War Games,
Halo 4's multiplayer component, was simply awesome in the ways you'd expect. We got to play Regicide, which Allistair has previously covered. He didn't particularly care for this deathmatch variant, and while I wasn't feeling it as much as the other modes, I think some of you are going to fall in love. Basically, the current top-scoring player has a bounty placed on their head that offers additional points for whoever ultimately takes them down. The longer you have the bounty, the more perks you receive (like overcharged shields). Points for bounty kills are scaled such that the match will constantly feel close -- everyone has the chance to make a huge comeback.
Capture the Flag, rather amazingly, was super fun. I say that as someone who loathes the standard CTF mode in just about every videogame. Here, both teams have capturable flags out on the field simultaneously and you can run while holding the flag. Additionally, you get to wield a magnum when you're carrying the flag, so you aren't totally defenseless at longer ranges. Somehow, these elements all came together to form a CTF experience that I found to be fast, fun, and intense.
Best of all, though, was the Dominion game type. Teams compete over three bases, which serve as control points that can be captured by activating terminals and then allowing the initiation process to complete. Once you have a base in your team's possession, keeping it defended for long enough will cause additional capture meters to fill up as the site is resupplied and then eventually fortified with auto-turrets. While not overpowered, they will make it difficult to enter otherwise-unguarded areas. Structures will also allow team-specific vehicles to be generated, which was a nice touch.
The end result is equal parts tactical and hectic, as you move in to capture a position just as the enemy troops are leaving to go after one of yours. Victory can be achieved by accruing enough points from held bases, or by taking all three of the map's control points, which then gives the competing team one final chance to take a base without getting any further respawns. Kill them all off, and you take the win.
As other members of the press left the event, and 343 Industries employees started taking their empty spots, they thankfully didn't
completely kick our asses. It was a great way to cap off the day, which turned my total apathy toward
Halo 4 into genuine anticipation of its full release in November.
War Games and all of its ensuing customization options shouldn't come as much of a surprise to fans. Tweaks have been made that will change up how some of you play the game, but it's still largely the same well-received competitive multiplayer to my untrained eyes. Alternatively,
Halo 4's campaign isn't simply the next logical step for the franchise -- it's an exciting new direction. And it's far better off for it.