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Thema: Community Monthly Update #4 - August ´08

Hybrid-Darstellung

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  1. #1
    Co-Administrator Avatar von Kolga
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    Dann schreibe ich mal 10 Zeichen kliengedruckt! Bitte nicht lesen! xD
    Community Update Corner
    This month’s update from the community for the community features summarized information on Warhead, Wars and the events both games have been participating in.
    1. InCrysis.com: GC08/NVision Warhead & Wars Coverage
      The fan site InCrysis.com has kindly come up with a huge list of all the media that has been made available to the public during the Games Convention 2008 and the NVision.

      The provided links includes links to editorial and other fan sites that had to report something important on the Warhead package. Lots of videos, interviews and previews can be found there, so be sure to check out the following thread to be up-to-date with the latest events.

      Link: http://incrysis.com/forums/viewtopic.php?id=23709
    2. InCrysis.com: Wars Information Collection
      Again, our friends from the international Crysis fan site www.incrysis.com did a great job of collecting information on Crysis Wars and posted it into a thread in their forums. It is definitely worth a look so check out the link below to read more.

      Links: http://incrysis.com/forums/viewtopic.php?id=23239
    3. Crymod.com: All Crysis Warhead & Wars Media Summary
      Crytek’s official modding portal has come up with a huge thread that features all important media around the Warhead package. From interviews, to previews over to lots of videos and assets for you to download, this thread probably contains links to the latest happenings around Warhead and Wars. If you missed something, you will definitely find it there.

      Link: Coverage: All Crysis Warhead & Crysis Wars Media
    4. Crysis-HQ.com: New Warhead Community Wallpapers
      The gallery of our German fan site www.crysis-hq.com has recently been updated with three brand new Warhead wallpapers. They have been created by the dedicated community member “Kolga” and are definitely worth a look.



    Warhead Community Assets
    Below you can find a summary of the available assets and materials for the community which are definitely worth a look.
    • HD Warhead Cinematic Trailer
      Released a few days before this year’s Games Convention, the cinematic trailer of Warhead is now available in high definition for download. It is based on gameplay footage and cut scenes, all taken in-game and shows off very action loaded sequences underlined by pieces of the new official soundtrack.

    • High-Res Warhead Screenshot Package #2
      Brand new screenshots showing off various Warhead sceneries have been posted on CrysisWarhead.com during the Games Convention 2008. Click here to download the complete screenshot package.

    Crysis Wars: In-Depth Information
    With Crysis Wars as a different game included in the Warhead box we want to establish a new franchise that is all about multiplayer. Warhead has been developed by the new team in Budapest, Hungary whereas Wars was created by a dedicated team in Frankfurt, Germany. This allowed us to have the focus geared towards both games to provide the best possible result for each.

    The following is a rough summary of the most important content of Wars. In the upcoming days and weeks we will feature those points with a lot more detail on our community web site MyCrysis.com.
    1. New Features
      o New game mode TeamInstantAction
      o Auto-downloader of maps embedded into the game
      o Auto patching system embedded in the installer which always checks for the latest game version
      o Fixed most critical bugs requested by the community
    2. TeamInstantAction
      o New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates.
      o Implemented score system for both the teams and the individual player
      o Implemented overtime in the case both teams have the same amount of team score at the end of a round
      o Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities
    3. New/Improved HUD elements
      o Game status bars for each of the game modes showing all necessary information at once
      o Added kill message in the middle of the screen (also added kill count)
      o Added dynamic objectives in PowerStruggle for a better readability
      o Improved visibility of team mates
      o Improved radar readability
    4. Map Pool
      o Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps)
      o Includes 7 all new maps
      o Includes 5 improved maps from the Crysis Christmas Map pack
      o Includes 9 re-balanced/improved maps from Crysis Multiplayer
      o All original IA maps can be played in TIA as well and vice versa
    5. Enhanced Server Support
      o Added multiple console variables for a more in-depth server administration
      o Improved server startup with a list of most important commands to get a server running
    6. Weaponry Changes
      o Re-worked complete weaponry behavior to make every weapon useful for a specific situation
      o Increased damage output to kill enemies easier which allows a more fluent gameplay
      o Added FGL-40 weapon from Warhead
      o Added dual-wielding AY-69 weapon from Warhead
      o Removed incendiary ammunition
    7. Vehicles Changes
      o Re-worked vehicle damage system
      o Improved vehicle control system
      o Re-balanced VTOL to match up with the strength of other vehicles
      o Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition
      o Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead
    8. PowerStruggle Improvements
      o Added alternative winning condition based on the highest amount of energy collected
      o Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy
      o Added spots to the maps from where to shoot the best in order to destroy the enemy HQ
      o Re-worked TACGun to fire directly instead of having a ballistic
      o Re-worked base turrets to act more effectively on short range against invaders
      o Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level)
    Geändert von Kolga (31.08.2008 um 20:04 Uhr)
    greetings Kolga
    --> Lest bitte unsere FORENREGELN/FORUMRULES
    -> Ihr seid neu im Forum? Stellt euch doch der Community HIER vor!


  2. #2
    Co-Administrator Avatar von Kolga
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    Dann schreibe ich mal 10 Zeichen kliengedruckt! Bitte nicht lesen! xD
    Crysis Wars: New Maps Introduction
    By looking at the past events where Crysis Wars has been demonstrated we introduced 2 of the 6 brand new InstantAction/TeamInstantAction maps to the community.

    Following is the summary of all available information on the specific maps called “Coast” and “Graveyard”. Stay tuned for further and more in-depth game guides on our upcoming community web site MyCrysis.com.

    quote:

    Level Name: Coast

    Game Mode: InstantAction, TeamInstantAction

    Time of Day: Dawn/Early Morning

    Environment: Concrete Buildings, Ocean, Beach Side

    Battlefield Size: Small 8-16

    Location: Near Yantai, China. This fisherman village is being contested by the belligerent forces due to its strategic position in front of North Korean peninsula.

    Description:
    Coast is a prime example of Crysis Wars use of Vertical game play. Ranging from high terraces to caves by the sea, there are plenty of good places to set up ambushes on this map.

    There are some places on Coast which have relatively little cover; however their danger is outweighed by their prize, as a short trip through open water will get you a Grenade Launcher; however it is easily covered from many locations on the cliff above. Coast has definitely been designed for brutal fast paced action.

    Coast In-Game Screenshots




    quote:

    Level Name: Graveyard

    Game Mode: InstantAction, TeamInstantAction

    Time of Day: Midnight

    Environment: Tomb Stones, Crypts and Open Ground.

    Battlefield Size: Small 8-16

    Location: near Kanoya, Japan. An abandoned graveyard has been the theater of an alien crash. Forces in presence must fight to get access to alien technology.

    Description:
    The graveyard map is filed with some great open ground with lots of scattered tomb stones and walls that offer you some nice cover. The alien crash site has destroyed the surround part of the graveyard and formed a small crater.

    Here is where you'll find some destructive alien technology, but beware; you will be out in the open whilst trying to retrieve it.

    Graveyard In-Game Screenshots




    Warhead Exclusive: ASV Anti-Vehicle Introduction

    Exclusively featured in this update for the community is the recently introduced ASV (Armored Scout Vehicle) in the Anti-Vehicle version which is one of the new vehicles the Warhead package includes.

    quote:


    Technical Specification

    Weight: 9.5 tons

    Crew: 3 (1 driver, 2 passengers)

    Type: Light Armored Vehicle

    Drive: 4-wheel drive

    Main weapon: 20mm gun with explosive rounds; low fire rate; armor piercing capabilities; extreme damage output against vehicles

    Description:
    The ASV in its Anti-Vehicle edition comes with a highly advanced mounted 20 mm gun which has a low fire rate and is ideal to be used against any kind of vehicles with armour improvements. Due to its high accuracy the mounted weapon is ideal for mid to long-range combat situations.

    With the ASV being a light armoured vehicle it is fast on the road but also provides enough protection against attacks from light enemy fire. The hull of the ASV can be damaged by highly powerful weapons like the Gauss Rifle or explosive weapons like the FGL-40 Grenade Launcher. In addition to that the ASV has three critical zones where the player can damage it with advanced Assault Rifles like the SCAR or Machine Guns like the Hurricane.

    The ASV Anti-Vehicle In Action

    greetings Kolga
    --> Lest bitte unsere FORENREGELN/FORUMRULES
    -> Ihr seid neu im Forum? Stellt euch doch der Community HIER vor!


  3. #3
    Co-Administrator Avatar von ZaCXeeD
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    Geiles Update, muss ich echt sagen

    crysis-hq.com: Black_Death, Kolga, Crysis2142, Foofi, 1April, Robin, MBT Commander, Ninja18, Phillip, ScoR, LKrieger
    HQ waren am meisten, muhahahhahaha

    Vorallem der Part mit der Serveradministration würde mich mal im detail interessieren

    und mich freut, dass endlich bei Wars dann der VTOL nicht so stark wird^^

    - Crysis2142

  4. #4
    Moderator Avatar von LKrieger
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    HAMMMA Update. Will das Game nu endlich in den Händen halten .
    Vorallem die neuen Features einfach klasse.

    Mfg LKrieger

  5. #5
    VIP Avatar von Pat21
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    Cooles Update. Freue mich schon, dass Spiel
    endlich zu spielen.
    Bin schon gespannt, wie die Weapon Changes sein werden.
    Super

  6. #6
    Professional Avatar von Sir Lolz
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    Tolles Update jetzt freue ich mich nochmehr auf das Spiel,kann es kaum noch erwarten es endlich zu spielen
    Intel Core 2 Quad 8200 @ 3,3 GHz | EVGA GTX 570 | WD 1,5TB | 8GB DDR2 Quimonda; Samsung | ARLT 750W |

  7. #7
    Gesperrt
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    Zitat Zitat von LKrieger Beitrag anzeigen
    HAMMMA Update. Will das Game nu endlich in den Händen halten .
    Vorallem die neuen Features einfach klasse.

    Mfg LKrieger

    ./signed
    In allen Punkten, mehr brauch ich nicht schreiben

    Danke Mario




    -Para

  8. #8
    VIP Avatar von foofi
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    Ja mai des is a riesen Gaudi.

    Boah Leute, gibt mir das Spiel.

    PS: ENDLICH wieder im Team.

    Mein erster Post nach dem Wandel.

  9. #9
    Semi Pro Avatar von Heinz_Baer
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    Gutes Update, ich freu mich auf Release.


    @foofi: Ich hätte nicht gedacht, dich nochmal so optimitisch von Crysis reden zu hören, freu mich aber sehr darüber. Aber damals beim Summit hast du auch gesagt, Crysis wird super und bei Release warst du trotzdem enttäuscht.
    Ich hab Wars und Warhead aber auch auf der GC gesehen und kann die Vorfreude teilen.

  10. #10
    Erfahrener User Avatar von Nuttree
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    Zitat Zitat von LKrieger Beitrag anzeigen
    HAMMMA Update. Will das Game nu endlich in den Händen halten .
    Vorallem die neuen Features einfach klasse.

    Mfg LKrieger
    Das kannst du laut sagen, obwohl ich nicht alles verstehe *enlischkenntnisse*

    Kleine Randfrage: Wie erstellt man so ein Profilbild, wie du es hast?
    Ich meine damit mit welchem Programm etc.
    EDIT by LKrieger: Schreibe dir gerade ne PM
    Geändert von LKrieger (31.08.2008 um 20:22 Uhr)

    Intel Core 2 Duo E6850 // 2GB Corsair CMX1024-6400 // Asus Striker Extreme // Asus 8800 GTS (512MB) OC // Windows 7 Home Premium 64Bit

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