A fairly recurring question these days is whether SDK example assets can be used in your own projects. As such, we've put together a few pointers on what is and isn't allowed with regards to CryENGINE, Crysis & FarCry asset usage:
RULES FOR CRYENGINE IP USAGE
- You are not allowed to import Crysis assets into the FarCry Sandbox Editor or the CryENGINE 3 Free SDK.
- All FarCry assets belong to Ubisoft and as such may not be used within the Sandbox 2 or Sandbox 3 Editors.
- All Crysis IP rights belong to EA, however, you are allowed to use Crysis assets with CryENGINE 2's Crysis, Crysis: Warhead and Crysis Wars SDKs and CryENGINE 3's Crysis 2 Mod SDK.
- For commercial projects, all assets must be original. You are not permitted to use SDK sample assets.
- For non-commercial projects, all SDK assets are available to you.
For the full list of legal terms & conditions, you can find the EULA for the CryENGINE 3 Free SDK right here on CryDev:
http://www.crydev.net/ucp.php?mode=terms
If you have any questions regarding asset creation, please check out the relevant subforum in this CE3 section and I'm sure our community or a Crytek dev can help you out.