Crysis 2 - The Music Production
 Welcome to the first article in an on-going piece about the music  production of Crysis 2.  At the bottom of the article you will find a  profile on the authors plus download links to all music files available  discussed here.  Make sure to share your feedback and keep an eye open  for Part II for more insight into the music and Crysis 2 soundtrack  downloads!
 
Part I: The Beginning
 Crytek: Hello!  Please introduce yourself and tell us how everything started.
 Borislav Slavov: 
 Hello and thank you for inviting me! It  is a great pleasure for me  to share with you the exciting story of Crysis 2 Music production.
 My name is Borislav Slavov and it all started in the summer of 2009,  when the Senior Audio Director of Crytek, Campbell Askew, visited me in  the studio in Sofia and asked me to produce the music for the  forthcoming (at that time) 
NANOSUIT 2 Trailer.  It was a great honor for me and I immediately started to work on it.  Campbell’s idea to use a classical solo violin (as a hint of the human  spirit in the game) proved to be a very good and inspiring one. A month  later, the trailer and the music were warmly welcomed by the public and I  was invited to join the project as a Composer and Music Director of the  Crytek Music team.
 Lead by the CEO Cevat Yerli and developed with the cutting-edge  CryENGINE 3 technology, Crysis 2  provided a big area for creativity and  interactivity in the music production. 
 One of the main goals that we set for the music at the very beginning  was to support not just the Action feeling, but Action full of Drama.  We wanted  to make the player feel not only tension by listening to the  music, but to experience a full range of human emotions like 
Fear, Sadness, Loneliness, Anger, Anticipation and Uncertainty.
 The setting of the game and the story, full of twists, were an  excellent foundation for evoking all these emotions. Here are the very  first tracks produced for Crysis 2, parts of which you have probably  heard on the trailers and Crysis TV. I hope you’ll enjoy them as much I  did while working on them:
 
Right click the link and "save as" to download the file
Crytek: How did the collaboration between the Crytek team and Dynamedion originally come about?
 Borislav Slavov:
 At approximately the same time when I was invited to join, Tilman  Silescu (from Dynamedion) had also applied for Crysis 2 music  production. Luckily, Cevat and the senior management of Crytek liked all  tracks of ours and decided that to achieve a versatile and quality  score we should unite our skills and work together in the Crytek Music  team.
 
Campbell Askew:
 Cevat and I felt that we would need a second composer for such a huge  undertaking. Tilman had written some great music for another of our  projects and he was the creative head of a major German Music and SFX  Company Dynamedion. Cevat agreed with the choice so I had everything in  place. Talent, experience and a great project for them both to  collaborate on.
 
Borislav Slavov:
 Through a series of meetings I introduced the interactive music  approach and direction to Tilman and we started to work. Both sides were  brainstorming and exchanging feedback on a daily basis, which was not  only amazing experince but also so much fun. Listening to each others  ideas was inspiring and provocative at the same time. One of the ideas  born this way, was to make 2 different versions of the same battle track  – an orchestra-percussive variant, meant to be played when the player  fights the cell-ops mercenaries and a second version –  with the same  composition base, but augmented with alien-representative electronics.  Thus when the player goes from fighting humans to a battle with aliens,  it feels like the same music is being „corrupted” by the alien presence.  
 Have a listen to this composition pair here:
 
Right click the link and "save as" to download the file
This is how an amazing collaboration was born and worked until they  day we were ready to go for the orchestral recordings in the beautiful  city of Budapest.
 
Stay tuned for Part 2 where you will find out how the main themes  of Crysis 2 were composed by someone you might be familiar with...
 
 Crysis 2 The Music Production Authors
 Campbell Askew
 http://www.mycrysis.com/sites/defaul...720ce06dbe.jpg
 Nationality: British
Position: Senior Audio Director
Studio: Crytek Frankfurt
Previous work: Event Horizon soundtrack
Bio:    Campbell has worked in film and TV since the age of 16.  He won a   BAFTA  nomination for his work on Ken Branaghs' Henry V.  He won an EMMY   for  his work on Band of Brothers.  Campbell moved into game sound in   2002  and started his work with Crytek in 2009 as the Senior Audio   Director.
 
Borislav Slavov
  Nationality: Bulgarian
Position:Music Director/Composer
Studio: Crytek Black Sea, Sofia
Previous work: Knights of Honor, WorldShift, Two Worlds 2  
Bio:   Eleven years ago I realized that the passion of my life was the music   for games and so I started my career in the industry.  I love listening   to the soundtrack productions of composers such as Harry   Gregson-Williams, John Powell, Hans Zimmer, James Newton Howard, Trevor   Jones and many others.  Another passion of mine is the folklore music   from all over the world, which greatly influences my work.
 Since 2001 I've been working with Black Sea   Studio team (now Crytek Black Sea) as a music composer.  In 2009 the   Crytek Frankfurt team invited me to join the Crysis 2 development team.    In the future some of my goals are to participate in the further   development of CryENGINE 3 interactive music system and produce music   and audio for another great Crytek game.
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