This is in German: http://www.golem.de/0806/60647.html
Translation to English would be nice, if someone's up for the job![]()
This is in German: http://www.golem.de/0806/60647.html
Translation to English would be nice, if someone's up for the job![]()
Geändert von Mocib (26.06.2008 um 13:46 Uhr)
Golem.de: Do you play in your free time?
Sten Huebler: I don´t player very much. It would be nice if i would have some time for that. I played Mass Effect on the Xbox360, it was really cool, i like roleplay games.
Golem.de: Do you play more on consoles or on the computer?
Huebler: In my privat life i am an console gamer. It´s better to play on the couch on the big Television. But there are games who have to be player on the computer. Like Call of Duty 4. First Person Shooter are making more fun with mouse and keyboard.
Golem.de: Didn´t you played, despite our current theme "The long Way to Open Worlds", really the mother of all Sandbox-Games: GTA IV?
Huebler: I saw it and i want to play it much more than before. We player GTA IV at CryTek and i am impressed of the program. The Rockstar guys really now what they are doing.
Golem.de: Did you see some things that impressed you more than others?
Huebler: Nothing special. At the moment i am not interested in GTA IV´s single ideas, but the process, how does people do Games like that. If you look closer, you see the polish, how it work like a gear system, thats impressive. Better if you are in this business. But the Multiplayer part makes even much more fun, me and the office guys had a lot of fun!
Das was mit dem übersetzer geschrieben wird ist der größte mist, von daher -.-
Part 2 will follow later![]()
"I stopped fighting my inner Demons... we're on the same side now."
@ Sensman
Von mir auch nochmal Part1^^ (Mocib chooses which translation is better :P )
Golem:
Do you play in your free time?
Huebler:
I do, but not much. It would be nice, if i had more tim for it. I played Mass Effect on the Xbox360, i found it cool and i like Role playing games.
Golem
Do you like more playing on the console or on the pc?
Huebler:
Privat I am a consoleplayer. It is more relaxing when you are sitting at a chair and playing on the TV. But there are also Games, that ment to be on the PC, for example COD 4 i played on the Pc. First Person Shooter make more fun on the PC
Golem.
Do you have, despite your Presenation about the topic “The long wy to open worlds”, indeed not looked yet to the mother of sandbox games, GTA 4?
Huebler:
I looked at it and i want to play it more. We at Crytek have played GTA4 and we liked it. The Rockstar Guys know what they are doing.
Golem
Did you recognize thinks, which you liked most?
Huebler
Nothing specific. At the moment my interests for GTA 4 are less the unique ideas, but rather the process how these guys make such a game. If you look at it in more detail, you see how everything meshes into eachother and this is impressive. Particular when you are working in this branch and know how much work they put into it. Despite this, i like the multiplayer mode, our guys at the office also had a lot of fun with it.
Google Translation just translated the single words, thats the problem!
Google übersetzer übersetzt nur einzelne worte, das ist das Problem!
"I stopped fighting my inner Demons... we're on the same side now."
Thanks again, Mocib!
That's a very interesting interview, especially the parts that have not been translated yet...![]()
Here's another small translated part. Unfortunately I'm at work and I don't have enough time to translate all/faster.
Golem.de: Is a Sandbox- and Open-World-Level the same for you?
Huebler: There're both greatly open levels. Whereas GTA 4 is clearly bigger than this what we've done with Crysis. We've done greatly open levels, so rather Open-World. The other side are Sandbox-Games where you can drive into the whole city.
Golem.de: How much complexer is it to create an Open-World-Level, in comparsion to classic linear levels?
Huebler: In Crysis we've for example the harbour level. The player gets to the spot via a high-flyer and his target is to reach the harbour and plunge a ship. After this the reinforcements arriving which asure the harbour. This can be coded linear and via a Open-World. Only the way how I build a level, the dimension, how I use the scripts and how I push it forward are different.
Greetings... WarpSpeedFORENREGELN/FORUMRULES
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achtet mal darauf, wie crytek immer wieder konkurrierende entwickler in der öffentlichkeit lobt.
hatte cevat yerli auch schon bei den fear-machern getan. (monolith)
sieht man in anderen Gewerben mehr als selten.
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