In a prior
video post, our Producer LP asked for your questions regarding the PC and console versions of Far Cry 2. In today’s update, our dev team answer some of those questions. Please note that due to the volume we were unable to answer every single one.
Dominic Guay – Technical Director
Will Far Cry 2 be the same game for all platforms? (posted by Achilles)
--It will be the same game. We push to make use of each platform’s specific strengths, to offer the best possible quality for each player. We do not hesitate to make selected things differently if it is for the better, say for controls or user interface for example. But at the core, it is the same game experience, with the same game features and the same game world.
Will the console editions come with a level editor? (posted by man_o_brass)
--The game will ship with a level editor/map maker. There will be a PC level editor and a console level editor and although a bit different, they share most of the functionalities. Without a doubt, the map maker in Far Cry 2 is beyond what anyone’s seen both on PC and consoles in terms of its functionality and ease of use.
Can't remember if this has been discussed, use of Physx hardware? (posted by bren2106au)
--No Physx hardware. However, the engine and game makes extensive use of multi core or multi GPU systems.
Clint Hocking – Creative Director
What kind of maintenance/repair will be required to keep guns working properly? (posted by man_o_brass)
-- Guns don't require ongoing maintenance. The reliability simulation of fire-arms is limited to a constant slow degrading of the weapon over time and through use. The longer you have a weapon and the more you use it, the more likely it will be to misfire. When a misfire occurs, you are forced to either switch weapons or to un-jam the weapon (or in the case of rockets or grenades that fail to launch - you better run). Over the course of the game the player is able to acquire field manuals for each of the game's weapons. These manuals effectively slow the deterioration of the players weapons, making them last longer, and making them less likely to misfire.
It seems we'll be out in the wilderness for a long time. Will we be required to eat? Drink? (posted by man_o_brass)
-- No. We didn't simulate the need to eat and drink, however, we have fresh food and water pick-ups liberally scattered around the world that act to restore a small amount of health.
Will there be animals, and if so, how many? And how significantly do they affect gameplay? (posted by SplinterCell_37)
-- Yes there are animals. Lots of them. We have concentrated our efforts on creating and simulating the behaviours of large herds of grazing herbivores - gazelles, zebras, buffalo, wildebeest - etc. Animals do not have a major effect on gameplay, but they can complicate the situation on occasion. Typically animals will flee the player or enemies when they detect them. Sometimes, enemies will chase or shoot at animals.
There are two obvious consequences that most often emerge from these simple behaviours. First, the player will sometimes be detected by animals when he is trying to stealthily approach an area. The alerted animals will flee and they can be detected by the enemy AI. The enemy will wonder what scared the animals, and this can lead to the player needing to adapt to a suddenly aware enemy, or can push him to withdraw and find another approach. Second - and this one is helpful to the player - sometimes enemy AI will see an animal and will leave his post to stalk and attempt to kill the animal. When this happens, the player is sometimes able to take advantage of the hole opened in the enemy defences to enter an area.
In both cases, however, it is only patient and cautious players who are likely to witness these behaviours. Run-and-gun types who charge headlong into every encounter with guns blazing are likely to scare away any animals and alert any enemy AI before they even see a gazelle.
Could you further clarify to what extent the malaria will influence you both in terms of appearance as well as traits? (posted by Achilles)
-- Malaria has no impact on your physical appearance; however, it has an important impact on your health. Essentially we manage the health progression over the course of the game using malaria. In the beginning, the player's maximum health is very low and he is very vulnerable. He has constant malaria attacks and needs to get medicine. By working for the civilian Underground the player will be able to get medicine to ward off the symptoms of his malaria and increase his maximum health. However - at the same time, in order to complete his mission and assassinate the Jackal, the player will need to take missions for the two factions and will begin to earn a reputation as an infamous *******.
Eventually - depending on how you play - your infamy will become so apparent that the Underground will stop trusting you and will refuse to provide you with medicine. At that point, your health will start to fall and your malaria will start to worsen, and you will be forced to be even more ruthless and cold-blooded in order to press your advantage and complete your mission before you succumb completely to your disease.
Does wind speed affect grenade trajectory? Flame propagation speed? Hang gliding? Sound travel? (posted by man_o_brass)
-- Wind direction and speed does not affect bullet or grenade trajectory. At the typical engagement ranges in Far Cry 2 - often around 20 to 30 meters, having wind impact these factors would make hitting a target close to impossible. Wind does not affect vehicles or hang-gliding speed - though we are not finished tuning the behaviour of the glider, and this is something we will investigate in the polishing phase. Wind does not physically affect sound propagation, speed, or travel; however, we have numerous dynamic audio filters in place so that sounds have much more resonant booms depending on the terrain and weather.
Finally - yes - absolutely wind direction and speed (and all weather factors) impact fire propagation, direction, and speed. Fire is a core element of the gameplay and learning to read the wind and use it in combination with fire can be a powerful advantage in combat.
LP Pharand - Producer
How will the console versions affect the release date? (posted by Portchyboy)
--We are making one game for all platforms. PC being the main one, Xbox 360 and PlayStation 3 being the others. But it’s not just any port: it’s the same game, and as of today, the console development has caught up with the PC.
So what that means… PC will always be ahead of the other two, but these two are close behind.
What is your team work division like for these titles? (posted by CuZ)
--We were able to create a very effective pipeline from the start so we could have a minimal PC requirement that would be accessible to a lot of gamers. That development permitted us to make a cost efficient cross over to the console. We are not making three different games; it’s the same game on all platforms.
It’s not free, but let’s say that the console team are rather small and mostly engineers and a few people from each department. Our great engine (and great engineers and craftsmen) give us a lot of flexibility. You guys will see soon what I mean.
Alex Amancio – Art Director
Will/does the game look better than Crysis? (posted by bren2106au)
--This question is obviously very subjective and there are always people that will both try to compare and vouch for either title as looking better than the other. However, the games and universes portrayed are very different and extremely hard to compare. While Crysis went for a hyper realistic style, a tropical island setting and an obvious sci-fi feel, Far Cry 2 plunges into something grittier and more primal. Our game changes the setting drastically and leads the player to a stylized, gritty, low tech universe where the player is forced to get down and dirty. Everything in the game is built around this principle and the universe is ever evolving on all fronts; from the destructibility, to the dynamic time of day and weather system, to the vehicles that you drive and the guns that you shoot that get dirtier, older and end up malfunctioning, Far Cry 2 is built around a living universe. The PC version of Far Cry 2 will hold up to anything out there… and not just on an insane PC configuration. As for the console versions… we are confident that we will redefine next-generation games.
How will console version look like compared to pc? (posted by Andrey992)
--The console versions will hold up to the quality benchmark established with the PC version and redefine console graphical excellence. The truth of the matter is that Far Cry 2 on console is far from being a simple port; it is its own distinctive custom configuration with a very unique artistic pipeline; and this truly shows.
Patrick Redding – Narrative Designer
Who put the bop in the bop-shoo-bop-shoo-bop? (posted by man_o_brass)
--Okay, fine. I give up. It was me. I put it there. But I had nothing to do with the dip that’s in the dip-de-dip-de-dip. That was some other guy. But I’d like to shake that guy’s hand. Or possibly shoot him in the face with a spear-gun.
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