Ist kein Problem


Nur für Battleground im IA Modus z.B:

Code:
XSetup.InstantAction.multiplayer_ia_battleground.initialPlayerEquipment = {
    "NightVision", 
    "Parachute", 
    "Binoculars", 
    "C4", 
    "C4",     
    "AVMine",     
    "AVMine",    
    "SOCOM", 
    "SOCOM", 
    "Reflex", 
    "SMG", 
    "FragGrenade", 
    "FlashbangGrenade", 
    "FlashbangGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "EMPGrenade",
      "TACGun",
    "GaussRifle"
};
Nur für IA Maps z.B:

Code:
XSetup.InstantAction.initialPlayerEquipment = {
    "NightVision", 
    "Parachute", 
    "Binoculars", 
    "C4", 
    "C4",     
    "AVMine",     
    "AVMine",    
    "SOCOM", 
    "SOCOM", 
    "Reflex", 
    "SMG", 
    "FragGrenade", 
    "FlashbangGrenade", 
    "FlashbangGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "EMPGrenade",
      "TACGun",
    "GaussRifle"
};
Nur für TIA Maps z.B:

Code:
XSetup.TeamInstantAction.initialPlayerEquipment = {
    "NightVision", 
    "Parachute", 
    "Binoculars", 
    "C4", 
    "C4",     
    "AVMine",     
    "AVMine",    
    "SOCOM", 
    "SOCOM", 
    "Reflex", 
    "SMG", 
    "FragGrenade", 
    "FlashbangGrenade", 
    "FlashbangGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "EMPGrenade",
      "TACGun",
    "GaussRifle"
};
Nur für PS Maps z.B:

Code:
XSetup.PowerStruggle.initialPlayerEquipment = {
    "NightVision", 
    "Parachute", 
    "Binoculars", 
    "C4", 
    "C4",     
    "AVMine",     
    "AVMine",    
    "SOCOM", 
    "SOCOM", 
    "Reflex", 
    "SMG", 
    "FragGrenade", 
    "FlashbangGrenade", 
    "FlashbangGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "EMPGrenade",
      "TACGun",
    "GaussRifle"
};
Für jeden Game Mode und jede Map z.B:

Code:
initialPlayerEquipment = {
    "NightVision", 
    "Binoculars", 
    "C4", 
    "C4",     
    "AVMine",     
    "AVMine",    
    "SOCOM", 
    "SOCOM", 
    "Reflex",  
    "FragGrenade", 
    "FlashbangGrenade", 
    "FlashbangGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "SmokeGrenade", 
    "EMPGrenade"
};
Je nach SSM Version entweder das ganze mit "XSetup" am Anfang oder ohne

Mfg