; Real-time Global Illumination
e_GI = 0
; Volumetric Water Shadows
r_FogShadowsWater = 0
; Depth of Field
r_DepthOfField = 0
; Explosion Blur
g_radialBlur = 0
; Sharpening
r_Sharpening = 0.00
; Texture Pool Size (MB)
r_TexturesStreamPoolSize = 192
; Global Illumination Timeslicing
e_GICache = 0
; LOD distance ratio
e_LodRatio = 4.00
; View distance ratio (Vegetation)
e_ViewDistRatioVegetation = 21
; Ambient Occlusion Method
r_ssao = 0
; Chromatic Aberration
r_ChromaticAberration = 0.0
; Shadow Timeslicing
e_GsmCache = 1
; Tessellated Shadow Cascades
e_ShadowsTessellateCascades = 0
; Sun Shadow Map Size
e_ShadowsMaxTexRes = 512
; View distance ratio (General)
e_ViewDistRatio = 25
; View distance ratio (Detail)
e_ViewDistRatioDetail = 19