- First of all, reduce the DMG and increase the recoil of all Weapons to about the same Level as in Crysis MP (DMG 5% above, recoil 5 % under the Crysis MP)
- Second, the nades should be stronger, and not weaker like here. My suggestion is that you increase the Radius about 10-15 % and the DMG about 5-10 %, then id buy/use alot more Nades.
- Third, ajust the prices in PS again. Here's my suggestion of prices:
Claymore= 75pp ('caus now it's just pure claymore laming)
Nano Disruptor= 50pp
C4= 100pp, and make it more effective against veihcles)
AY69= 60pp
FY71= 125pp
SCAR= 150pp
Sniper Rifle= 225pp
RocketLauncher= 250pp, but therefore it will have 5 missiles instead of 3
Silencer= 25pp
- Fourth, it would be great if you could add an ammopack. Explancion:
The Weapons now have 3 Clips (Scar 40 80, FY71 30 60)
On a big PS Map you run out of Ammo quiet fast, so my reccomendation is to add an ammopack for 75-100 pp but therefor you get an additional 5 Clips
- Fifth, improve the Spawn System in TIA. Because sometimes you spawn right next to an enemy. You should spawn as far away from the enemy as possible, not the nearest to the your Team, 'caus there the enemy mostly is
- Sixt, improve the Speedmode on climbing ladders and running up stairs
- Seventh, fix Reloading/Shooting Up into the Sky
- Eight, fix When Weapon Modifying, Mouse (Player Sight/View) Goes Up and Down (Not Locked)
- Ninth, Decrease Accuracy the Longer You Spray, Increase Weapon Recoil in Scope, Increase Speed of Strafing, add Kill Assist Points for Kill Stealers, add Squad System (see here
http://www.mycrysis.com/thread.php?threadid=37292), add 20 Seconds after the Map has finished, so the players can Chat a bit..
- Tenth, the most important to me, Trick Jump (Without Needing Strength Support) and Trick Strength jump
Yeah that's it
Hope some of the things i wrote will get integrated
Good luck with the Patch.
PS: How far are you with the Patch/when about will it's release be?
pcfreak60 aka Undercover