ich hatte schon nach 10 minuten die schnauze voll![]()
ich find das spiel ned schlecht, etwas komplexer als bf2142 auf jeden fall, man hat halt mehr zu tun, nur etwas komishc ist dass die beiden teams wirklich total verschieden sind, nsbesondere bei den waffen, mussman sich vllcht erstdran gewoehnen, und grafik, naja besser als bf2142 isse schon, man darf halt nur nicht zuviel erhoffen bei mp spielen .... bin aber eigentlich zufrieden
bin 2-5 sekunden im Spiel dann macht der Rechner nen Neustart was kann ich tun??hab ne ATI karte
Intel Core i5 3550,Gigabyte GA-Z77X-D3H,8 GB Corsair, Geforce 670 GTX,Windows 7,660 Watt Netzteil,500 GB HDD,128 GB SSD,Gehäuse NZXT Apollo-Black,NVIDIA 3D Vision,Samsung Syncmaster 2233 22 Zoll Widescreen 3D Ready,Logitech K 800,G 35,Roccat Kone Pure,Teufel 5.1,
auch geladen
2800 kbs
http://www.nzone.com/object/nzone_qu...downloads.html
ich bekomme beim starten der Demo immer eine Fehlermeldung und lande wieder auf dem Desktop ?
Code:...loading binary 'generated/declb/sounds/ui.sndshdb' ...loading binary 'generated/declb/sounds/valley_sounds.sndshdb' ...loading binary 'generated/declb/sounds/vampire.sndshdb' ...loading binary 'generated/declb/sounds/vehicles.sndshdb' ...loading binary 'generated/declb/sounds/violator.sndshdb' ...loading binary 'generated/declb/sounds/wav.sndshdb' ...loading binary 'generated/declb/sounds/weapons.sndshdb' ...loading binary 'generated/declb/sounds/world.sndshdb' ...loading binary 'generated/declb/atmosphere/cockpits.atmb' ...loading binary 'generated/declb/atmosphere/limbo.atmb' ...loading binary 'generated/declb/atmosphere/main_menu.atmb' ...loading binary 'generated/declb/atmosphere/valley.atmb' ...loading binary 'generated/declb/stuff/valley.stuffb' ...loading binary 'generated/declb/surfacetypes/types.stpb' ...loading binary 'generated/declb/surfacetypes/models/mapobjects/valley/valley_mapobjects01.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb' ...loading binary 'generated/declb/renderprogs/atmosphere.rprogb' ...loading binary 'generated/declb/renderprogs/coverage.rprogb' ...loading binary 'generated/declb/renderprogs/depth.rprogb' ...loading binary 'generated/declb/renderprogs/foglights.rprogb' ...loading binary 'generated/declb/renderprogs/heathaze.rprogb' ...loading binary 'generated/declb/renderprogs/imposters.rprogb' ...loading binary 'generated/declb/renderprogs/occlusion.rprogb' ...loading binary 'generated/declb/renderprogs/portals.rprogb' ...loading binary 'generated/declb/renderprogs/renderbindings.rprogb' ...loading binary 'generated/declb/renderprogs/sfx.rprogb' ...loading binary 'generated/declb/renderprogs/sfx2.rprogb' ...loading binary 'generated/declb/renderprogs/shadow.rprogb' ...loading binary 'generated/declb/renderprogs/skies.rprogb' ...loading binary 'generated/declb/renderprogs/stuff.rprogb' ...loading binary 'generated/declb/renderprogs/trivial.rprogb' ...loading binary 'generated/declb/renderprogs/water.rprogb' ...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb' ...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb' ...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb' ...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb' ...loading binary 'generated/declb/imposters/imposters.impb' ...loading binary 'generated/declb/localization/locstr/default.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb' ...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/classes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/default.locstrb' ...loading binary 'generated/declb/localization/locstr/game/intros.locstrb' ...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb' ...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/votes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/game.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/global.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/island.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb' ------------------------------ couldn't exec 'etqwconfig.cfg' execing 'localization/english/defaultbinds.cfg' couldn't exec 'etqwbinds.cfg' execing 'autoexec.cfg' Vendor:1002 Device:7100 Detected 2 2.21 GHz CPU 1024 MB of System memory 512 MB of Video memory on an optimal video architecture This system qualifies for High quality! execing 'specs/highspec.dat' execing 'specs/highspec_cpu.dat' execing 'specs/highspec_gamedetail.dat' execing 'specs/highspec_gpu.dat' execing 'specs/highspec_gpudetail.dat' execing 'specs/highspec_lighting.dat' execing 'specs/highspec_foliage.dat' Vendor:1002 Device:7100 execing 'specs/highspec_gpu.dat' execing 'specs/highspec_gpudetail.dat' execing 'specs/highspec_foliage.dat' Initializing OpenGL subsystem ...registered window class ...registered fake window class ...calling LoadLibrary( 'opengl32' ): succeeded ...initializing QGL ------- Initializing renderSystem -------- ----- R_InitOpenGL ----- ...using GL_ARB_multitexture ...using GL_ARB_texture_cube_map X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_texture_rectangle ...using GL_ARB_texture_rectangle ...using GL_EXT_stencil_wrap X..GL_EXT_stencil_two_side not found ...using GL_ATI_separate_stencil ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..GL_EXT_depth_bounds_test not found ...using GL_ARB_point_sprite X..GL_ARB_occlusion_query not found ...using GL_EXT_framebuffer_object X..GL_EXT_packed_depth_stencil not found ...using GL_EXT_blend_minmax ...using GL_ARB_multisample ...using GL_ARB_shader_objects ...using GL_ARB_vertex_shader ...using GL_ARB_fragment_shader X..GL_ARB_fragment_program_shadow not found ...using GL_ARB_shadow ...using GL_ARB_depth_texture X..GL_EXT_gpu_program_parameters not found ******************** ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_occlusion_query ******************** --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down OpenGL subsystem ...releasing DC ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL idRenderSystem::Shutdown() Shutting down performance queries Error during initialization
Mein System:
AMD ATHLON 64 x2 4200+
MSI RX1800XT 512MB
1024 MB RAM
300 GB Fetsplatte
PS: Firewall hab ich auch schon ausgemacht hatt nichts gebracht !
Hab die aktuellen Treiber alle drauf![]()
Geändert von Born_Brainless (12.09.2007 um 18:39 Uhr)
Bei ATI Karten hilft der neue Catalyst-Treiber:
http://game.amd.com/us-en/drivers_catalyst.aspx
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
Hi habe die Demo eben auch installt!
So will se startet er staret!
SO dann kommt nen kleines Fenster und da steht Open GL Error!
Habe den neuen Beta Treiber für die 8800 drauf!
könnt ihr mir weiter helfen!
thx
mfg Kolga
greetings Kolga
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das Spiel ist nice. Die Grafik finde ich auch okay. Man muss sich ein Stündchen einspielen aber ab dann machts richtig Spass. Gemeinsamkeiten mit BF2142 sind schon da aber, Quake Wars kann echt viel mehr. Schade das es sich wieder um so ein futuristisches Setting handeln muss, denn das mag ich nicht.
Probleme gabs aus technischer Sicht nicht
Vista 32Bit
8800GTX mit aktuellem Treiber
Performance könnte besser sein, 100% flüssig läufts nicht, ansonsten nix auszusetzen