Neuer Treiber zum downloaden
Der 260.99 unterstützt z. B. SLI bei SW: TFU 2![]()
Neuer Treiber zum downloaden
Der 260.99 unterstützt z. B. SLI bei SW: TFU 2![]()
Geändert von eFFeCTiVe (27.10.2010 um 16:55 Uhr) Grund: Nur kurz die Rechtschreibung korrigiert :D
Intel Core i7 950 @ 3,06 GHz||beQuiet StraightPower @ 650 W||3 * 2 GB 1333er Kingston DDR3-RAM||
ASUS P6T SE||NVidia GTX 750 @ 1024 MB||Creative SoundBlaster X-Fi Xtreme Audio
Hat eig schon jemand den neuen Treiber getestet 261.00 ?!
http://downloads.guru3d.com/GeForce-Forceware-261.00-Win-7-|-Vista-64-bit-download-2637.html#download
New and Improved CUDA Libraries
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CUSPARSE, a new library of GPU-accelerated sparse matrix routines for sparse/sparse and dense/sparse operations
CURAND, a new library of GPU-accelerated random number generation (RNG) routines, supporting Sobol quasi-random and XORWOW pseudo-random routines for in both host and device code
CUFFT performance tuned for radix-3, -5, and -7 transform sizes on Fermi architecture GPUs
CUBLAS performance improved 50% to 300% on Fermi architecture GPUs, for matrix multiplication of all datatypes and transpose variations
H.264 encode/decode libraries that were previously available in the GPU Computing SDK are now part of the CUDA Toolkit
CUDA Driver & CUDA C Runtime
Support for new 6GB Quadro and Tesla products
Support for debugging GPUs with more than 4GB device memory.
Integrated Tesla Compute Cluster (TCC) support in standard Windows driver packages
Development Tools
Multi-GPU debugging support for both cuda-gdb and Parallel Nsight
Added cuda-memcheck support for Fermi architecture GPUs
NVCC support for Intel C Compiler (ICC) v11.1 on 64-bit Linux distros
Miscellaneous
Support for malloc() and free() in CUDA C compute kernels
NVIDIA System Management Interface (nvidia-smi) support for reporting % GPU busy, and several GPU performance counters
New GPU Computing SDK Code Samples
Several code samples demonstrating how to use the new CURAND library, including MonteCarloCURAND, EstimatePiInlineP, EstimatePiInlineQ, EstimatePiP, EstimatePiQ, and SingleAsianOptionP
Conjugate Gradient Solver, demonstrating the use of CUBLAS and CUSPARSE together
Function Pointers, a sample that shows how to use function pointers to implement the Sobel Edge Detection filter for 8-bit monochrome images
Interval Computing, demonstrating the use of interval arithmetic operators using C++ templates and recursion
Simple Printf, demonstrating best practices for using both printf and cuprintf in compute kernels
Bilateral Filter, an edge-preserving non-linear smoothing filter for image recovery and denoising that is implemented in CUDA C with OpenGL rendering
SLI with Direct3D Texture, a simple example demonstrating the use of SLI and Direct3D interoperability with CUDA C
Windows developers should be sure to check out the new debugging and profiling features in Parallel Nsight for Visual Studio at www.nvidia.com/ParallelNsight.
Please refer to the Release Notes and Getting Started Guides for more information.
In CUDA Toolkit 3.2 and the accompanying release of the CUDA driver, some important changes have been made to the CUDA Driver API to support large memory access for device code and to enable further system calls such as malloc and free. Please refer to the CUDA Toolkit 3.2 Readiness Tech Brief for a summary of these changes.
MFG
Ovo
Der Nvidia Treiber 266.58 ist heute erschienen !
o Up to 7% in Battlefield Bad Company 2 (1920x1200 4xAA/16xAF)
o Up to 12% in Battleforge (SLI 1920x1200 4xAA/16xAF Very High)
o Up to 11% in Call of Duty: Modern Warfare 2 (SLI 1920x1200 4xAA/16xAF)
o Up to 7% in Dirt 2 (SLI 1920x1200 4xAA/16xAF)
o Up to 7% in Far Cry 2 (1920x1200 4xAA/16xAF)
o Up to 5% in Just Cause 2 (1920x1200 4xAA/16xAF Dark Tower)
o Up to 5% in S.T.A.L.K.E.R.: Call of Pripyat (SLI – 1920x1200 4xAA/16xAF)
o Up to 9% in Stone Giant (SLI 1920x1200, DOF on)
o Up to 8% in Unigine Heaven v2.1 (SLI 1920x1200 4xAA/16xAF)
* Improves performance in Final Fantasy XI on GeForce 400 Series and 500 Series GPUs.
Visual Quality
* Adds ambient occlusion support for one of the most popular games of the year: Starcraft II: Wings of Liberty. Ambient occlusion improves the quality of lighting, shadows, and depth perception in many parts of the game. Learn more on GeForce.com.
WINXP 32Bit
Englisch
http://downloads.guru3d.com/GeForce-Forceware-266.58-Win-XP-(32)-download-2665.html
Deutsch
http://www.nvidia.de/object/winxp-26...driver-de.html
WIN7/Vista 32Bit
Englisch
http://downloads.guru3d.com/GeForce-Forceware-266.58-Win-7-%7C-Vista-(32)-download-2663.html
Deutsch
http://www.nvidia.de/object/win7-win...driver-de.html
WIN7/Vista 64Bit
Englisch
http://downloads.guru3d.com/GeForce-Forceware-266.58-Win-7-%7C-Vista-(64)-download-2664.html
Deutsch
http://www.nvidia.de/object/win7-win...driver-de.html
Es gibt neue Beta Treiber auf GeForce.com
Windows XP
Windows XP / Server 2003 64Bit
Windows Vista / 7 32Bit
Windows Vista / 7 64Bit
Notes:
This is a beta driver release from the Release 265 family of drivers (versions 265.xx to 269.xx). You can read more about this family of drivers on GeForce.com.
This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, 400, and 500-series desktop GPUs as well as ION desktop GPUs.
New in Release 267.24
Adds 3D Vision support for Bulletstorm.
Adds SLI support for Homefront.
Improves compatibility with Dragon Age II.
Fixes an issue where the NVIDIA control panel may not be accessible via the Windows desktop.
Other
Installs HD Audio driver version 1.1.13.1
Installs PhysX System Software to version 9.10.0514
lol kleiner fehler bei Nvidia würde ich sagen, SLI langsamer als Single GPU die haben da wohl was vertauscht auf dem Bild![]()
Weshalb ist ein SLI-Ready PC eine intelligente Investition? Mit keinem anderen Komponenten-Upgrade lässt sich die Gaming-Leistung des PCs auch nur annähernd so sehr steigern wie durch Hinzufügen einer zweiten Grafikkarte.
Btw Neuer Treiber http://downloads.guru3d.com/download.php?det=2691
MFG
Ovo
allerdings kommen dann die Mikrorückler sowie ein deutlich höherer Stromverbrauch dazu....
In zwei Jahren wird man aber sicherlich bei einem Spiel, welches extrem hohe Hardwareanforderung besitzt, sehr deutlich Mickrorückler spüren. Vor allem wenn der Besitzer es unbedingt auf höchster Grafikeinstellungen inkl. AA & AF spielen möchte.
Trotzdem sollte man einen deutlich höheren Stromverbrauch als einen Nachteil von SLI/CF ansehen.