
    Registriert seit
    11.09.2007
    Beiträge
    4.185

    Standard

    Zitat Zitat von Noname Beitrag anzeigen
    @potenzo:

    24h direkte Spielzeit
    und alles spielt in einer offenen frei begehbaren Welt!!!!!! Quelle dazu( neues DeveloperInterview)
    Laut FarCry2-HQ ist es noch viel geiler
    Wenn ich einmal zitieren darf:

    Zitat Zitat von FarCry2-HQ
    Wie schnell vergeht die Zeit in Far Cry 2?

    Die Entwickler benötigen noch etwas Zeit um einen entgültigen Entschluss zu fassen, allerdings ist zur Zeit mit einem Verhältnis von 1:4 oder 1:6 zu rechnen, wobei ~ 14 Stunden am Tag und 10 Stunden in der Nacht zu spielen wären.

    Wie lange ist die Spieldauer von Far Cry 2?

    Zu erwarten sind mehr als 100 Stunden Spielspaß sofern man die Welt erkundet und alle Aufgaben löst. Mit 50 Stunden soll ein normaler Spieler auskommen und in 8 Stunden soll man, wenn man sich lediglich auf die Missionen konzentriert, fertig sein.
    Das haben die anscheinend aus dem selben Developer-Interview rausgelesen.
    Die 24 Stunden waren wohl nur auf den Tagesablauf bezogen.

    EDIT: @ el_mariachi: Sicher, ich glaube auch nicht, dass ein normaler Spieler so lange braucht, aber immerhin scheinen sie ja zuversichtlich zu sein, dass es überhaupt so viel Material gibt um über 50 Stunden (!!!!) spielen zu können...das hätte man in Crysis bei allem gutem Willen nie schaffen können.
    Deshalb erhoffe ich mir eben eine frei begehbare Spielwelt mit wenig Begrenzungen, so dass man - wenn man will - alles erkunden könnte.
    Das würde einem fast schon so eine Rollenspiel-Atmosphäre geben, so ähnlich hatte ich mich bei Crysis gefreut, als es hieß, das Spiel käme ohne Ladezeiten aus.
    Wie man aber auch an diesem Beispiel sieht, sollte jeder Entwickler erstmal vorsichtig beim Ausplaudern von Einzelheiten sein, die am Ende doch nicht realisiert werden können.
    Geändert von Willy (07.02.2008 um 16:35 Uhr)

  4. #324
    Semi Pro Avatar von el_mariachi
    Registriert seit
    03.11.2007
    Beiträge
    790

    Standard

    Naja. Solche Aussagen halte ich mal wieder für übertrieben, denn man kann niemals so lange den Spieler an der Stange halten, ohne das es eintönig wird.
    Bin schon froh wenn die Spielzeit über 12 Stunden ist, damit wäre das Spiel nämlich länger als jeder andere aktuelle Shooter...
    Meine Torchlight2-Bewertung mit Pro/Kontra auf 4players:
    http://www.4players.de/4players.php/...558/index.html

  5. #325
    Professional Avatar von Noname
    Registriert seit
    19.05.2007
    Ort
    Leipzig/ Hannover
    Beiträge
    1.822

    Standard

    Sei vorsichtig
    Eitönig werden 50 km² ( Angabe der Entwickler) in PC Spielen nicht in 10 Jahren. Siehe auch auch Testdrive Unlimited, habe erst letzte Woche nochmal gespielt und gesehen das mein Benz doch schon die 5000km geknackt hat xD ( soviel zum THema eintönig) und da sind Mission nicht mitberechnet bei den 5k

  6. #326
    Moderator Avatar von M3nTo5
    Registriert seit
    17.07.2007
    Ort
    Niedersachsen
    Beiträge
    7.181

    Standard

    Neuer Eintrag im DevBlog:
    In a prior video post, our Producer LP asked for your questions regarding the PC and console versions of Far Cry 2. In today’s update, our dev team answer some of those questions. Please note that due to the volume we were unable to answer every single one.
    Dominic Guay – Technical Director
    Will Far Cry 2 be the same game for all platforms? (posted by Achilles)
    --It will be the same game. We push to make use of each platform’s specific strengths, to offer the best possible quality for each player. We do not hesitate to make selected things differently if it is for the better, say for controls or user interface for example. But at the core, it is the same game experience, with the same game features and the same game world.
    Will the console editions come with a level editor? (posted by man_o_brass)
    --The game will ship with a level editor/map maker. There will be a PC level editor and a console level editor and although a bit different, they share most of the functionalities. Without a doubt, the map maker in Far Cry 2 is beyond what anyone’s seen both on PC and consoles in terms of its functionality and ease of use.
    Can't remember if this has been discussed, use of Physx hardware? (posted by bren2106au)
    --No Physx hardware. However, the engine and game makes extensive use of multi core or multi GPU systems.
    Clint Hocking – Creative Director
    What kind of maintenance/repair will be required to keep guns working properly? (posted by man_o_brass)
    -- Guns don't require ongoing maintenance. The reliability simulation of fire-arms is limited to a constant slow degrading of the weapon over time and through use. The longer you have a weapon and the more you use it, the more likely it will be to misfire. When a misfire occurs, you are forced to either switch weapons or to un-jam the weapon (or in the case of rockets or grenades that fail to launch - you better run). Over the course of the game the player is able to acquire field manuals for each of the game's weapons. These manuals effectively slow the deterioration of the players weapons, making them last longer, and making them less likely to misfire.
    It seems we'll be out in the wilderness for a long time. Will we be required to eat? Drink? (posted by man_o_brass)
    -- No. We didn't simulate the need to eat and drink, however, we have fresh food and water pick-ups liberally scattered around the world that act to restore a small amount of health.
    Will there be animals, and if so, how many? And how significantly do they affect gameplay? (posted by SplinterCell_37)
    -- Yes there are animals. Lots of them. We have concentrated our efforts on creating and simulating the behaviours of large herds of grazing herbivores - gazelles, zebras, buffalo, wildebeest - etc. Animals do not have a major effect on gameplay, but they can complicate the situation on occasion. Typically animals will flee the player or enemies when they detect them. Sometimes, enemies will chase or shoot at animals.
    There are two obvious consequences that most often emerge from these simple behaviours. First, the player will sometimes be detected by animals when he is trying to stealthily approach an area. The alerted animals will flee and they can be detected by the enemy AI. The enemy will wonder what scared the animals, and this can lead to the player needing to adapt to a suddenly aware enemy, or can push him to withdraw and find another approach. Second - and this one is helpful to the player - sometimes enemy AI will see an animal and will leave his post to stalk and attempt to kill the animal. When this happens, the player is sometimes able to take advantage of the hole opened in the enemy defences to enter an area.
    In both cases, however, it is only patient and cautious players who are likely to witness these behaviours. Run-and-gun types who charge headlong into every encounter with guns blazing are likely to scare away any animals and alert any enemy AI before they even see a gazelle.
    Could you further clarify to what extent the malaria will influence you both in terms of appearance as well as traits? (posted by Achilles)
    -- Malaria has no impact on your physical appearance; however, it has an important impact on your health. Essentially we manage the health progression over the course of the game using malaria. In the beginning, the player's maximum health is very low and he is very vulnerable. He has constant malaria attacks and needs to get medicine. By working for the civilian Underground the player will be able to get medicine to ward off the symptoms of his malaria and increase his maximum health. However - at the same time, in order to complete his mission and assassinate the Jackal, the player will need to take missions for the two factions and will begin to earn a reputation as an infamous *******.
    Eventually - depending on how you play - your infamy will become so apparent that the Underground will stop trusting you and will refuse to provide you with medicine. At that point, your health will start to fall and your malaria will start to worsen, and you will be forced to be even more ruthless and cold-blooded in order to press your advantage and complete your mission before you succumb completely to your disease.
    Does wind speed affect grenade trajectory? Flame propagation speed? Hang gliding? Sound travel? (posted by man_o_brass)
    -- Wind direction and speed does not affect bullet or grenade trajectory. At the typical engagement ranges in Far Cry 2 - often around 20 to 30 meters, having wind impact these factors would make hitting a target close to impossible. Wind does not affect vehicles or hang-gliding speed - though we are not finished tuning the behaviour of the glider, and this is something we will investigate in the polishing phase. Wind does not physically affect sound propagation, speed, or travel; however, we have numerous dynamic audio filters in place so that sounds have much more resonant booms depending on the terrain and weather.
    Finally - yes - absolutely wind direction and speed (and all weather factors) impact fire propagation, direction, and speed. Fire is a core element of the gameplay and learning to read the wind and use it in combination with fire can be a powerful advantage in combat.
    LP Pharand - Producer
    How will the console versions affect the release date? (posted by Portchyboy)
    --We are making one game for all platforms. PC being the main one, Xbox 360 and PlayStation 3 being the others. But it’s not just any port: it’s the same game, and as of today, the console development has caught up with the PC.
    So what that means… PC will always be ahead of the other two, but these two are close behind.
    What is your team work division like for these titles? (posted by CuZ)
    --We were able to create a very effective pipeline from the start so we could have a minimal PC requirement that would be accessible to a lot of gamers. That development permitted us to make a cost efficient cross over to the console. We are not making three different games; it’s the same game on all platforms.
    It’s not free, but let’s say that the console team are rather small and mostly engineers and a few people from each department. Our great engine (and great engineers and craftsmen) give us a lot of flexibility. You guys will see soon what I mean.
    Alex Amancio – Art Director
    Will/does the game look better than Crysis? (posted by bren2106au)
    --This question is obviously very subjective and there are always people that will both try to compare and vouch for either title as looking better than the other. However, the games and universes portrayed are very different and extremely hard to compare. While Crysis went for a hyper realistic style, a tropical island setting and an obvious sci-fi feel, Far Cry 2 plunges into something grittier and more primal. Our game changes the setting drastically and leads the player to a stylized, gritty, low tech universe where the player is forced to get down and dirty. Everything in the game is built around this principle and the universe is ever evolving on all fronts; from the destructibility, to the dynamic time of day and weather system, to the vehicles that you drive and the guns that you shoot that get dirtier, older and end up malfunctioning, Far Cry 2 is built around a living universe. The PC version of Far Cry 2 will hold up to anything out there… and not just on an insane PC configuration. As for the console versions… we are confident that we will redefine next-generation games.
    How will console version look like compared to pc? (posted by Andrey992)
    --The console versions will hold up to the quality benchmark established with the PC version and redefine console graphical excellence. The truth of the matter is that Far Cry 2 on console is far from being a simple port; it is its own distinctive custom configuration with a very unique artistic pipeline; and this truly shows.
    Patrick Redding – Narrative Designer
    Who put the bop in the bop-shoo-bop-shoo-bop? (posted by man_o_brass)
    --Okay, fine. I give up. It was me. I put it there. But I had nothing to do with the dip that’s in the dip-de-dip-de-dip. That was some other guy. But I’d like to shake that guy’s hand. Or possibly shoot him in the face with a spear-gun.
    Check back frequently for all-new updates!
    http://blog.ubi.com/farcry2/

    Edit:
    or in the case of rockets or grenades that fail to launch - you better run
    A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

  7. #327
    Prophet Avatar von 1337_alpha
    Registriert seit
    03.10.2007
    Beiträge
    7.297

    Standard

    Den Sinn hab ich ja verstanden aber was heißt das wörtlich übersetzt?
    Zitat:
    or in the case of rockets or grenades that fail to launch - you better run

  8. #328
    Moderator Avatar von M3nTo5
    Registriert seit
    17.07.2007
    Ort
    Niedersachsen
    Beiträge
    7.181

    Standard

    Zitat Zitat von 1337_alpha Beitrag anzeigen
    Den Sinn hab ich ja verstanden aber was heißt das wörtlich übersetzt?
    Zitat:
    or in the case of rockets or grenades that fail to launch - you better run
    In dem Fall das eine Rakete oder eine Granate nicht abfeuert, solltest du besser laufen.
    A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

  9. #329
    Administrator Avatar von warpspeed
    Registriert seit
    22.01.2006
    Ort
    Hessen, Germany
    Beiträge
    8.288

    Standard Zwei Tech-Trailer zu Far Cry 2 veröffentlicht

    Zitat Zitat von ht4u.net
    Zwei Tech-Trailer zu Far Cry 2 veröffentlicht

    Ubisoft hat zwei Tech-Trailer zum kommenden Ego-Shooter Far Cry 2 bereit gestellt. Die HD-Trailer sind zwischen ca. 512 und 535 MB groß und können aktuell bei Gamershell.com heruntergeladen werden.

    Tree Regeneration
    Day and Night Cycle
    Sieht auch sehr nett aus .
    Greetings... WarpSpeed FORENREGELN/FORUMRULES

    AMD Ryzen 9 7950X @ 5.5 GHz - Corsair DIMM 64 GB DDR5 @ 5600 MHz - ASRock X670E Taichi Carrara - ZOTAC NVIDIA GeForce RTX 4090 AMP Extreme AIRO - Creative Soundblaster AE9-PE - Cooler Master V1200 Platinum (Netzteil) - Corsair iCUE H170i Elite Capellix - Monitor-1: Acer Predator CG437KP (43" 4k G-Sync Monitor) / Monitor-2: HTC Vive VR - Sharkoon Skiller SGK60 - Logitech G502 Proteus Core - Thrustmaster T500 - RaceRoom Sitz -Thrustmaster Hotas X - MS XBox Gamepad

  10. #330
    Gesperrt
    Registriert seit
    05.01.2008
    Beiträge
    5.406

    Standard

    FarCry 2 war bist jetzt realistisch aber das die Bäume jetzt so schnell nachwachsen finde ich bullshit !

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •