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Thema: Crysis 2 - INFO Thread

  1. #561
    Semi Pro Avatar von Tibull
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    hier bei parcking deck sieht man das ziemlich viel eingeblendet wird (direkt am anfang) und die view distance sehr niedrig is (xbox360 vermutlich)

    http://www.mycrysis.com/news/crysis_...--parking-deck

    http://www.mycrysis.com/news/crysis_...focus--pier-17

    http://www.mycrysis.com/news/crysis_...is-2-map-focus

    gabs zwar schon länger aber anscheinend wurden flythroughs hinzugefügt

    @magic willste die jezz auch noch hier reinposten?
    MfG
    _Tibull_
    SketchUp




  2. #562
    Semi Pro Avatar von MAGIC
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    Die wurden schon oder?
    Der Grund ist deshalb, weil ich glaube wenn man einen Artikel siht schaut man eher drauf als wenn der verlinkt ist (Sei mir jetzt nicht böse)
    Wenn ein Moderator was anderes denkt möge er den Post löschen.Danke)

  3. #563
    Professional Avatar von Path0g3n
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    Crysis 2 - The Music Production

    Welcome to the first article in an on-going piece about the music production of Crysis 2. At the bottom of the article you will find a profile on the authors plus download links to all music files available discussed here. Make sure to share your feedback and keep an eye open for Part II for more insight into the music and Crysis 2 soundtrack downloads!
    Part I: The Beginning

    Crytek: Hello! Please introduce yourself and tell us how everything started.

    Borislav Slavov:
    Hello and thank you for inviting me! It is a great pleasure for me to share with you the exciting story of Crysis 2 Music production.
    My name is Borislav Slavov and it all started in the summer of 2009, when the Senior Audio Director of Crytek, Campbell Askew, visited me in the studio in Sofia and asked me to produce the music for the forthcoming (at that time) NANOSUIT 2 Trailer. It was a great honor for me and I immediately started to work on it. Campbell’s idea to use a classical solo violin (as a hint of the human spirit in the game) proved to be a very good and inspiring one. A month later, the trailer and the music were warmly welcomed by the public and I was invited to join the project as a Composer and Music Director of the Crytek Music team.
    Lead by the CEO Cevat Yerli and developed with the cutting-edge CryENGINE 3 technology, Crysis 2 provided a big area for creativity and interactivity in the music production.
    One of the main goals that we set for the music at the very beginning was to support not just the Action feeling, but Action full of Drama. We wanted to make the player feel not only tension by listening to the music, but to experience a full range of human emotions like Fear, Sadness, Loneliness, Anger, Anticipation and Uncertainty.
    The setting of the game and the story, full of twists, were an excellent foundation for evoking all these emotions. Here are the very first tracks produced for Crysis 2, parts of which you have probably heard on the trailers and Crysis TV. I hope you’ll enjoy them as much I did while working on them:
    Right click the link and "save as" to download the file
    Crytek: How did the collaboration between the Crytek team and Dynamedion originally come about?

    Borislav Slavov:
    At approximately the same time when I was invited to join, Tilman Silescu (from Dynamedion) had also applied for Crysis 2 music production. Luckily, Cevat and the senior management of Crytek liked all tracks of ours and decided that to achieve a versatile and quality score we should unite our skills and work together in the Crytek Music team.
    Campbell Askew:
    Cevat and I felt that we would need a second composer for such a huge undertaking. Tilman had written some great music for another of our projects and he was the creative head of a major German Music and SFX Company Dynamedion. Cevat agreed with the choice so I had everything in place. Talent, experience and a great project for them both to collaborate on.
    Borislav Slavov:
    Through a series of meetings I introduced the interactive music approach and direction to Tilman and we started to work. Both sides were brainstorming and exchanging feedback on a daily basis, which was not only amazing experince but also so much fun. Listening to each others ideas was inspiring and provocative at the same time. One of the ideas born this way, was to make 2 different versions of the same battle track – an orchestra-percussive variant, meant to be played when the player fights the cell-ops mercenaries and a second version – with the same composition base, but augmented with alien-representative electronics. Thus when the player goes from fighting humans to a battle with aliens, it feels like the same music is being „corrupted” by the alien presence.
    Have a listen to this composition pair here:
    Right click the link and "save as" to download the file
    This is how an amazing collaboration was born and worked until they day we were ready to go for the orchestral recordings in the beautiful city of Budapest.
    Stay tuned for Part 2 where you will find out how the main themes of Crysis 2 were composed by someone you might be familiar with...

    Crysis 2 The Music Production Authors

    Campbell Askew



    Nationality: British
    Position:
    Senior Audio Director
    Studio:
    Crytek Frankfurt
    Previous work
    : Event Horizon soundtrack
    Bio
    : Campbell has worked in film and TV since the age of 16. He won a BAFTA nomination for his work on Ken Branaghs' Henry V. He won an EMMY for his work on Band of Brothers. Campbell moved into game sound in 2002 and started his work with Crytek in 2009 as the Senior Audio Director.
    Borislav Slavov

    Nationality: Bulgarian
    Position:Music Director/Composer
    Studio: Crytek Black Sea, Sofia
    Previous work: Knights of Honor, WorldShift, Two Worlds 2
    Bio
    : Eleven years ago I realized that the passion of my life was the music for games and so I started my career in the industry. I love listening to the soundtrack productions of composers such as Harry Gregson-Williams, John Powell, Hans Zimmer, James Newton Howard, Trevor Jones and many others. Another passion of mine is the folklore music from all over the world, which greatly influences my work.
    Since 2001 I've been working with Black Sea Studio team (now Crytek Black Sea) as a music composer. In 2009 the Crytek Frankfurt team invited me to join the Crysis 2 development team. In the future some of my goals are to participate in the further development of CryENGINE 3 interactive music system and produce music and audio for another great Crytek game.
    All Music Downloads

    Quelle: http://www.mycrysis.com/news/dev_dia...sic-production

  4. #564
    Professional Avatar von chicken
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    GamesTrust TV zu Besuch bei Crytek , Sp angespielt + Interview

    http://www.youtube.com/watch?v=lqvQS...layer_embedded
    Intel Core i5-2500K
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  5. #565
    ATI Fan
    Gast

    Standard CryEngine für Sonys NGP (PSP2)

    http://www.pcgames.de/PlayStation-Po...insatz-812630/

    Laut einer Liste von Sony soll Crytek ein Projekt für die PSP2 haben. Die PSP2 liefert in der Auflösung 960 x 544 PS3 Optik. Dank ARM Quad Core (Cortex A9) und PowerVR-543MP4 (Quad GPU) und laut Devkit auch 512 MB RAM LP DDR2 und 128-256 MB Vram (128 Bit) ist es auch schnell genug um Crysis 2 in PS3 ähnlicher Optik auf den NGP zu erzeugen.

    Ob jetzt Crysis 2 kommt??? Laut Sony seien Ports von Sonys PS3 zum NGP viel leichter als sonst wo. Die CPU und GPU im NGP seien extrem flexibel und leicht zu steuern.

    Im Spoiler ist ein Video von Lost Planet 2, was in DX10.1 (kann das NGP dank GPU) und in besserer Optik als auf PS3 läuft. Auch Metal Gear solid 4 ist als Video darunter um auch zeigen zu können, dass wenn Crysis 2 auf PS3 läuft, es auch auf dem NGP läuft.


    http://www.scei.co.jp/ngp_tm/ (hier der Link von Sony) Crytek ist als Engine Profi drin.

  6. #566
    Erfahrener User Avatar von pissdrunx1987
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    4 neue screenshots:


  7. #567
    Erfahrener User Avatar von Mocib
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    Crysis 2: Video Interview mit Sten Hübler.

    http://www.gameswelt.tv/18306/crysis...er.html?mode=2

  8. #568
    Semi Pro Avatar von matt1974
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    My Own Gameicons My Screenbook

  9. #569
    Co-Administrator Avatar von Kolga
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    http://www.xbox360achievements.org/n...-Crysis-3.html

    Crysis 2's Nathan Camarillo Talks Sandbox Gameplay, Console Development & Even Crysis 3

    http://www.youtube.com/watch?v=XSa_-7-Uks0&
    greetings Kolga
    --> Lest bitte unsere FORENREGELN/FORUMRULES
    -> Ihr seid neu im Forum? Stellt euch doch der Community HIER vor!


  10. #570
    Prophet Avatar von SplitTongue
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    Die gleichen Pics wie sie schon pissdrunx1987 gepostet hat + 3 weitere

    http://www.gamersyde.com/news_more_i...-10608_en.html

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