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Thema: Interview mit Level Designer Sten Hübler

  1. #1
    Erfahrener User Avatar von Mocib
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    Standard Interview mit Level Designer Sten Hübler

    This is in German: http://www.golem.de/0806/60647.html

    Translation to English would be nice, if someone's up for the job
    Geändert von Mocib (26.06.2008 um 13:46 Uhr)

  2. #2
    Prophet Avatar von Sensman
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    Zitat Zitat von Mocib Beitrag anzeigen
    This is in German: http://www.golem.de/0806/60647.html

    Translation to English would be nice, if someone's up to the job
    I am working on the translation!
    "I stopped fighting my inner Demons... we're on the same side now."

  3. #3
    Professional Avatar von Rick
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    Zitat Zitat von Mocib Beitrag anzeigen
    This is in German: http://www.golem.de/0806/60647.html

    Translation to English would be nice, if someone's up for the job
    why dont use a translation program???
    ...und so.

  4. #4
    VIP Avatar von foofi
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    Zitat Zitat von Rick Beitrag anzeigen
    why dont use a translation program???
    Ein Webtranslator ist oft sehr schlecht.

    Ihr könnt Mocib gerne etwas zur Hand gehen und ihm das Teil übersetzen. Er hat hier auch sehr oft Tipps und Links zu News gegeben. Mein Englisch reicht da leider nicht aus. Sorry

  5. #5
    Prophet Avatar von Sensman
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    Golem.de: Do you play in your free time?

    Sten Huebler: I don´t player very much. It would be nice if i would have some time for that. I played Mass Effect on the Xbox360, it was really cool, i like roleplay games.

    Golem.de: Do you play more on consoles or on the computer?

    Huebler: In my privat life i am an console gamer. It´s better to play on the couch on the big Television. But there are games who have to be player on the computer. Like Call of Duty 4. First Person Shooter are making more fun with mouse and keyboard.

    Golem.de: Didn´t you played, despite our current theme "The long Way to Open Worlds", really the mother of all Sandbox-Games: GTA IV?

    Huebler: I saw it and i want to play it much more than before. We player GTA IV at CryTek and i am impressed of the program. The Rockstar guys really now what they are doing.

    Golem.de: Did you see some things that impressed you more than others?

    Huebler: Nothing special. At the moment i am not interested in GTA IV´s single ideas, but the process, how does people do Games like that. If you look closer, you see the polish, how it work like a gear system, thats impressive. Better if you are in this business. But the Multiplayer part makes even much more fun, me and the office guys had a lot of fun!

    Das was mit dem übersetzer geschrieben wird ist der größte mist, von daher -.-

    Part 2 will follow later
    "I stopped fighting my inner Demons... we're on the same side now."

  6. #6
    Semi Pro Avatar von Born_Brainless
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    @ Sensman
    Von mir auch nochmal Part1^^ (Mocib chooses which translation is better :P )

    Golem:
    Do you play in your free time?

    Huebler:
    I do, but not much. It would be nice, if i had more tim for it. I played Mass Effect on the Xbox360, i found it cool and i like Role playing games.

    Golem
    Do you like more playing on the console or on the pc?

    Huebler:
    Privat I am a consoleplayer. It is more relaxing when you are sitting at a chair and playing on the TV. But there are also Games, that ment to be on the PC, for example COD 4 i played on the Pc. First Person Shooter make more fun on the PC

    Golem.
    Do you have, despite your Presenation about the topic “The long wy to open worlds”, indeed not looked yet to the mother of sandbox games, GTA 4?

    Huebler:
    I looked at it and i want to play it more. We at Crytek have played GTA4 and we liked it. The Rockstar Guys know what they are doing.

    Golem
    Did you recognize thinks, which you liked most?

    Huebler
    Nothing specific. At the moment my interests for GTA 4 are less the unique ideas, but rather the process how these guys make such a game. If you look at it in more detail, you see how everything meshes into eachother and this is impressive. Particular when you are working in this branch and know how much work they put into it. Despite this, i like the multiplayer mode, our guys at the office also had a lot of fun with it.

  7. #7
    Prophet Avatar von Sensman
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    Google Translation just translated the single words, thats the problem!

    Google übersetzer übersetzt nur einzelne worte, das ist das Problem!
    "I stopped fighting my inner Demons... we're on the same side now."

  8. #8
    Professional Avatar von Willy
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    Thanks again, Mocib!

    That's a very interesting interview, especially the parts that have not been translated yet...

  9. #9
    Administrator Avatar von warpspeed
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    Here's another small translated part. Unfortunately I'm at work and I don't have enough time to translate all/faster .


    Golem.de: Is a Sandbox- and Open-World-Level the same for you?

    Huebler: There're both greatly open levels. Whereas GTA 4 is clearly bigger than this what we've done with Crysis. We've done greatly open levels, so rather Open-World. The other side are Sandbox-Games where you can drive into the whole city.

    Golem.de: How much complexer is it to create an Open-World-Level, in comparsion to classic linear levels?

    Huebler: In Crysis we've for example the harbour level. The player gets to the spot via a high-flyer and his target is to reach the harbour and plunge a ship. After this the reinforcements arriving which asure the harbour. This can be coded linear and via a Open-World. Only the way how I build a level, the dimension, how I use the scripts and how I push it forward are different.
    Greetings... WarpSpeed FORENREGELN/FORUMRULES

    AMD Ryzen 9 7950X @ 5.5 GHz - Corsair DIMM 64 GB DDR5 @ 5600 MHz - ASRock X670E Taichi Carrara - ZOTAC NVIDIA GeForce RTX 4090 AMP Extreme AIRO - Creative Soundblaster AE9-PE - Cooler Master V1200 Platinum (Netzteil) - Corsair iCUE H170i Elite Capellix - Monitor-1: Acer Predator CG437KP (43" 4k G-Sync Monitor) / Monitor-2: HTC Vive VR - Sharkoon Skiller SGK60 - Logitech G502 Proteus Core - Thrustmaster T500 - RaceRoom Sitz -Thrustmaster Hotas X - MS XBox Gamepad

  10. #10
    Semi Pro Avatar von Waldmaista
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    achtet mal darauf, wie crytek immer wieder konkurrierende entwickler in der öffentlichkeit lobt.
    hatte cevat yerli auch schon bei den fear-machern getan. (monolith)

    sieht man in anderen Gewerben mehr als selten.
    ~ Gigabyte GA-P35-DS3 ~
    ~ Intel E6750 Boxed ~
    ~ 2x1024MB OCZ ~
    ~ Zotac 8800GTS 640 ~


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