Solus released version 1.3 of the ArmA2 SLX Mod on the BI forums.
Changes in this version
- Made AI leaders now slow down near buildings when in combat mode so they don't run ahead and leave the team behind. AI teams move much more tactically now.
- Made catastrophically damaged vehicles explode/burn.
- Improved fire effects and made fires burn out faster.
- Made wounded people sometimes roll on to their back with ArmA2 wounded animations.
- Fixed groups without radios sharing info to all groups with radios. Should fix sneaking missions.
- Added retrieve weapon action.
- Fixed blood drops flicker.
- Changed blood materials.
- Added ambient ground birds addon. Birds fly away when someone approaches or when they are within audible range of a shot.
- Made all gestures warp less.
- Added option to disable move object action.
- Fixed missing direction text.
- Fixed knock down to get up animations.
- Fixed some missing dialogue words.
- Made wood impact double sided.
- Made wounded animations have head bob.
- Changed missile smoke.
- Made swimming less tiring and made AIs not sprint swim so they won't lose their stuff. Gear is now accessible while swimming.
- Enabled lying on steep surfaces. This removes the "go to stand stance" action so players should use the "Up" and "Down" stance key actions.
- Made injured gestures slower and not warp so much.
- Made action menu pop up less for user actions. Removed reload empty magazine action popup icon.
- Added RPG7 models with proper sights.
- Made dragging use attachto command and fixed dragging in water.
- Lightened gun smoke.
- Changed some shouts.
- Changed supersonic sounds range, changed far bullet sound level, and added scripted bullet sound.