Ergebnis 1 bis 10 von 146

Thema: Obsidian Edge II: [canceled]

Baum-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #27
    User Avatar von CuZ
    Registriert seit
    08.07.2006
    Ort
    UK
    Beiträge
    25

    Standard

    Zitat Zitat von TheMegaMaster Beitrag anzeigen
    Leute könnt ihr hier bitte Englisch schreiben? Deutsch kann er nicht verstehen .

    ------

    Please (try to) talk english in this thread, CuZ cant speak or understand german .
    Zwei Bier Biter... Danke
    ^ one for me......... ......and another one for me ^
    Ich liebe kartoffle...?
    Okay enough, I dont want to burn myself out...

    Zitat Zitat von Pleezefragme Beitrag anzeigen
    almost right..

    Translation:
    It looks awesome!The Buildings are made with 3dMax i guess, or ist possible tho make such buildings with the solid tool?...
    so you see you where close^^

    Not sure; when you say solid tool, do you mean SB2 in engine modeller?
    At the end of the day, all a model is is the frame and the texture, so if a modlling tool supports this then yes.
    Most modellers tend to prefer a dedicated tool and they have their own preferences.
    Our guys use a combination of tools, Pros like Stefan us 3ds Max, others use Maya, Zbrush, Vray etc and those who cant afford to buy use the XSI tool.

    Hope thats the full answer this time?

    @Foofi and all, thanks for the praise again. Please be patient.
    These scenes are from a multiplayer map. Our Single player will not start development now until we release MP.

    When will we relase: 2008 (Sorry cant be more specific yet.)
    Current status: Generating Alpha build.
    As you may have seen here and here we are recruiting Beta testers and already have a firm commitment from one German based Crysis Clan who are long term supporters of OE...
    Geändert von CuZ (28.05.2008 um 15:31 Uhr)
    CuZ

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •