Ja also bei dem Prog zeigt es bei der auflösung 1650x1050 px 49° - 51° an. links oben.
PS.: Die auflösung stimmt die benutze ich auch bei Windows hab ja nen 22"
also die LOG Datei sieht so aus:
Code:
<->[NORMAL]#00000001#Mon Nov 24 09:36:35 2008#oZone3D Engine is starting up - kernel build: [v3.2.0 - Nov 8 2008 @ 18:02:00] - codename: Megatron
<->[NORMAL]#00000002#Mon Nov 24 09:36:35 2008#oZone3D initialization in progress...
<->[NORMAL]#00000003#Mon Nov 24 09:36:35 2008#oZone3D - O3_RENDERER_OPENGL renderer creation ok.
<->[NORMAL]#00000004#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Vertex Array max vertices: 1048576
<->[NORMAL]#00000005#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Vertex Array max indices: 1048576
<->[NORMAL]#00000006#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Max Viewport Size: 8192
<->[NORMAL]#00000007#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Number of ARB texture units: 4
<->[NORMAL]#00000008#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Max texture 2D size: 8192x8192 pixels
<->[NORMAL]#00000009#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Number of vertex shader texture samplers: 32
<->[NORMAL]#00000010#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Number of pixel shader texture samplers: 32
<->[NORMAL]#00000011#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: texture_filter_anisotropic supported - max anisotropic value: 16.00
<->[NORMAL]#00000012#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Hardware generation of mipmaps supported.
<->[NORMAL]#00000013#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Cube mapping supported.
<->[NORMAL]#00000014#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: DOT3 Bump mapping supported.
<->[NORMAL]#00000015#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Separate specular color supported.
<->[NORMAL]#00000016#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: MAX_SHININESS_NV = 128
<->[NORMAL]#00000017#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: MAX_SPOT_EXPONENT_NV = 128
<->[NORMAL]#00000018#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Vertex Buffer Object supported.
<->[NORMAL]#00000019#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: MAX_VERTEX_UNIFORM_COMPONANTS = 4096
<->[NORMAL]#00000020#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: MAX_FRAGMENT_UNIFORM_COMPONENTS = 2048
<->[NORMAL]#00000021#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: MAX_GEOMETRY_UNIFORM_COMPONENTS = 2048
<->[NORMAL]#00000022#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: MAX_VARYING_FLOATS = 60
<->[NORMAL]#00000023#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: MAX_VERTEX_ATTRIBS = 16
<->[NORMAL]#00000024#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: GLSL GL2 codepath supported. Entry points initialized.
<->[NORMAL]#00000025#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: OpenGL Shading Language (GLSL) 1.20 NVIDIA via Cg compiler supported - very very good! welcome to the amazing world of real time shaders!
<->[NORMAL]#00000026#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Stencil Two Sides supported.
<->[NORMAL]#00000027#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: ATI separate stencil NOT supported.
<->[NORMAL]#00000028#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Depth Clamping supported.
<->[NORMAL]#00000029#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: point_sprite supported - point_sprite max size = 63.375000.
<->[NORMAL]#00000030#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Pixel Buffer Object (PBO) supported
<->[NORMAL]#00000031#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Frame Buffer Object (FBO) supported
<->[NORMAL]#00000032#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: FBO Max colors attachments: 8
<->[NORMAL]#00000033#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Texture Compression supported
<->[NORMAL]#00000034#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: S3TC Texture Compression supported
<->[NORMAL]#00000035#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: ATI 3Dc Texture Compression NOT supported
<->[NORMAL]#00000036#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Regular non-power of two (NPOT) textures supported
<->[NORMAL]#00000037#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Texture Rectangles supported
<->[NORMAL]#00000038#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Max texture rectangle size: 8192x8192 pixels
<->[NORMAL]#00000039#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Floating Point Textures supported
<->[NORMAL]#00000040#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MAX_VERTEX_BINDABLE_UNIFORMS: 12
<->[NORMAL]#00000041#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MAX_FRAGMENT_BINDABLE_UNIFORMS: 12
<->[NORMAL]#00000042#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MAX_GEOMETRY_BINDABLE_UNIFORMS: 12
<->[NORMAL]#00000043#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MAX_BINDABLE_UNIFORM_SIZE: 65536
<->[NORMAL]#00000044#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
<->[NORMAL]#00000045#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MAX_GEOMETRY_OUTPUT_VERTICES: 1024
<->[NORMAL]#00000046#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MIN_PROGRAM_TEXEL_OFFSET: -8
<->[NORMAL]#00000047#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MAX_PROGRAM_TEXEL_OFFSET: 7
<->[NORMAL]#00000048#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MAX_ARRAY_TEXTURE_LAYERS: 512
<->[NORMAL]#00000049#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: MAX_TEXTURE_BUFFER_SIZE: 128 Mb
<->[NORMAL]#00000050#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: geometry instancing supported - functions initialized.
<->[NORMAL]#00000051#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: G80 class GPU and up: Shader Model 4.0 supported.
<->[NORMAL]#00000052#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Multiple render targets: Max draw buffers: 8
<->[NORMAL]#00000053#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Multiple render targets supported
<->[NORMAL]#00000054#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Max draw buffers: 8
<->[NORMAL]#00000055#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Current MSAA: 0X
<->[NORMAL]#00000056#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Occlusion Queries supported - OpenGL >= 1.5
<->[NORMAL]#00000057#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: Timer Query supported
<->[NORMAL]#00000058#Mon Nov 24 09:36:37 2008#o3RendererOpenGL INFO: 8 dynamic lights supported.
<->[NORMAL]#00000059#Mon Nov 24 09:36:37 2008#oZone3D initialization ok.
<->[NORMAL]#00000060#Mon Nov 24 09:37:07 2008#oZone3D shutdown ok.