ich hatte es mit "Ziggys Mod" durchgespielt, kann die mod nur empfehlen, da wurde eine ganze menge geändert.
für alle die es vielleicht später nochmal spielen möchten.
• Removed mission requirements for all skills. (Some skills still have secondary requirements to unlock.)
• Unlocked wingsuit abilities after you complete the world map part of the tutorial.
• Changed button to deploy wingsuit. Press and release jump button to jump as normal, or press and hold the jump button to jump and deploy the wingsuit.
• While sprinting, double tap the melee button to continue sprinting while performing a melee attack.
• Enemies do -50% damage on easy, -25% damage on normal, and match player damage on hard or very hard.
• Removed minimap, replaced it with a compass.
• Disabled tagging and removed ability to see enemies and animals through walls. (Optional.)
• Removed indicators that an enemy has spotted you.
• Removed auto-reload for all guns and removed reload reminder. (Watch your ammo!)
• Increased height before recieving fall damage to be more realistic.
• Increased how steep of a slope you can climb to be more realistic.
• Added a small amount of XP for skinning animals and picking plants. (2 XP each)
• Added XP for finding a memory card, since you get XP for finding other collectibles. (50 XP)
• Reduced XP from radio towers by 50%. (They shouldn't give the same XP as liberating outposts.)
• Interact with objects by pressing the interaction button instead of holding it. (Keyboard only)
• Increased spawn rates for all NPCs, animals and encounter events. (Does not change outposts or mission areas.)
• New games now start you in Amanaki Village, with you waking up and talking to Dennis.
• Unlocked Hoyt's island from game start.
• Faster animation for looting enemies.
• Removed enemy sniper lasers.
• Reduced time flow by 20%.
WEAPON CHANGES
• New weapon: Type 10. (As powerful as a shotgun, tighter bullet spread, shorter effective range, one bullet clip.)
• New weapon: Predator Bow. (Shoots arrows further and faster, does more damage. Includes unique skin.)
• New weapon: Tribal Sword. (Stronger than tribal knife, weaker than silver dragon.)
• New weapon: Silver Dragon. (A replica of the sword you find during the game's story. Strongest melee weapon in the game.)
• New weapon: Inferno. (Bow, converts regular arrows into fire arrows.)
• New weapon: Blitzkrieg. (Bow, converts regular arrows into explosive arrows.)
• Four more new signature weapons added: Devastator, Stinger, Spade, Annihilator.
• The M700 Predator, renamed to just Predator, is now a signature weapon (with unique skin). Does extra damage to animals.
• Signature weapons have one of three unique features: quick fire/reload, increased damage, or increased armor penetration.
• Added muzzle breaks to Bull and Ripper, added marksman scope to Ripper, and added mid-range scope to Predator.
• Rebalanced all weapon stats, including enemy weapons (same stats as player weapons), mounted weapons and enemy helicopters.
• Rebalanced all weapon attachment stats.
• Illuminated scope is now "mid-range scope" and now has a zoom function similar to the default high-power scope.
• High-power scope is now "long-range scope" and has an increased zoom distance.
• Picking up ammo from a dropped weapon will now give you a random amount of ammo for that weapon, up to a full clip, rather than a preset amount.
• NPCs (enemies and allies) use a much larger variety of weapons, including several weapons that were previously player-only weapons.
• Most NPCs (enemies and allies) now carry a secondary weapon. (Pistol or SMG.)
• Shotguns have a much tighter spread so that you aren't shooting pretty much sideways with them. They are very powerful at close range!
• Sniper rifles are now a big threat for both player and NPCs. They are powerful weapons and enemies can use them from further away now.
• Added location-based damage for enemies and player. (Headshots kill enemies, torso shots are mediocre, leg shots do less damage.)
• Added difficulty-based damage fall-off for enemies and player.
• Movement speed is no longer slowed by shooting or aiming through your ironsight.
CRAFTING CHANGES
• All syringe recipes unlocked from game start, except special syringes.
• Removed enhanced perception and nature boy syringes since they serve no purpose now.
• All gear upgrade crafting recipes rebalanced to make it more challenging and add more variety.
• Increased wallet sizes to better match the new weapon prices. (New sizes: 2000, 4000, 7000, 10000, 20000.)
• Increased all loot bag sizes. (New sizes: 24, 48, 72, 96, 120.)
• Increased syringe kit sizes. (New sizes: 3, 6, 9, 12, 15.)
• Health syringes are now crafted with two green leaves, temp health syringes are crafted with two green leaves and two white leaves.
• Hunting syringes are now crafted with two amber leaves.
• Combat syringes are now crafted with two crimson leaves.
• Exploration syringes are now crafted with two blue leaves
• Special syringes are now crafted with two white leaves.
• All syringes last for 60 seconds. (75 or 90 seconds after skill upgrades.)
• Fire arrows are now crafted with a crimson leaf instead of a molotov.
• Explosive arrows are now crafted with an amber leaf instead of a grenade.
STORE CHANGES
• The store's buy and sell prices are now different for each game difficulty. (-25% on easy, +25% on hard and master.)
• Stores now sell animal repellent and endorphin boost syringes.
• All weapons unlocked from game start, including signature weapons.
• Removed free weapon unlocks from radio towers. (Except tribal knife after 9 towers, tribal sword after all 18.)
• Updated weapon stats on the store's interface to properly match their new stats. Weapon stats are now (literally) 100x more accurate as well.
• Rebalanced the prices of all weapons to better match their power and usefulness.
• Shops will now only charge you for the ammo that you need, not a preset minimum amount of ammo.
• Rebalanced the values of animal skins to make hunting more worthwhile.
• Added more attachments for several weapons and increased the maximum number of attachments for most weapons.
• Changed the descriptions for attachments in the store to accurately show what effects they have on weapons.
• Removed maps from shop since they serve no purpose now.
• Decreased the cost of weapon paints to $20.
AUDIO/VISUAL CHANGES
• Removed all unnecessary HUD pop-up messages. (English only.)
• Removed all interaction prompts. (English only.)
• Removed the exclamation mark icon from the pause menu.
• Removed blinking effect on lootable objects.
• Enemies now wear green camo clothing instead of bright red shirts or yellow privateer suits.
• Jason's default outfit is now green camo pants with a plain black shirt.
• Jason's privateer suit is now brown camo pants with a green camo shirt.
• Removed Citra's red body paint.
• Removed some background textures to give several menus a cleaner look.
• Added a new background and some new textures for the pause and shop menus for a cleaner look.
• Cleaned up the weapon wheel interface and shop icons.
• Removed mission objective icon and arrows. (Use waypoint if you need a guide.)
• Added Khenaz's Better Sights mod, for improved scope sights.
• Entire map is viewable from game start. (Radio towers still give XP and unlock supply drop missions.)
• Removed Fog of War around enemy outposts from world map.
• Removed collectible and vehicle icons from the world map. (You have to find things yourself.)
• Removed animal icons from the world map. Instead, the world map only shows whether the each area has aggressive or timid animals.
• Replaced most icons on the world map with cleaner-looking icons. Also added a cleaner-looking waypoint icon in-game.
• Removed all in-game icons (mission starts, activities, etc), but they can still be found on the world map.
• Removed the squares, icons and other un-needed things from the camera screen.
• Removed all loading screen tips since many of them are no longer accurate. (English only.)
• Removed sounds: Grenade switch, crouch, loot pop-ups, level up, pause/loading/map humming, death stinger.
• Changed the random words on the loading screens to verbs that relate to the game more.
HARDCORE VERSION
• Includes everything from the regular version of the mod.
• Increased XP required for each level.
• Increased number of skins required for most gear upgrades.
• Removed free weapon unlocks from dropped weapons.
• Added attachments to several enemy weapons.
• Enemies do full player damage on all difficulties.
• Increased vehicle patrols and encounter events.