BackupNameAttachment=" Build(6156) Date(05 Jun 2011) Time(15 21 38)" -- used by backup system
Log Started at Sunday, June 05, 2011 15:21:38
Running 32 bit version
Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe
FileVersion: 1.1.1.6156
ProductVersion: 1.1.1.6156
Using STLport C++ Standard Library implementation
--- CPU detection ---
Total number of logical processors: 4
Number of available logical processors: 4
Processor 0:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3310.828318 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3310.823253 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3310.823156 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3310.821838 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Total number of system cores: 4
Number of cores available to process: 4
---------------------
Windows 64 bit (build 6.1.7600)
System language: German
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 15:21:38 06/05/11, system running for 9 minutes
8169MB physical memory installed, 6852MB available, 4095MB virtual memory installed, 16 percent of memory in use
PageFile usage: 26MB, Working Set: 7MB, Peak PageFile usage: 26MB,
Current display mode is 1280x1024x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize Windows Audio Session API output!
Sound - 3 drivers found:
Sound - available drivers: 0 Lautsprecher (Realtek High Definition Audio) !
Sound - available drivers: 1 Realtek Digital Output(Optical) (Realtek High Definition Audio) !
Sound - available drivers: 2 Realtek Digital Output (Realtek High Definition Audio) !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Rhododendron' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Petunien'
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $68 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $616 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[net 13:21:39.146] network hostname: Test
[net 13:21:39.146] ip:192.168.100.2
[net 13:22:04.041] connection requested to: 192.168.100.2:64087
[net 13:22:04.042] resolved as: 192.168.100.2:64087
Game rules class: InstantAction
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
-----------------------------------------------------
*LOADING: Level Multiplayer/IA/Steelmill loading time: 10.94 seconds
-----------------------------------------------------
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[net 13:25:38.461] Disconnect Computer:64087; profid=0; cause=19; msg='User left the game'
CGameClientChannel::Release
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $68 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $616 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
[net 13:26:11.866] connection requested to: 192.168.100.2:64087
[net 13:26:11.867] resolved as: 192.168.100.2:64087
Game rules class: InstantAction
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
-----------------------------------------------------
*LOADING: Level multiplayer/ia/armada loading time: 9.25 seconds
-----------------------------------------------------
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallFunction - 'enterTab' is not a function [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: Invoked method is not a function [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
[net 13:36:06.691] Disconnect Computer:64087; profid=0; cause=19; msg='User left the game'
CGameClientChannel::Release
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
$3sv_gamerules = $6InstantAction $5[]$4
$3g_timelimit = $60 $5[]$4
$3g_fraglimit = $60 $5[]$4
$3g_pp_scale_income = $61 $5[]$4
$3g_revivetime = $620 $5[]$4
$3g_roundtime = $60 $5[]$4
$3g_roundlimit = $60 $5[]$4
$3g_preroundtime = $60 $5[]$4
[Warning] Unknown command: g_suddendeath_time 0
$3sv_gamerules = $6InstantAction $5[]$4
$3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $68 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $616 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
System:Quit