Zitat Zitat von Sensman Beitrag anzeigen
Wieso kloppen wir uns eigentlich in 2 Threads?
Weil ihr in beiden unterschiedliche Meinungen habt.

Zitat Zitat von Sensman Beitrag anzeigen
Naja ich hab grad zu tun, bleibe mal weg von der Diskussion.^^
Monologe sind für DrunkenMonkey doch auch langweilig, ich mache mal wieder mit.

Zitat Zitat von DrunkenMonkey Beitrag anzeigen
Ich denke das einzige was sie groß an der Engine geändert haben sind die skalierbarkeit und Umsetzung auf die Konsolen. Hier und da verbesserungen, in der Physik vielleicht, aber ne bessere Grafik hätte man auch mit der CryEngine2 durch bessere Models und Texturen erhalten können (siehe rygels Texturupdate)
Ich greife das mal auf und zitiere einen interessanten Post von inCrysis, der die technischen Innovationen etwas mehr beleuchtet. Natürlich sind die Schlussfolgerungen und besonders die Prozentzahlen und Performance-Vorraussagen mit Vorsicht zu genießen, aber von den Features und den technischen Aspekten her wird ja von richtigen Voraussetzungen ausgegangen.

Zitat Zitat von UltimaRage
Two of the most important things that CE3 introduce are the use of DX10 natively. That is right, CE3 will finally use ALL of DX10's features, which will give a 40% performance boost over the same game running in DX9.

The thing about DX10 is that it was only meant to make rendering techniques more efficient and precise, which gave a small graphical increase, but a great boost in overall performance.

Comparatively, Crysis used only a couple of DX10 techniques, and that was only a calculation-hogging layer slapped over DX9.

Additionally, CE3 now utilizes a full deferred renderer, which will nearly double performance as well as enabling the engine to have over 100 dynamic lights in a scene at any one time.

Expect Crysis 2 to look twice as good while running as good as Crysis Warhead. No joke, the power of DX10 and a full deferred rendering platform will enable some ridiculously insane capabilities.

Now, one of Crysis' biggest drawbacks was the overuse of draw calls, sometimes topping over 6000. That is why there was so often a CPU bottleneck with the game; draw calls have to be processed by the CPU before they can be sent to the GPU for the final processing to put everything on screen.

With DX10 and various instancing techniques, expect draw calls to top out at 1000 or less; but with double the level of quality.

Additionally, DX10 enables new texture compression techniques which will enable the usage of higher resolution textures. That's not all, DX10 also uses 'particle instancing' which will enable the usage of over 100,00 particles at any given time.

Crysis currently maxed out at around 20,000 particles before it starting having serious detriments on performance.

In addition to that, the use of a full deferred renderer means post processing (blur techniques) will be far more accurate and refined. With this, CE3 will be enabled to remove that 'SSAO halo' you often saw around object due to the new, precise rendering paths.

All of this isn't even mentioning Global Illumination.


I know this sounds like an ad for Crysis 2 and CE3, but it's all true.

We have a lot to look forward to with Crysis 2, both with what the new power will add gameplay-wise (since drawcalls are substantially reduced, WAY more AI will be able to be processed), worlds will be more vast.
Ich denke schon, dass es einen gewissen Fortschritt gibt. Und Global Illumination ist einfach klasse.