Crysis 2: Marine Salvage - Central Station
http://www.youtube.com/watch?v=axcZ-d9vv_U
Crysis 2: Marine Salvage - Central Station
http://www.youtube.com/watch?v=axcZ-d9vv_U
Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
Salvage Central Station Trailer HD
video HQ
hq download (400mb) marine salvage 720p
http://www.filefront.com/16865927/Cr...lvage-Trailer/
Crysis 2 verfügt über “angenehmeres” 3D als Killzone 3, sagt Yerli
Cryteks Cevat Yerli hat in einem Interview erwähnt, dass “Crysis 2″ den Spielern womöglich eine angenehmere 3D-Erfahrung als Sonys “Killzone 3″ bieten wird. Er habe zwar noch keinen direkten Vergleich gesehen, aber er hörte es von verschiedenen Leuten. Ein möglicher Grund: Der im Crytek-Shooter verwendete konkave 3D-Effekt lässt keine Objekte aus dem Bildschirm herauskommen.
“Ich habe von unzähligen Leuten gehört - und ich habe es auch selbst gesehen - dass wir eine bessere 3D-Erfahrung als andere derzeit zu sehende Spiele bieten”, so Yerli gegenüber Videogamer. “Ich möchte aber keine Namen nennen.”
Bezugnehmend auf “Killzone 3″ sagte Yerli weiter, dass er den Titel zwar noch nicht in 3D gesehen habe, aber von anderen Leuten hörte, dass “Crysis 2″ “sehr viel angenehmer” aussieht.
“Ich denke, es ist eine angenehmere Erfahrung. Die Leute sagen, es sei sogar sehr viel angenehmer und einfacher für die Augen - und es hat mehr Tiefe. Ich habe Killzone noch nicht [in 3D] gesehen, um ehrlich zu sein. Ich wünschte, ich könnte einen Blick darauf werfen, aber sie lassen mich nicht.”
http://www.play3.de/2010/06/27/crysi...-3-sagt-yerli/
Crysis 2 : 3D Modus soll nur 1-2% Rechenleistung schlucken
http://www.videogamer.com/news/cryte...ent=awesm-siteSome have suggested that the visuals of 3D-enabled games will suffer as a result of hardware strains.
The perceived wisdom is that to output in 3D, games render frames twice - an affect then translated into 3D by special glasses worn by gamers.
German developer Crytek, however, has achieved its 3D effect for upcoming multiplatform shooter Crysis 2 in a way that hardly impacts on performance.
"You will laugh now," CEO and founder Cevat Yerli told VideoGamer.com. "Our impact is 1.5 per cent. You play 2D or 3D, you have no difference. It's pretty much for free. People, when they ask how, I say it's our little magic.
"That's why we also can do it on 360. That's the ironic part of it. In a funny way, people banked their investment on PS3 or on other 3D solutions, thinking the 360 can not do it. I'm saying, well, we've proven it. Whenever we show 3D, we show it intentionally on 360 to make the point. It works. It works flawless on PS3, 360 and PC as well. It just works; and one-and-a-half per cent impact only. Out of 30 frames it's 0.4 frames. So you don't notice it. That's what I want to say."
While Yerli refused to discuss exactly how Crytek's "magic" 3D technology achieves such results, he did reveal one interesting titbit:
"I use the term 'for free', with this game. It's so negligible. And people ask, how do you do it? I say, well, we do render only once. That isn't magic. But we create a second image out of the first one. But how we do it is the magic. That's the secret sauce. I'm happy that we figured it out!
"Believe me, at that point, everybody was so happy, because we knew that we would be the first game running on all platforms in 3D. That's awesome. And it's from the beginning until the end, one hundred percent in 3D. Which also, I think, other 3D games are not, because they're choosing the different way of doing it, or the normal known way of doing it. Because we use it our way, our pipeline is cheaper; our work flow is cheaper. Others have to… oh no, if we switch to 3D, we have to render it twice, or we need to do this and this. They freak out."
There's more from the outspoken Yerli, as well as a host of other developers, over at our special 3D Gaming feature.
Crysis 2 is due out this autumn.
Crysis 2 ist NICHT der beste First Person Shooter der E3, Crysis 2 war nicht einmal in der Auswahl...
The guardian Crysis 2 Bericht:
http://www.guardian.co.uk/technology...ysis-2-preview
AI:
Story:So how will the Crysis 2 AI fit into this matrix of demands? Camarillo suggests that it's all about reading each player and responding to their actions proportionately. So AI enemies will know which weapon you're pointing at them and will react differently depending on perceived threat. They'll know how stable their cover is – so you won't get them congregating behind a vehicle that's about to explode. They also have patrol routines and check-ins, so even if you go in cloaked and take out a lone soldier, the rest will eventually notice he's missing and investigate the area. Also, if they discover the player, they'll make dynamic decisions on how much back-up to call in. If you've just clipped one of their guys in the shoulder, they might ask for a couple more men; if you've slaughtered two or three of them, they'll request the attack chopper. "As the player makes decisions in the gameplay spaces, you can expect the game to push back in similar ways," Camarillo says with a smile. He also mentions that the alien enemies will use the environment like a human player, jumping from building to building, leaping on to objects and vehicles, exploiting the possibilities in the same way we do
The story. "At the end of Crysis there were some unresolved plot threads, and we're going to tie those together," Camarillo says. "There are threads about your character, about the backstory … and through some supplemental material that we'll release, we really want to tie the two games together in a very strong way. It's not a prerequisite to play Crysis in order to play Crysis 2. In fact, we hope we'll inspire more people to go back and play Crysis in the context of what the Crysis 2 story reveals to gamers.