Here's another small translated part. Unfortunately I'm at work and I don't have enough time to translate all/faster .


Golem.de: Is a Sandbox- and Open-World-Level the same for you?

Huebler: There're both greatly open levels. Whereas GTA 4 is clearly bigger than this what we've done with Crysis. We've done greatly open levels, so rather Open-World. The other side are Sandbox-Games where you can drive into the whole city.

Golem.de: How much complexer is it to create an Open-World-Level, in comparsion to classic linear levels?

Huebler: In Crysis we've for example the harbour level. The player gets to the spot via a high-flyer and his target is to reach the harbour and plunge a ship. After this the reinforcements arriving which asure the harbour. This can be coded linear and via a Open-World. Only the way how I build a level, the dimension, how I use the scripts and how I push it forward are different.