Company of Heroes läuft als erstes ins Ziel. Mit dem heute verfügbaren Patch 1.7 beginnt das Zeitalter der echten Spiele mit Unterstützung für die DX10-API.

Schon die letzten Patches zeigten eine DX10-Option, die jedoch noch nicht zu aktivieren war. Erst der heutige Patch macht das möglich.

Zu bedenken bleibt, dass gepatchte Games nicht im gleichen Maße zu verbessern sind wie Spiele, die von Grund auf neu entwickelt wurden. CoH 1.7 bringt dennoch eine ganze Anzahl interessanter grafischer Effekte.

Wer DX 10 mit diesem ersten Spiel in Aktion sehen möchte, muss sich zuvor bei ATI oder Nvidia die jeweiligen neuesten Grafiktreiber abholen.

Quelle:TheInquirer

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Hab das Spiel leider nich, werde mal sehen ob ich es von nem Kollegen organisieren kann um es mit diesem Patch zu zocken und vergleichs Screens machen kann. Melde mich also dann wieder is ja weekend

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Hier noch was aus dem NvidiaBlog:

COH DX10 Patch Available Today!
Great news! The long awaited and much anticipated DX10 patch comes out this afternoon 1PM Californian time for Company of Heroes. Developed by Relic and published by THQ this award winning game was extremely popular both with gamers and industry pundits alike. It stole a lot of work time here and was the 'most-borrowed-from-the-sample-cupboard' game of the last year. Update; this patch is terrific! If you played the game before then I really do suggest playing it over again. The guys have done a great job.

PLEASE NOTE: The DX10 patch will be available via the in-game download/update feature. UPDATE: the 1.7 patch is also now available from www.nzone.com you can get to it directly here.

Our dev tech team led by Peter Young and Ignaciao Llamas worked hard with Shane Neville and the team at Relic to add the following DX10 effects to the game.

DX10 Effects

- Per-pixel lighting for all objects
- Percentage Closer Filtering (PCF) shadows: Multi-tap PCF shadows utilize Shader Model 4.0 sample comparison functions for softer, more realistic shadows
- Shadows for omnidirectional point lights: supports up to 4 simultaneous point lights with shadows using DX10's render-to-cubemap and Geometry Shader functionality.
- Soft particles. Particle effects smoothly blend on contact with terrain and other objects improving visual quality.
- CSAA support (Coverage Sampling Antialiasing): CSAA produces antialiased images that rival the quality of 8x or 16x MSAA, while introducing only a minimal performance hit over standard MSAA.
- Short volumetric grass using DX10-instanced terrain shells
- DX10-instanced foliage and ambient objects
- DX10 alpha to coverage (transparency antialiasing)

We are grateful for this quote by Shane Neville, Producer at Relic Entertainment:

NVIDIA once again showed us why they are the world’s leader in graphics technology, offering outstanding technical support (and free development tools) to bring exciting new DirectX 10 enhancements to Company of Heroes. Their help was essential in making Company of Heroes the first full DirectX 10 game in the world.