Professional
			 
			
			
			
			
			
				 
			 
			 
			
				 
				
				
				
				
					    
				
			
		 
		
			
				
				
				
					  
				 
				
						
						
				
					
						
							sehr gut Red! wolle ich auch schon posten...ich nutz ja die ToD settings von Mster, aber eine noch bessere cfg^^ 
 
am besten die mster config installieren und die autoexec.cfg durch eine ersetzten in der das hier drin steht: 
(ne autoexec.cfg ist eine txt die du einfach in autoexec.cfg umbenennen kannst. sie kommt ins crysis hauptverzeichnis) 
 
 
sys_spec_GameEffects = 3 
sys_spec_MotionBlur = 3 
sys_spec_ObjectDetail = 3 
sys_spec_Particles = 3 
sys_spec_Physics = 3 
sys_spec_PostProcessing = 3 
sys_spec_Shading = 3 
sys_spec_Shadows = 3 
sys_spec_Sound = 3 
sys_spec_Texture = 3 
sys_spec_VolumetricEffects = 3 
sys_spec_Water = 3 
 
========================== 
;Game Settings 
========================== 
 
con_restricted = 0 
r_displayinfo = 0 
 
========================== 
;PostProcessing 
========================== 
 
r_UseEdgeAA = 1 
r_sunshafts = 1 
r_colorgrading = 1 
 
========================== 
;Objects 
========================== 
 
e_view_dist_ratio_vegetation = 45 
e_vegetation_sprites_distance_ratio = 2 
 
========================== 
;Texture 
========================== 
 
r_TexturesStreaming = 0 
r_UsePom = 1 
d3d9_TextureFilter = anisotropic 
r_Texture_Anisotropic_Level = 16 
r_TexMaxAnisotropy = 16 
 
========================== 
;Shader 
========================== 
 
q_Renderer = 3 
r_HDRRendering = 2 
r_hdrlevel = 0.7 
q_ShaderFX = 3 
q_ShaderGeneral = 3 
q_ShaderGlass = 3 
q_ShaderHDR = 3 
q_ShaderIce = 3 
q_ShaderMetal = 3 
q_ShaderPostProcess = 3 
q_ShaderSky = 3 
q_ShaderTerrain = 3 
q_ShaderVegetation = 3 
r_DetailNumLayers = 2 
 
========================== 
;Shading 
========================== 
 
r_SSAO = 1 
r_SSAO_Amount = 0.7 
r_SSAO_quality = 2 
r_SSAO_radius = 2 
q_ShaderShadow = 3 
e_shadows = 1 
e_shadows_max_texture_size = 768 
r_ShadowJittering = 2.5 
 
========================== 
;Water 
========================== 
 
q_ShaderWater = 3 
r_WaterReflectionsQuality = 4 
r_WaterReflections = 1 
r_WaterUpdateFactor = 0.1 
e_water_ocean_fft = 1 
e_water_tesselation_amount = 10 
r_WaterCaustics = 1 
r_WaterGodRays = 1 
r_WaterUpdateDistance = 1 
 
========================== 
;Performance 
========================== 
 
gpu_particle_physics = 1 
e_hw_occlusion_culling_objects = 1 
e_particles_thread = 1 
e_cbuffer = 2 
r_GeomInstancing = 1 
es_ondemandphysics = 1 
r_CullGeometryForLights = 1 
e_vegetation_static_instancing = 0 
e_recursion_occlusion_culling = 1 
e_hw_occlusion_culling_water = 1 
e_terrain_occlusion_culling = 1 
e_terrain_occlusion_culling_version = 0 
e_terrain_occlusion_culling_max_dist = 200
						 
					 
					
				 
			 
			
			
			
			
		 
	 
		
	 
 
		 
		
		
	
 
	
	
	
	
	
	
	
	
	
	
	
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