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Thema: Stronghold 3 - Sammelthread

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  1. #1
    Semi Pro Avatar von Petunien
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  2. #2
    Professional Avatar von Hamers
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    Arrrrrrgh, Stronghold 1 und Crusader gehören zu meinen Lieblingsspielen. Waren meine ersten Gehversuche mit einem Editor und war richtig geil. Und wenn es nur ne Map mit 200 Jägerhüten war, sodass sich am Ende die Jäger der einzelnen Fraktionen beschossen haben.

    War schon lustig

    Aber jetzt sowas

  3. #3
    Hepta
    Gast

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    Gibts schon neues? Patch erschienen? Wenn ja: Guter Patch oder eher nicht?

    Ich wills eigentlich schon spielen, aber wenns echt so gaga sein soll ::S

  4. #4
    Erfahrener User
    PotW Gewinner: 2
    Avatar von (th)
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    04.02.2011
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    Stronghold 3 ist definitiv keinen Kauf wert. Es ist lahm, unlogisch und macht vor allen Dingen überhaupt keinen Spass.
    Das einzig gute ist das kostenlos mitgelieferte Stronghold 1 auf Steam. Dessen Kampagne, Anspruch und Witz sind nach wie vor genial.
    kosmonautblog

    Alles über die neuen Techniken der CryEngine 3 gibts hier
    ->
    crydev blog

  5. #5
    Semi Pro Avatar von H€ll!on
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    01.02.2009
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    Zitat Zitat von Hepta Beitrag anzeigen
    Gibts schon neues? Patch erschienen? Wenn ja: Guter Patch oder eher nicht?

    Ich wills eigentlich schon spielen, aber wenns echt so gaga sein soll ::S
    Ja, gibt es

    Stronghold 3 - Erster Patch und Entwickler-Statement

    Spoiler Patch Notes:


    Patch-Notes für Stronghold 3 v1.124196



    General Fixes
    • Fix for villagers which would break some saves.
    • Fix for wheat farmers. If ever a wheat farmer was replaced by another wheat farmer the wheat cycle would stop.
    • Fix for weaponsmith load/save issue.
    • Fix for knight load/save issue which was causing crashes after load.
    • Fix for issue with units ignoring your commands if they'd just been assigned to your player (e.g. reinforcements).
    • Fix for incorrect minimaps showing in the multiplayer game select screen after viewing the credits.
    • Fix for stats system which would break some saves.
    • Fix for build proxy which would break some saves.
    • Units no longer get stuck in tunnels.
    • Multiple armouries/barracks can no longer be placed after loading a savegame.
    • Music is off by default when creating a new profile.
    • Fix for c1m1 music/ambient sfx playing in the tutorial, if c1m1 had been selected in the mission select screen.
    • Fix for multiple UI sound effects being triggered during initialization, causing a "crunch" sound under the Firefly logo intro movie.
    • Keep positions are now deserialized correctly when switching between maps.
    • Correct keep position icons are now shown on the minimap.
    • Fix for thread me
    Multiplayer Fixes
    • Various issues with Multiplayer lobbies which should be much more stable now.
    • Fix for the issue with players joining & leaving MP lobbies before start. It should no longer hang on "starting game".
    • Teams/colours should get assigned immediately on startup (no more waiting a few seconds and then your team number changes).
    • Fix for players still being able to build after being eliminated from the game.
    • Multiplayer estate assignment should be more consistent.
    • Various out of sync issues.

    Quelle: http://www.gamestar.de/spiele/strong...1,2561634.html

  6. #6
    Hepta
    Gast

    Standard

    Zitat Zitat von H€ll!on Beitrag anzeigen
    Ja, gibt es

    Stronghold 3 - Erster Patch und Entwickler-Statement

    Spoiler Patch Notes:


    Patch-Notes für Stronghold 3 v1.124196



    General Fixes
    • Fix for villagers which would break some saves.
    • Fix for wheat farmers. If ever a wheat farmer was replaced by another wheat farmer the wheat cycle would stop.
    • Fix for weaponsmith load/save issue.
    • Fix for knight load/save issue which was causing crashes after load.
    • Fix for issue with units ignoring your commands if they'd just been assigned to your player (e.g. reinforcements).
    • Fix for incorrect minimaps showing in the multiplayer game select screen after viewing the credits.
    • Fix for stats system which would break some saves.
    • Fix for build proxy which would break some saves.
    • Units no longer get stuck in tunnels.
    • Multiple armouries/barracks can no longer be placed after loading a savegame.
    • Music is off by default when creating a new profile.
    • Fix for c1m1 music/ambient sfx playing in the tutorial, if c1m1 had been selected in the mission select screen.
    • Fix for multiple UI sound effects being triggered during initialization, causing a "crunch" sound under the Firefly logo intro movie.
    • Keep positions are now deserialized correctly when switching between maps.
    • Correct keep position icons are now shown on the minimap.
    • Fix for thread me
    Multiplayer Fixes
    • Various issues with Multiplayer lobbies which should be much more stable now.
    • Fix for the issue with players joining & leaving MP lobbies before start. It should no longer hang on "starting game".
    • Teams/colours should get assigned immediately on startup (no more waiting a few seconds and then your team number changes).
    • Fix for players still being able to build after being eliminated from the game.
    • Multiplayer estate assignment should be more consistent.
    • Various out of sync issues.
    Quelle: http://www.gamestar.de/spiele/strong...1,2561634.html
    Hast du schon gespielt mit neuem Patch? Is es jetzt besser? Einen Kauf wert?

  7. #7
    Semi Pro Avatar von H€ll!on
    Registriert seit
    01.02.2009
    Beiträge
    1.488

    Standard

    Zitat Zitat von Hepta Beitrag anzeigen
    Hast du schon gespielt mit neuem Patch? Is es jetzt besser? Einen Kauf wert?
    nö, noch nicht, musst du vll. jemand anderes fragen.

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