GS: Since Crysis, Vista, and Direct3D 10 will all be launching in 2007, is Crytek banking on consumers having high-end PC hardware? Any plans, for instance, for Crysis to make specific use of other advanced consumer hardware features, such as dual-core processors or even physics processors?
CY: We have already implemented within CryEngine 2 our multicore technology, so out of the box Crysis does configure itself toward single-core, dual-core, quad-core, or multicore configurations alongside DX9, 10, XP, Vista, 32 bit, and 64 bit. We do not plan to use physics processors at this stage, though, since we did not see the direct beneficial impact in our software. Our in-house physics engine runs fast enough and spreads over multicore CPUs if needed to make Crysis a next-gen experience on that front.