Kurz gesagt: damit bist du hier vollkommen falsch ^^
Druckbare Version
Kurz gesagt: damit bist du hier vollkommen falsch ^^
DX11 UPDATE VERFÜGBAR
Link
Ganz still und heimlich :lol:
Zitat:
Crytek Places More Power at Developers' Fingertips with the Arrival of the next free
CryENGINE 3 SDK Update
Further increasing the creative power at developers' fingertips, Crytek today
announced the arrival of a feature-filled update to its award-winning game
development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with
brand new tools to tap into, including revamped DirectX 11 tessellation, advanced
character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in
version 3.4 are:
- Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
- Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
- Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a
- Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.
number of bugs from previous releases and gives developers access to further
improvements that include:Check this thread for the full changelog: viewtopic.php?f=355&t=88043
- Improved glass rendering.
- Geometric light beams.
- Point light shafts.
- Time of day based filmic HDR tone mapping.
- Curves and key tangents for time of day.
- User controlled per cascade shadow bias through time of day.
- Improved transitions between levels of detail.
- Volumetric fog features extended and improved.
- Improved distance cloud shading.
Super, jetzt schmiert mein Grafikkartentreiber immer ab, wenn ich ein Level lade, gefolgt von nem Engine Crash. :tu:
ATI oder NVIDIA?
Bei mir auch (ATI)...
Scheint ein ATI/AMD Exclusiv Bug zu sein, bei CryDev beschweren sich auch nur leute mit AMD Karte -.-
Jo bei mir stürzt auch der Anzeigetreiber ab, aber nur, wenn ich den x32 Editor benutze. Bei dem x64 bleibt der Editor mit keiner Rückmeldung einfach stehen xD
Gut das ich das noch im entpackten Ordner gelassen habe und ausprobiert habe und nicht direkt in den SDK-Bastelordner xD
Edit: Habe gerade auf DX9 umgestellt, hier funktioniert alles mit AMD Hardware...
Jepp. Crytek scheint intern nur Nvidia-Karten zu nutzen und auch nur damit zu testen^^
Also, wen muss ich bei denen anschreiben, damit ich ne Nvidia-Karte bekomme und das FreeSDK nutzen kann? :D
Es ist nur die Forest map, ich kann problemlos ne neue Map laden, ich bau mal was und melde mich dann wieder.
EDIT: Achja, ich hab auch ne ATI, ne HD5770