glaube zwar nicht das man hier noch hilfe in sachen ssm bekommt,
aber versuchen kann man es ja mal :grin:
ich bin für einige server und maps,
ein race am coden.
halt dieses mesa race, nur etwas verbessert und vereinfacht.
mein eigendliches problem ist nur wie bekomme ich die lichtparticel in der map wieder entfernt ?
am liebsten wer mir eine Script.SetTimer( 300000,function() variable die dann alle lichter wieder entfernt.Code:-- --------------------------------------------------------------------------------------------------------------------------
-- ----------------------------------------------[Licht Aktivierung]---------------------------------------------------------
-- --------------------------------------------------------------------------------------------------------------------------
Script.SetTimer( 1500,function()
if(LightsOn) then return else
local coursepos = { 1379.767,1849.867,81.0473 }; g_gameRules:CreateExplosion(tunnelstart1, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
local coursepos = { 1378.984,1851.038,81.0473 }; g_gameRules:CreateExplosion(tunnelstart2, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
local coursepos = { 1378.06,1852.306,81.0473 }; g_gameRules:CreateExplosion(tunnelstart3, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
local coursepos = { 1377.313,1853.37,81.0473 }; g_gameRules:CreateExplosion(tunnelstart4, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
local coursepos = { 2590.833,1944.952,54.5533 }; g_gameRules:CreateExplosion(tunnelstart5, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
local coursepos = { 2583.082,1947.211,63.1837 }; g_gameRules:CreateExplosion(tunnelstart6, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
local coursepos = { 2574.34,1949.471,54.6812 }; g_gameRules:CreateExplosion(tunnelstart7, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
local coursepos = { 2568.158,1951.326,54.8033 }; g_gameRules:CreateExplosion(tunnelstart8, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
local coursepos = { 2560.602,1956.199,62.2621 }; g_gameRules:CreateExplosion(tunnelstart9, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
local coursepos = { 2553.571,1960.491,54.9312 }; g_gameRules:CreateExplosion(tunnelstart10, mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering" ,1, 1, 1, 1);
LightsOn = true;
Script.SetTimer( 300000,function()
LightsOn = false; end); end end);
kann mir einer helfen ?