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Thema: MechWarrior: Living Legends

  1. #51
    Erfahrener User
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    18.02.2008
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    ein richtig geiler mod, ich werde ihn auf jeden Fall von Release an zocken

  2. #52
    VIP Avatar von Pat21
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    06.09.2007
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    The second week of April of 2009 is over and so it's already time for the second weekly update. A number of interesting things have been going on this past week. Among other things, joystick support is making excellent progress, 64 buttons for 32-bit operating systems and 128 buttons for 64-bit operating systems are basically confirmed. This should be great news not only for those lucky owners of Steel Battallion controllers among you. Now let's see what else this past week had to offer.

    Vehicle Update: Modular Weapons on the Oro Heavy Tank
    Early in the advent calendar, we've been showing to you the four versions of the Inner Sphere's main battle tank, the Demolisher. As this vehicle turned out to become more and more popular in our playtests, Kamikaze successfully spiced up its Clan counterpart with modular weapons technology. In addition, the tank is now quite a bit bigger and bulkier, finally doing its weight of 80 tons justice. Check out the four currently implemented versions below and also note how the Inner Sphere's Longinus battle armor compares in size.




    New Map: ToA_IvoryTower
    Those of you visiting the forums frequently are certainly well aware of this map. The team was quite impressed by Rolke's work and is proud to announce him as its newest developer and level designer. Below are not one, not two, but three panorama shots of this map. The first one shows a wide angle to give you an idea of the scale and dimensions this map will be playing on, the second one shows some of the scenery in a close up and the third screenshot shows one of the outposts. At this time, Ivory Tower is developed for the Trial of Annihilation (ToA) game mode. Please note that this map is still very early in development and therefore very much subject to change.





    Playtest Images
    To show what kind of action the playtests have created, below we've got a few images taken directly from the testing on a selection of our maps.




    To check out more updates from us and to find out more about the mod, head over to our website at MechlivingLegends.net

    Related Links:
    - Dev Site: MechlivingLegends.net

    - MWLL Team
    Quelle: http://www.crymod.com/thread.php?thr...7c89dce03ee2a2

  3. #53
    VIP Avatar von Pat21
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    April's third week has come to an end, and we're looking back at a number of interesting achievements. Among other things, our art department has yet again proven its worth by delivering final textures for two of the Inner Sphere's Mechs. In further news, MWLL has been featured in the most recent issue of ModDB's Modcast - and you'll get to see what working on MWLL can do to your sanity.

    Textures Completed: "Owens" and "Awesome"
    In the past, we've received a lot of comments on the quality of some of our textures - understandably, as many of those are still placeholders. The two screenshots below show the incredible work of two of our artists, Andy and Sherell, which should ease all those of you who were concerned with the quality of some of our previous textures. Two Inner Sphere Mechs, the Assault class Awesome and the light Owens, have now received their final textures. The untextured LRM launchers on the Owens are part of MWLL's modular weapon concept and will receive their skin later.




    Group Photo
    Yes, we're working hard on creating a MechWarrior experience that long-time fans of the franchise as well as curious newcomers will be able to have a great time with, but all work and no play... well, you know the deal. The two screenshots from SA_Extremity below show a bunch of them going crazy.




    And here's what happens when devs and testers got together for a little group photo - the truce obviously didn't last long.





    Featured in ModDB's Modcast S02 E21
    We would like to thank the ModDB crew for featuring MWLL in S02 E21 of their Modcast! The team is talking about MWLL from 22:50 to about 30:00. In this talk, they bring up two topics that we'd like to address at this time. Both of them actually can be answered quite positively: the production process has not slowed down, it has just changed. While in earlier stages, we've been creating many assets and showed them off, we're now spending a lot of time on polishing and tuning, which simply is a lot harder to show off than newly created assets. As far as the sounds are concerned, we completely agree that they are very important for any MechWarrior game, which is why we're putting extra effort into those and are quite optimistic that you will love them!

    Playtest Impressions
    Again, here are a few pictures from this week's playtest. showing off some of the latest work from the team in the gameplay situation.




    To check out more updates from us and to find out more about the mod, head over to our website at MechlivingLegends.net

    Related Links
    - Website: MechWarrior: Living Legends Website
    - Crymod ModDB Profile: Team-Profile at Crymod.com

    - Wandering Samurai Studios
    Quelle: http://www.crymod.com/thread.php?threadid=47434

  4. #54
    Gesperrt
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    05.01.2008
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    Joar die Mod wird es wohl bis zur Fertigstellung schaffen !

    Sieht ganz gut aus !
    Geändert von Baggibox (26.04.2009 um 02:08 Uhr)

  5. #55
    Erfahrener User Avatar von G.I.Joke
    Registriert seit
    14.03.2008
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    Nicht weit von Jade Busen
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    die mech models sind größten teils SEHR überzeugend, jedoch der rest kommt
    mir nicht sehr bekannt vor (den büchern nach).
    oder anders: das drumherum, die umgebung sieht mir immernoch zu karg aus.

    die cryengine hat nun wirklich einen großen sprung in sachen vegetation in spielen gemacht und davon wird überhaupt kein nutzen gezogen.
    das ist der verzicht auf eine stärke der engine in meinen augen.

    da das mod team wenig über die technischen grenzen auf die es trifft sehr spricht, muss diese kritik leider sein ;-/

    und die bodentexturen sehen noch recht merkwürdig aus; fast vergessen zu erwähnen.

    trotzdem klasse mod !

    lg,gijoke aka staatsfeind
    DEV-Member of:
    FTS - Casus Belli
    Project Reality Team - PR2

  6. #56
    Moderator Avatar von M3nTo5
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    17.07.2007
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    Die Objekte sehen alle super aus, aber wie schon gesagt- Terrain und Vegetation finde ich nicht besonders gut.
    Dieses Weltraumlevel sieht noch interessant aus, aber die terristischen Gebiete erinnern mich an Halo.
    A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

  7. #57
    Professional Avatar von Willy
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    11.09.2007
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    Originally posted by KorJax
    Originally posted by Dark shadow
    Wonderful work guys, I loved so much the Mechwarrior series and i really hope you'll manage to create something extraordinary

    However there's one small thing that bothers me... everything looks very good, but the maps... well honestly they look a bit empty and undetailed... I hope you'll improve that spect
    Well you know what they say:

    Function before Form

    Serious detailing work hasn't happened for the maps yet because they are still in early beta status for the most part, and because well... to put it simply they are much larger than anything Crysis has traditionally seen.

    Stuff like grass and other cosmetics are things that are only important to put in when everything else is done, otherwise you find yourself having to redo entire area's of detailing when the map's "function" doesn't play as fun as it could play.

    ...........


  8. #58
    VIP Avatar von Pat21
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    Welcome to the fourth and fifth weekly updates for April/May of 2009, created by the team of the Crysis total conversion modification Mechwarrior: Living Legends. Today we're having a special combined news of these weekly updates for a double edition of our regular news posts to show you, the community, exactly what the team have been working on. April has come to an end and the team yet again has interesting progress to report. In today's update we're presenting to you the four variants of the Bushwacker you'll be able to use in MWLL's first release, a status update on the SA_Marshes map and definitely one of the best playtest impressions ever. The first week of May was a busy one that has taken the development process ahead more than one big step. "Big" is an attribute that certainly suits the two Mechs presented in this update as well: the Mad Cat/Timberwolf and Mad Cat Mk II are eager to prove that the Clans were not intimidated by the Inner Sphere's display of power in the past weeks. Friends come and friends go, in this case it's definitely an improvement: a new Mech hangar is replacing the old one. Closing this update as usual is a collection of screenshots from our weekly playtests.

    Four Variants: Inner Sphere Bushwacker
    Unlike last update's two featured Mechs - the Owens and the Awesome - the Inner Sphere's Bushwacker is still waiting for his shiny new clothes to arrive. However, it is in game already and the screenshot below introduces to you the four versions currently implemented.




    Progress: SA_Marshes
    The Solaris Arena swamp-style map SA_Marshes has experienced major improvements since the last screenshots. Its creator -OM-Sanyassi spent a lot of time on the airfield which is more and more turning out to be the real hot combat zone in this foggy, steamy place. Check out the panorama impressions below!




    While we're talking about maps for the Solaris Arena game mode, we'd like to draw your attention to the public poll they're currently running on their forums. They'd like to know which SolarisArena map you are most looking forward to?

    Playtest Impressions: April Week #4
    Here are a few pictures from this week's playtest, showing off the mechs in action in various environments.







    Four Variants: Clan Mad Cat / Timberwolf and Mad Cat Mk II
    At this point, the team have been showing you quite a bit of the Inner Sphere's war machinery lately. This week, however, it's time for the Clans to bring on some firepower. The Mad Cat aka Timberwolf and its "big brother", the Mad Cat Mark II, with their respective four variants are being shown on the screenshots below.




    New Asset and Key Location: Mech Hangar
    The mech hangar has been one of the very first assets in MechWarrior: Living Legends. Our artist Andy spent quite an amount of time on modeling and texturing the fantastic new Mech hangar that you can see on the screenshot below. The team have decided to simply tease you with this little "before and after" comparison below and and present the complete hangar in a little video in one of the next updates.




    Playtest Impressions: May Week #1
    Again, here are a few pictures from the latest week's playtest.


    To check out more updates from us and to find out more about the mod, head over to our website at MechlivingLegends.net

    Related Links
    - Website: MechWarrior: Living Legends Website
    - Crymod ModDB Profile: Team-Profile at Crymod.com

    - Wandering Samurai Studios
    Quelle: http://www.crymod.com/thread.php?threadid=48290

  9. #59
    Petrograd Developer Avatar von TheMegaMaster
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    11.11.2007
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    Geht das nur mir so, oder sehen die Level echt nicht so gut aus?
    Find das sehr schade, da bei der Mod alles andere echt Über-Top ist.

  10. #60
    Professional Avatar von RED
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    02.07.2008
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    Zitat Zitat von TheMegaMaster Beitrag anzeigen
    Geht das nur mir so, oder sehen die Level echt nicht so gut aus?
    Find das sehr schade, da bei der Mod alles andere echt Über-Top ist.


    Sehe ich genauso . Die Level sind echt nicht so besonders.



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