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Thema: Community Monthly Update #4 - August ´08

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    Co-Administrator Avatar von Kolga
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    Dann schreibe ich mal 10 Zeichen kliengedruckt! Bitte nicht lesen! xD
    Community Update Corner
    This month’s update from the community for the community features summarized information on Warhead, Wars and the events both games have been participating in.
    1. InCrysis.com: GC08/NVision Warhead & Wars Coverage
      The fan site InCrysis.com has kindly come up with a huge list of all the media that has been made available to the public during the Games Convention 2008 and the NVision.

      The provided links includes links to editorial and other fan sites that had to report something important on the Warhead package. Lots of videos, interviews and previews can be found there, so be sure to check out the following thread to be up-to-date with the latest events.

      Link: http://incrysis.com/forums/viewtopic.php?id=23709
    2. InCrysis.com: Wars Information Collection
      Again, our friends from the international Crysis fan site www.incrysis.com did a great job of collecting information on Crysis Wars and posted it into a thread in their forums. It is definitely worth a look so check out the link below to read more.

      Links: http://incrysis.com/forums/viewtopic.php?id=23239
    3. Crymod.com: All Crysis Warhead & Wars Media Summary
      Crytek’s official modding portal has come up with a huge thread that features all important media around the Warhead package. From interviews, to previews over to lots of videos and assets for you to download, this thread probably contains links to the latest happenings around Warhead and Wars. If you missed something, you will definitely find it there.

      Link: Coverage: All Crysis Warhead & Crysis Wars Media
    4. Crysis-HQ.com: New Warhead Community Wallpapers
      The gallery of our German fan site www.crysis-hq.com has recently been updated with three brand new Warhead wallpapers. They have been created by the dedicated community member “Kolga” and are definitely worth a look.



    Warhead Community Assets
    Below you can find a summary of the available assets and materials for the community which are definitely worth a look.
    • HD Warhead Cinematic Trailer
      Released a few days before this year’s Games Convention, the cinematic trailer of Warhead is now available in high definition for download. It is based on gameplay footage and cut scenes, all taken in-game and shows off very action loaded sequences underlined by pieces of the new official soundtrack.

    • High-Res Warhead Screenshot Package #2
      Brand new screenshots showing off various Warhead sceneries have been posted on CrysisWarhead.com during the Games Convention 2008. Click here to download the complete screenshot package.

    Crysis Wars: In-Depth Information
    With Crysis Wars as a different game included in the Warhead box we want to establish a new franchise that is all about multiplayer. Warhead has been developed by the new team in Budapest, Hungary whereas Wars was created by a dedicated team in Frankfurt, Germany. This allowed us to have the focus geared towards both games to provide the best possible result for each.

    The following is a rough summary of the most important content of Wars. In the upcoming days and weeks we will feature those points with a lot more detail on our community web site MyCrysis.com.
    1. New Features
      o New game mode TeamInstantAction
      o Auto-downloader of maps embedded into the game
      o Auto patching system embedded in the installer which always checks for the latest game version
      o Fixed most critical bugs requested by the community
    2. TeamInstantAction
      o New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates.
      o Implemented score system for both the teams and the individual player
      o Implemented overtime in the case both teams have the same amount of team score at the end of a round
      o Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities
    3. New/Improved HUD elements
      o Game status bars for each of the game modes showing all necessary information at once
      o Added kill message in the middle of the screen (also added kill count)
      o Added dynamic objectives in PowerStruggle for a better readability
      o Improved visibility of team mates
      o Improved radar readability
    4. Map Pool
      o Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps)
      o Includes 7 all new maps
      o Includes 5 improved maps from the Crysis Christmas Map pack
      o Includes 9 re-balanced/improved maps from Crysis Multiplayer
      o All original IA maps can be played in TIA as well and vice versa
    5. Enhanced Server Support
      o Added multiple console variables for a more in-depth server administration
      o Improved server startup with a list of most important commands to get a server running
    6. Weaponry Changes
      o Re-worked complete weaponry behavior to make every weapon useful for a specific situation
      o Increased damage output to kill enemies easier which allows a more fluent gameplay
      o Added FGL-40 weapon from Warhead
      o Added dual-wielding AY-69 weapon from Warhead
      o Removed incendiary ammunition
    7. Vehicles Changes
      o Re-worked vehicle damage system
      o Improved vehicle control system
      o Re-balanced VTOL to match up with the strength of other vehicles
      o Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition
      o Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead
    8. PowerStruggle Improvements
      o Added alternative winning condition based on the highest amount of energy collected
      o Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy
      o Added spots to the maps from where to shoot the best in order to destroy the enemy HQ
      o Re-worked TACGun to fire directly instead of having a ballistic
      o Re-worked base turrets to act more effectively on short range against invaders
      o Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level)
    Geändert von Kolga (31.08.2008 um 20:04 Uhr)
    greetings Kolga
    --> Lest bitte unsere FORENREGELN/FORUMRULES
    -> Ihr seid neu im Forum? Stellt euch doch der Community HIER vor!


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