Spoiler-Warnung für die Zitate (und Links natürlich), keine Storywendungen, aber eben Informationen über das allgemeine Spielverhalten
Warhead Hands-on von giantbomb.com
Thx to VipeR (inCrysis)EA was making the rounds last week with a new demo version of Warhead, so I sat down and gave it a spin. The short version: it's way Crysis. You've got the same nano-suit powers at your disposal--strength, speed, armor, and cloaking--along with the same on-the-fly weapon modding and free-wheeling ability to approach various combat scenarios with a variety of different methods. The little bit of Crysis I played reminded me a lot of Halo in that way.
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Preview von Warhead von 1up.com
Hier sind auch nochmal alle kürzlich releasten Screens in der Galerie - wie bei uns auf der Startseite.
Info: Koreanische Nanosuit-Soldaten haben keine Minigun mehr. Sie verhalten sich jetzt wie Psycho selbst: laufen, springen, tarnen, schießen, schlagen etc.
Diemer claims that the game doesn't cheat by making everyone target you the moment you show your face; he says that each A.I. prioritizes the current threats and acts appropriately. If you blast a Korean soldier with a shotgun, he will likely focus on you. Leave him alone and he'll probably focus on the big scary alien. In theory, if you shoot an alien with an assault rifle but a Korean hits that same alien with a rocket, the alien will be more pissed off at the Korean._________________________________________
Finally, Diemer showed off something that's been hinted at in the original Crysis but is now more explicit in Warhead: a full squad of American soldiers in nanosuits. In Crysis, you occasionally had one nanosuit buddy, but for the most part you were by yourself. While a fair share of Warhead is solitary as well, it has sequences where a full complement of nanosuit soldiers accompanies Psycho. While there are no actual squad commands or tactical mechanics, it's still pretty cool to see nanosuited badasses who are helping you take down enemies instead of trying to take you dow
Danke!
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