Since the launch of MECHWARRIOR: LIVING LEGENDS, the project received an overwhelming amount of attention from both, media and gamers alike. Throughout development, MECHWARRIOR: LIVING LEGENDS has not only been featured in several printed and digital gaming magazines and other publications, but also received a number of awards, among them being chosen as one of ModDB’s most wanted mods for 2008.
Following the hype, the leads of each of the project’s departments spent months reviewing the status of the Crysis Multiplayer scene and the MECHWARRIOR: LIVING LEGENDS project itself. It has really been a great year for us, with overwhelming reactions from both, the media and the community. For all of this support, we can not thank you enough. It's also been a very challenging year, as the team has given extraordinary effort towards completing the game this year.
Unfortunately, sometimes even the greatest effort and dedication are not enough, sometimes things just need more time. To ensure that MECHWARRIOR: LIVING LEGENDS will be of high enough quality to not only meet our very own quality standards but also to virtually blow away each and everyone of you, the community, we have decided to push back the release date beyond 2008 to allow for extended testing, gathering of feedback and game balancing.
While we know that this will come as a disappointment to our fans and followers, we firmly believe that it is the right thing to do at this time. On the brighter side of things, we’re glad to announce that we already have begun to recruit members of the community for the closed beta which will be starting shortly.
Since back when the decision was made to release MECHWARRIOR: LIVING LEGENDS on Crytek’s powerful Crysis-edition of the CryEngine 2, it has been the project’s goal to release the mod exactly one year after the release of the original game. More than one year after that decision, we now know that this was an extremely lofty goal, as the sheer amount of assets and code required for all the features and gameplay experience we want to offer to the players is nothing short of enormous. At this time, we have not quite reached our goal of being able to lock down all of the core features within our self-given deadline. However, with the team’s experience and familiarity with the engine and its possibilities and limitations continuously growing, breakthroughs in both code and game design are happening on a daily base.
As we had promised our followers since the very beginning, a release without the core features fully implemented and reliably tested is not an option. To achieve this major project goal, we feel more time is needed.
On behalf of the MECHWARRIOR: LIVING LEGENDS development team
Sean “Criminal” Tracy
Owner and Lead-Developer
Daniel “Kamikaze” Tracy
Co-Lead Developer