Hallo liebe Foren User,
ich hab direkt ein Problem mit dem neuen Sandbox 3 Editor. Ich habe ihn ganz normal instaliert und gestartet. Soweit keine Probleme wenn ich dann aber (einfach zum testen) eine Insel generieren lasse und Textures drauf lege kommen folgende Fehler:
Spoiler Fehler:

[ 1],[Engine],CGF Loading Failed:,Objects/Prototype/breakable_pillar/pillar_prototype_explosionshape.cgf

[ 1],[Script],<RegisterExplosionShape> Object file Objects/Prototype/breakable_pillar/pillar_prototype_explosionshape.cgf not found,


Öffne ich dann zum testen eine Karte (bei meinem Test war es "City Hall") bekomme ich schon viel mehr Fehler ausgespuckt! Jedoch sieht auf den ersten Blick in der der 3D Ansicht alles richtig aus.
Spoiler Fehler City Hall:
[ 1],[Renderer],Couldn't find macro '%DISPLACEMENT_MAPPING', , Material="Materials/Decals/terrain/dirt_on_road_16_gray1", Object="Decal6940"
[ 1],[Renderer],Couldn't find macro '%TESSELATION', , Material="Materials/Decals/terrain/dirt_on_road_16_gray1", Object="Decal6940"
[ 1],[Renderer],Error: Shader "Oceanbottom.cfx" doesn't exist (used in material "proxy"),Objects/props/park_furniture/prkfrn_chess_table/prkfrn_chess_table.cgf, Material="proxy", Object="prkfrn_chess_table6"
[ 1],[Renderer],Texture does not exist,gamecrysis2/textures/cubemaps/terminal/terminal_station_pipe_room.dds
[ 1],[Renderer],Texture does not exist,modules/textures/arms_var20_concrete_dirt_diff.dds
[ 1],[Renderer],Texture does not exist,objects/characters/alien/alienbase/alienbase_ramp.dds
[ 1],[Renderer],Texture does not exist,objects/effects/natural/particle_jungle_tree_large.dds
[ 1],[Renderer],Texture does not exist,objects/effects/particle_effects/alien_flesh_chunks.dds
[ 1],[Renderer],Texture does not exist,objects/natural/rocks/forest_rock/new_ddn.dds
[ 1],[Renderer],Texture does not exist,objects/natural/rocks/forest_rock/rock_3_diff.dds
[ 1],[Renderer],Texture does not exist,objects/natural/rocks/forest_rock/rock_cracked_2_ddn.dds
[ 1],[Renderer],Texture does not exist,objects/natural/rocks/forest_rock/rock_cracked_2_mask.dds
[ 1],[Renderer],Texture does not exist,objects/natural/rocks/forest_rock/rock_cracked_5_diff.dds
[ 1],[Renderer],Texture does not exist,objects/vehicles/alien/alien_decals.dds
[ 1],[Renderer],Texture does not exist,objects/vehicles/alien/gunship/crumpled_metal_spec.dds
[ 1],[Renderer],Texture does not exist,objects/weapons/attachments/laser_sight/textures/laser_beam_03.dds
[ 1],[Renderer],Texture does not exist,shaders/engineassets/textures/frozen/probe_env01.dds
[ 1],[Renderer],Texture does not exist,textures/cubemaps/color_white_yellow.dds
[ 1],[Renderer],Texture does not exist,textures/cubemaps/cxp_cubemap.dds
[ 1],[Renderer],Texture does not exist,textures/cubemaps/generic_city_colorgraded_night_cm.dds
[ 1],[Renderer],Texture does not exist,textures/cubemaps/intro/cubemap_submarine_room_a_cm.dds
[ 1],[Renderer],Texture does not exist,textures/cubemaps/sphere_hull3.dds
[ 1],[Renderer],Texture does not exist,textures/cubemaps/times_square_02.dds
[ 1],[Renderer],Texture does not exist,textures/defaults/fliker_test.dds
[ 1],[Renderer],Texture does not exist,textures/sprites/glow_linear.dds
[ 1],[Renderer],Texture does not exist,textures/sprites/paper_tiled.dds
[ 1],[Renderer],Texture does not have alpha channel,objects/natural/rocks/forest_rock/rock_cracked_2_ddn.dds
[ 1],[Engine],CGF Loading Failed:,Objects/Prototype/breakable_pillar/pillar_prototype_explosionshape.cgf
[ 1],[Engine],CGF Loading Failed:,objects/effects/cluster_missile/cluster_missile_baydoor.cgf
[ 1],[Engine],CGF Loading Failed:,objects/effects/cluster_missile/cluster_missile_body.cgf
[ 1],[Engine],CGF Loading Failed:,objects/effects/cluster_missile/cluster_missile_bomblet.cgf
[ 1],[Engine],CGF Loading Failed:,objects/level_specific/alien_vessel/buildings/alnvsl_crash_buildings/alvsl_crsh_b_a_rubble.cgf, Object="distant_a331"
[ 1],[Engine],CGF Loading Failed:,objects/library/architecture/buildings/distant/distant_e2.cgf, Object="Building46"
[ 1],[Engine],CGF Loading Failed:,objects/library/architecture/buildings/distant/distant_e3.cgf, Object="Building44"
[ 1],[Engine],CGF Loading Failed:,objects/library/architecture/buildings/distant/distant_k2.cgf, Object="Building31"
[ 1],[Engine],CGF Loading Failed:,objects/library/architecture/buildings/distant/distant_k_cheap.cgf, Object="Building30"
[ 1],[Engine],CGF Loading Failed:,objects/props/generic_rubble/rble_dumpset/rble_dump_set4_b.cgf
[ 1],[Engine],Particle effect not found: 'Crysis2_alien_effects.heavy.armor_chest_low_right _explode' from CBodyDestructibilityProfile::CacheLevelResources, , Object="aHeavy_AB2"
[ 1],[Engine],Particle effect not found: 'crysis2_veh_gunship.damage.wing_200' from CVehicle::InitParticles, , Object="alien.alien_gunship1"
[ 1],[Script],<RegisterExplosionShape> Object file Objects/Prototype/breakable_pillar/pillar_prototype_explosionshape.cgf not found,
[ 1],[System],Cannot open Pak file /dds0.pak,
[ 1],[System],XML reader: Can't open file (objects/arms/debris/arms_debris_a.mtl),Objects/library/props/rubble/debris/arms_debris_base_a.cgf, Object="arms_debris_base_a8"
[ 1],[System],XML reader: Can't open file (objects/characters/alien/grunt/19 - default.mtl), , Object="AB1_Plaza_wave_11"
[ 1],[System],XML reader: Can't open file (objects/characters/alien/grunt/material #1927.mtl), , Object="AB1_Plaza_wave_11"
[ 1],[System],XML reader: Can't open file (objects/characters/alien/grunt/material #2323.mtl), , Object="AB1_Plaza_wave_11"
[ 1],[System],XML reader: Can't open file (objects/characters/alien/grunt/material #2869.mtl), , Object="AB1_Plaza_wave_11"
[ 1],[System],XML reader: Can't open file (objects/characters/alien/grunt/material #4243.mtl), , Object="AB1_Plaza_wave_11"
[ 1],[System],XML reader: Can't open file (objects/characters/alien/grunt/material #4522.mtl), , Object="AB1_Plaza_wave_11"
[ 1],[System],XML reader: Can't open file (objects/characters/alien/heavy/material #134.mtl), , Object="aHeavy_AB2"
[ 1],[System],XML reader: Can't open file (objects/default/helper.mtl), , Object="backgate_geo3"
[ 1],[System],XML reader: Can't open file (objects/effects/crysis2_debris.mtl),
[ 1],[System],XML reader: Can't open file (objects/effects/cylinder_b.mtl),
[ 1],[System],XML reader: Can't open file (objects/effects/debris.mtl),
[ 1],[System],XML reader: Can't open file (objects/props/collectibles/digital_tablet/standard_2.mtl), , Object="Email5"
[ 1],[System],XML reader: Can't open file (objects/props/collectibles/digital_tablet/standard_3.mtl), , Object="Email5"
[ 1],[System],XML reader: Can't open file (objects/props/medical_equipment/medcl_pile_bodybags/material #2.mtl),Objects/props/medical_equipment/medcl_pile_bodybags/medcl_bodybags_palette_c.cgf, Object="medcl_bodybags_cover_a31"
[ 1],[System],XML reader: Can't open file (objects/props/medical_equipment/medcl_pile_bodybags/material #3.mtl),Objects/props/medical_equipment/medcl_pile_bodybags/medcl_bodybags_palette_c.cgf, Object="medcl_bodybags_cover_a31"
[ 1],[System],XML reader: Can't open file (objects/vehicles/mh60_blackhawk/mh60_damaged.mtl),
[ 1],[ Sound],<Sound> Cannot load event group sounds/interface:suit_voice, , Object="medical.decom_pack4"
[ 1],[ Sound],<Sound> Create sound sounds/l_cityhall:scripts:light_humming_loop failed! Invalid platform sound., , Object="medical.decom_pack4"
[ 1],[ Sound],<Sound> Create sound sounds/l_cityhall:scripts:rain_downcomer failed! Invalid platform sound., , Object="medical.decom_pack4"
[ 1],[ Sound],<Sound> SBE: (91) The requested event. event group. event category or event property could not be found., , Object="medical.decom_pack4"
[ 1],[ Sound],<Sound> SBE: (sounds/interface:suit_voice) get event group by name failed!, , Object="medical.decom_pack4"
[ 1],[ Sound],<Sound> Trying to play a sound at (0.0.0) position in the entity Dude (Player). Entity may not be initialized correctly!,
[ 1],[ Sound],<Sound> Trying to play a sound at (0.0.0) position in the entity SCARAB099 (SCARAB). Entity may not be initialized correctly!,
[ 1],[ Sound],<Sound> Trying to play a sound at (0.0.0) position in the entity SCARAB107 (SCARAB). Entity may not be initialized correctly!,
[ 1],[ Game],AudioSignal: 'Nanosuit_Enter_DisabledState_FromArmorDamaged' not found,
[ 1],[ Game],BodyDamage: Invalid bone name [Rope04 Seg01] for part [tentacles], , Object="aHeavy_AB2"
[ 1],[ Game],BodyDamage: Invalid bone name [Rope04 Seg02] for part [tentacles], , Object="aHeavy_AB2"
[ 1],[ Game],BodyDamage: PartName [left leg] not found in Multiplier node, , Object="dynamic_plaza_tick_8"
[ 1],[ Game],BodyDamage: PartName [right leg] not found in Multiplier node, , Object="dynamic_plaza_tick_8"
[ 1],[ Game],BodyDamage: Projectile class [ShotgunShell] does not exist, , Object="aHeavy_AB2"
[ 1],[ Game],CScriptBind_HUD::Tried to access non existing MissionObjective 'Cityhall.City_Hall_Objective_01', , Object="MissionObjective8"
[ 1],[ Game],CScriptBind_HUD::Tried to access non existing MissionObjective 'Cityhall.City_Hall_Objective_02', , Object="AB1_Objective1"
[ 1],[ Game],CScriptBind_HUD::Tried to access non existing MissionObjective 'Cityhall.City_Hall_Objective_03', , Object="AB1_Objective2"
[ 1],[ Game],CScriptBind_HUD::Tried to access non existing MissionObjective 'Cityhall.Objective_02', , Object="MissionObjective2"
[ 1],[ Game],CScriptBind_HUD::Tried to access non existing MissionObjective 'Cityhall.Objective_13', , Object="MissionObjective9"
[ 1],[ Game],CScriptBind_HUD::Tried to access non existing MissionObjective 'TacticalScan.TacticalScan_Flank', , Object="AB2_tactical_obj_2"
[ 1],[ Game],CScriptBind_HUD::Tried to access non existing MissionObjective 'TacticalScan.TacticalScan_LedgeGrab', , Object="AB1_tactical_obj_2"
[ 2],[ Game],CScriptBind_HUD::Tried to access non existing MissionObjective 'TacticalScan.TacticalScan_Observe', , Object="AB1_tactical_obj_1"
[ 1],[ Game],Unable to create factory 12 load aborted, , Object="AB1_Plaza_wave_11"
[ 1],[ Game],Unable to create factory 15 load aborted, , Object="aHeavy_AB2"
[ 1],[ Game],Unable to create factory 48 load aborted, , Object="Stalker.AlienStalker_End_Boss1"
[ 1],[Editor],Failed to load shader "Oceanbottom" in material "proxy",Objects/props/park_furniture/prkfrn_chess_table/prkfrn_chess_table.cgf, Material="proxy", Object="prkfrn_chess_table6"
[ 1],[Editor],Material Objects/Vehicles/MH60_Blackhawk/mh60_damaged not found,
[ 1],[Editor],Material Objects/arms/debris/arms_debris_a not found, , Object="arms_debris_base_a8"
[ 1],[Editor],Material Objects/props/medical_equipment/medcl_pile_bodybags/Material #2 not found, , Object="medcl_bodybags_cover_a31"
[ 1],[Editor],Material Objects/props/medical_equipment/medcl_pile_bodybags/Material #3 not found, , Object="medcl_bodybags_cover_a31"
[ 1],[Editor],Material objects/characters/alien/grunt/19 - Default not found, , Object="AB1_Plaza_wave_11"
[ 1],[Editor],Material objects/characters/alien/grunt/Material #1927 not found, , Object="AB1_Plaza_wave_11"
[ 1],[Editor],Material objects/characters/alien/grunt/Material #2323 not found, , Object="AB1_Plaza_wave_11"
[ 1],[Editor],Material objects/characters/alien/grunt/Material #2869 not found, , Object="AB1_Plaza_wave_11"
[ 1],[Editor],Material objects/characters/alien/grunt/Material #4243 not found, , Object="AB1_Plaza_wave_11"
[ 1],[Editor],Material objects/characters/alien/grunt/Material #4522 not found, , Object="AB1_Plaza_wave_11"
[ 1],[Editor],Material objects/characters/alien/heavy/Material #134 not found, , Object="aHeavy_AB2"
[ 1],[Editor],Material objects/default/helper not found, , Object="backgate_geo3"
[ 1],[Editor],Material objects/effects/crysis2_debris not found,
[ 1],[Editor],Material objects/effects/cylinder_b not found,
[ 1],[Editor],Material objects/effects/debris not found,
[ 1],[Editor],Material objects/props/collectibles/digital_tablet/Standard_2 not found, , Object="Email5"
[ 1],[Editor],Material objects/props/collectibles/digital_tablet/Standard_3 not found, , Object="Email5"
[ 1],[Editor],Shootable object has material (Objects/characters/human/infected/civ_infected_a/civ_infected_a_lower:1) with invalid surface type., , Object="civ_infected_a_lower157"
[ 1],[Editor],Shootable object has material (Objects/props/medical_equipment/medcl_portable_table_corpse/medcl_portable_table_corpse:4) with invalid surface type., , Object="medcl_portable_table_corpse1"
[ 1],[Editor],Shootable object has material (objects/characters/alien/grunt/grunt:1) with invalid surface type., , Object="AB2_park_1_1"
[ 1],[Editor],Shootable object has material (objects/characters/human/infected/civ_infected_a/civ_infected_a_lower2:1) with invalid surface type., , Object="civ_infected_a_lower25"


Ich hoffe ihr könnt mir helfen.
P.S: Ich habe die Steam Version von Crysis 2.

Grüße Toxin