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Thema: Dedicated Server funktioniert nicht

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  1. #1
    User
    Registriert seit
    22.03.2009
    Beiträge
    31

    Unglücklich Dedicated Server funktioniert nicht

    Hallo,

    ich habe mir ein eigenen Server(Windows) gemacht aber ich sehe diesen nicht im Internet bzw. auch nicht im Lan wo ran könnte das liegen?

  2. #2
    Semi Pro Avatar von StAgEfrIgHt
    Registriert seit
    13.05.2008
    Ort
    gummersbach
    Beiträge
    763

    Standard

    jo hab ich auch oft starte einafch noch mal den server neu

  3. #3
    User
    Registriert seit
    22.03.2009
    Beiträge
    31

    Standard

    Zitat Zitat von StAgEfrIgHt Beitrag anzeigen
    jo hab ich auch oft starte einafch noch mal den server neu
    Habe ich immer noch das gleiche Problem.

  4. #4
    Professional
    Registriert seit
    25.06.2008
    Beiträge
    1.926

    Standard

    dann poste mal bitte deine server log,
    sonnst ist das hier nur ein grosses ratespiel

  5. #5
    User Avatar von Flecktarnloewe
    Registriert seit
    27.10.2007
    Ort
    Luhterstadt Wittenberg
    Beiträge
    118

    Standard

    Vielleicht auch nur vergessen eine Map zu starten oder automatisch starten zu lassen, dann sieht man den Server auch nicht.

  6. #6
    User
    Registriert seit
    22.03.2009
    Beiträge
    31

    Standard

    Server.log

    Code:
    BackupNameAttachment=" Build(5767) Date(16 Sep 2009) Time(10 10 05)"  -- used by backup system
     
    Log Started at Wednesday, September 16, 2009 10:10:05
    Running 32 bit version
    Executable: Crysis\Bin32\CrysisDedicatedServer.exe
    FileVersion: 1.1.1.5767
    ProductVersion: 1.1.1.5767
    Using STLport C++ Standard Library implementation
     
    --- CPU detection ---
    Total number of logical processors: 2
    Number of available logical processors: 2
    
    Processor 0:
    CPU: AMD AMD Athlon(tm) X2 Dual-Core QL-62
    Family: 15, Model: 3, Stepping: 1
    FPU: On-Chip
    CPU Speed (estimated): 1999.941605 MHz
    MMX: not present
    SSE: present
    3DNow!: present
    
    Processor 1:
    CPU: AMD AMD Athlon(tm) X2 Dual-Core QL-62
    Family: 15, Model: 3, Stepping: 1
    FPU: On-Chip
    CPU Speed (estimated): 1999.953082 MHz
    MMX: not present
    SSE: present
    3DNow!: present
    
    Total number of system cores: 2
    Number of cores available to process: 2
    ---------------------
    Windows XP 32 bit SP 3 (build 5.1.2600)
    System language: German
    Windows Directory:
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 10:10:05 09/16/09, system running for 48 minutes
    3072MB physical memory installed, 2347MB available, 2047MB virtual memory installed, 23 percent of memory in use
    PageFile usage: 26MB, Working Set: 4MB, Peak PageFile usage: 26MB,
    Current display mode is 1366x768x32, VGA
    IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization skipped for dedicated server
    Renderer initialization
    Console initialization
    Time initialization
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'USER' successful.
    [PlayerProfiles] Found 1 profiles.
       Profile 0 : 'USER'
    [GameProfiles]: Successfully activated profile 'USER' for user 'USER'
    [net 08:10:07.578] network hostname: USER
    [net 08:10:07.578]   ip:xxx.xxx.178.20
    server.cfg

    Code:
    g_useProfile = 1
    r_ShadersAsyncCompiling = 1
    r_driver = "DX9"
    sv_servername = "XYZ"
    sv_password = "12345"
    sv_gamerules = InstantAction
    sv_cheatprotection = 0
    sv_ranked = 0
    sv_maxplayers = 20
    net_pb_sv_enable false
    g_timelimit = 25
    g_minteamlimit = 1
    g_revivetime = 5
    g_autoteambalance = 1
    g_tk_punish = 1
    g_tk_punish_limit = 5
    log_verbosity = 1
    log_fileverbosity = 3
    sv_lanonly = 0
    g_nextlevel

  7. #7
    User Avatar von Flecktarnloewe
    Registriert seit
    27.10.2007
    Ort
    Luhterstadt Wittenberg
    Beiträge
    118

    Standard

    Zitat Zitat von FlyMaster Beitrag anzeigen
    Server.log

    Code:
    BackupNameAttachment=" Build(5767) Date(16 Sep 2009) Time(10 10 05)"  -- used by backup system
     
    Log Started at Wednesday, September 16, 2009 10:10:05
    Running 32 bit version
    Executable: Crysis\Bin32\CrysisDedicatedServer.exe
    FileVersion: 1.1.1.5767
    ProductVersion: 1.1.1.5767
    Using STLport C++ Standard Library implementation
     
    --- CPU detection ---
    Total number of logical processors: 2
    Number of available logical processors: 2
     
    Processor 0:
    CPU: AMD AMD Athlon(tm) X2 Dual-Core QL-62
    Family: 15, Model: 3, Stepping: 1
    FPU: On-Chip
    CPU Speed (estimated): 1999.941605 MHz
    MMX: not present
    SSE: present
    3DNow!: present
     
    Processor 1:
    CPU: AMD AMD Athlon(tm) X2 Dual-Core QL-62
    Family: 15, Model: 3, Stepping: 1
    FPU: On-Chip
    CPU Speed (estimated): 1999.953082 MHz
    MMX: not present
    SSE: present
    3DNow!: present
     
    Total number of system cores: 2
    Number of cores available to process: 2
    ---------------------
    Windows XP 32 bit SP 3 (build 5.1.2600)
    System language: German
    Windows Directory:
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 10:10:05 09/16/09, system running for 48 minutes
    3072MB physical memory installed, 2347MB available, 2047MB virtual memory installed, 23 percent of memory in use
    PageFile usage: 26MB, Working Set: 4MB, Peak PageFile usage: 26MB,
    Current display mode is 1366x768x32, VGA
    IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization skipped for dedicated server
    Renderer initialization
    Console initialization
    Time initialization
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'USER' successful.
    [PlayerProfiles] Found 1 profiles.
       Profile 0 : 'USER'
    [GameProfiles]: Successfully activated profile 'USER' for user 'USER'
    [net 08:10:07.578] network hostname: USER
    [net 08:10:07.578]   ip:xxx.xxx.178.20
    server.cfg

    Code:
    g_useProfile = 1
    r_ShadersAsyncCompiling = 1
    r_driver = "DX9"
    sv_servername = "XYZ"
    sv_password = "12345"
    sv_gamerules = InstantAction
    sv_cheatprotection = 0
    sv_ranked = 0
    sv_maxplayers = 20
    net_pb_sv_enable false
    g_timelimit = 25
    g_minteamlimit = 1
    g_revivetime = 5
    g_autoteambalance = 1
    g_tk_punish = 1
    g_tk_punish_limit = 5
    log_verbosity = 1
    log_fileverbosity = 3
    sv_lanonly = 0
    g_nextlevel

    in deiner Config ist ein Fehler, du schreibst ganz unten: "g_nextlevel", wobei dieser Befehl automatisch das nächste Level startet, welches in der levelrotation.xml aufgeführt ist, dazu muss aber in der server.cfg auch aufgeführt sein, wo die level geladen werden.
    Das machst du mit dem Befahl: "sv_levelrotation".

    Hier mal meine Config:

    sv_servername = "<Flecktarnhoehle>"
    sv_levelrotation = "levelrotation"
    sv_requireinputdevice = "dontcare"
    sv_gamerules = "InstantAction"
    sv_port = 64087
    sv_password = ""
    sv_maxplayers = 6
    sv_timeofdayenable = 0
    net_pb_sv_enable true
    g_tk_punish = 1
    g_tk_punish_limit = 5
    g_friendlyfireratio = 1
    g_battleDust_enable = 0
    net_enable_voice_chat = 0
    g_nextlevel

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