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Thema: Call of Duty 5: World at War

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  1. #1
    Hepta
    Gast

    Standard

    Zitat Zitat von RED Beitrag anzeigen
    Versuch es doch nochmal neu zu installieren, kann ja sein das was beim Patchen schief gelaufen ist.
    Eine Neuinstallation? Jo, kann ja nicht schaden, stimmt.

    Was ich aber vielleicht auch erwähnen sollte: Kurz bevor bzw. während sich das Spiel so "aufhängt", hab ich Darstellungsfehler (Artefakte, einfärbige Riesenpixel, es werden nur noch Helme, Waffen und Ausrüstungsgegenstände animiert etc.).

    Kann es dadurch nicht am ehesten mit der Grafikkarte zusammenhängen? Das wäre zwar seltsam, aber durchaus möglich. Oder?

  2. #2
    Erfahrener User
    Registriert seit
    18.11.2007
    Beiträge
    175

    Standard CoD WaW : Zombie Map Problem

    Hey Leute,
    Ich habe ein großes Problem, dass aufgetreten ist, als ich meine eigene Zombie Map für Call of Duty World at War testen wollte. Und zwar kam dieser Fehler beim Kompliiren der Map mit Radiant.
    Radiant "spuckte" folgende Fehlermeldung aus :

    Entire light compile finished in 4 seconds
    deleted 6 duplicate polys from 256 poly mesh (null)
    deleted 6 duplicate polys from 256 poly mesh (null)
    deleted 2 duplicate polys from 132 poly mesh (null)
    ERROR: Pathnode (End) at (498 320 56) is in solid
    ERROR: Pathnode (Path) at (280 856 24) is in solid
    ERROR: Pathnode (Path) at (320 856 24) is in solid
    ERROR: Pathnode (Path) at (240 856 24) is in solid
    ERROR: Pathnode (Path) at (360 856 24) is in solid
    ERROR: Pathnode (Path) at (400 856 24) is in solid
    ERROR: Pathnode (Path) at (632 180 24) is in solid
    Connecting paths: Start...
    ERROR: Pathnode (End) at (632 130 56.125) has no connections leaving it
    Connecting paths: 5%
    Connecting paths: 10%
    Connecting paths: 15%
    Connecting paths: 20%
    Connecting paths: 25%
    Connecting paths: 30%
    Connecting paths: 35%
    Connecting paths: 40%
    Connecting paths: 45%
    Connecting paths: 50%
    Connecting paths: 55%
    Connecting paths: 60%
    Connecting paths: 65%
    Connecting paths: 70%
    Connecting paths: 75%
    Connecting paths: 80%
    Connecting paths: 85%
    Connecting paths: 90%
    Connecting paths: 95%
    ERROR: Pathnode (Path) at (116 700 8.125) has no connections leaving it
    Connecting paths: 100%
    Connecting paths: Done
    Building node vis: Start...
    visnode: 5%
    visnode: 10%
    visnode: 15%
    visnode: 20%
    visnode: 25%
    visnode: 30%
    visnode: 35%
    visnode: 40%
    visnode: 45%
    visnode: 50%
    visnode: 55%
    visnode: 60%
    visnode: 65%
    visnode: 70%
    visnode: 75%
    visnode: 80%
    visnode: 85%
    visnode: 90%
    visnode: 95%
    visnode: 100%
    Building node vis: ...Done
    args: -nopause -language english -moddir nazi_zombie_beta1 nazi_zombie_mohr_beta1
    Fastfile 1 of 1, "nazi_zombie_mohr_beta1": [ver. 387] process...deleted 2 duplicate polys from 132 poly mesh (null)

    ERROR: Could not open 'maps/...._zombie_mohr_beta1_anim.gsc'
    failed loading 'maps/...._zombie_mohr_beta1_anim.gsc' of type 'rawfile' found in source file '../zone_source/...._zombie_mohr_beta1.csv'
    ERROR: Could not open 'maps/...._zombie_mohr_beta1_amb.gsc'
    failed loading 'maps/...._zombie_mohr_beta1_amb.gsc' of type 'rawfile' found in source file '../zone_source/...._zombie_mohr_beta1.csv'
    ERROR: alias typewriter in common.csv had zero variants
    ERROR: alias ui_pulse_text_type in common.csv had zero variants
    ERROR: alias ui_pulse_text_delete in common.csv had zero variants
    ERROR: alias player_pain_small in common.csv had zero variants
    ERROR: alias sprint_gasp in common.csv had zero variants
    ERROR: alias breathing_hurt in common.csv had zero variants
    ERROR: alias breathing_heartbeat in common.csv had zero variants
    ERROR: alias breathing_hurt_start in common.csv had zero variants
    ERROR: alias player_hit_while_ads in common.csv had zero variants
    ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
    ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
    ERROR: Sound file 'sound/sfx/ui/collectable_loop.wav' not found
    ERROR: Sound file 'sound/sfx/ui/collectable_pickup.wav' not found
    ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
    ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
    ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
    link...compress...save...done.
    Moving D:\Activision\Call of Duty - World at War\zone\english\...._zombie_mohr_beta1.ff
    to D:\Activision\Call of Duty - World at War\mods\...._zombie_beta1\...._zombie_mohr_beta1. ff
    Copying D:\Activision\Call of Duty - World at War\mods\...._zombie_beta1\...._zombie_mohr_beta1. ff
    to C:\Users\Max Mohr\AppData\Local\Activision\CodWaW\mods\...._zom bie_beta1\...._zombie_mohr_beta1.ff
    Copying D:\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
    to C:\Users\Max Mohr\AppData\Local\Activision\CodWaW\mods\usermaps \images.iwd
    ERROR: Der Zugriff auf den Pfad "C:\Users\Max Mohr\AppData\Local\Activision\CodWaW\mods\usermaps \images.iwd" wurde verweigert.

    Hoffe, dass einer von euch davon Ahnung hat

    MfG,
    StRiKeR

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