von der quakecon 2011 keynote John Carmack

He goes on to suggest that current graphical methods are a bit unsustainable, and while graphics “do still matter,” id decided to up the game’s frame rate instead of the graphics. Most games go 30fps, is went 60fps.
Carmack revealed he has started a “new project,” which has him “exploring some things.” These “research engines” could be added to the PC version of RAGE via updates. He loves PC, apparently, calling it “crazy” how much power they have to work with on the platform, and said the firm put 192GB of RAM into a test server, to, well test it obviously.
Carmack said the code is at ten times the bitrate and the firm plans to release it as patch on PC to “test the extra benefit.” He also admits that textures up close don’t look all that great in RAGE, so the team is considering a potential downloadable release of a “super quality pack” on PC.


http://www.vg247.com/2011/08/04/quak...-from-8pm-bst/