sehr gut Red! wolle ich auch schon posten...ich nutz ja die ToD settings von Mster, aber eine noch bessere cfg^^

am besten die mster config installieren und die autoexec.cfg durch eine ersetzten in der das hier drin steht:
(ne autoexec.cfg ist eine txt die du einfach in autoexec.cfg umbenennen kannst. sie kommt ins crysis hauptverzeichnis)


sys_spec_GameEffects = 3
sys_spec_MotionBlur = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Sound = 3
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3

==========================
;Game Settings
==========================

con_restricted = 0
r_displayinfo = 0

==========================
;PostProcessing
==========================

r_UseEdgeAA = 1
r_sunshafts = 1
r_colorgrading = 1

==========================
;Objects
==========================

e_view_dist_ratio_vegetation = 45
e_vegetation_sprites_distance_ratio = 2

==========================
;Texture
==========================

r_TexturesStreaming = 0
r_UsePom = 1
d3d9_TextureFilter = anisotropic
r_Texture_Anisotropic_Level = 16
r_TexMaxAnisotropy = 16

==========================
;Shader
==========================

q_Renderer = 3
r_HDRRendering = 2
r_hdrlevel = 0.7
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
r_DetailNumLayers = 2

==========================
;Shading
==========================

r_SSAO = 1
r_SSAO_Amount = 0.7
r_SSAO_quality = 2
r_SSAO_radius = 2
q_ShaderShadow = 3
e_shadows = 1
e_shadows_max_texture_size = 768
r_ShadowJittering = 2.5

==========================
;Water
==========================

q_ShaderWater = 3
r_WaterReflectionsQuality = 4
r_WaterReflections = 1
r_WaterUpdateFactor = 0.1
e_water_ocean_fft = 1
e_water_tesselation_amount = 10
r_WaterCaustics = 1
r_WaterGodRays = 1
r_WaterUpdateDistance = 1

==========================
;Performance
==========================

gpu_particle_physics = 1
e_hw_occlusion_culling_objects = 1
e_particles_thread = 1
e_cbuffer = 2
r_GeomInstancing = 1
es_ondemandphysics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200