Einen neuen Screenshot hab ich rausgekriegt...
http://www.abload.de/img/fireing_on_alienf63n.jpg
Druckbare Version
Einen neuen Screenshot hab ich rausgekriegt...
http://www.abload.de/img/fireing_on_alienf63n.jpg
So und hier gibts gleich ne ganze Menge mehr:
http://www.incrysis.com/forums/viewt...484462#p484462
Crysis 2 mit 3D unterstützung.
http://xbox360.ign.com/articles/109/1095750p1.html
Thanks, Mocib.Zitat:
E3 2010: Crysis 2 Preview
We play Crysis 2 and see its newest trick: 3D.
EA and Crytek actually showed us Crysis 2 a few months ago, if you'll recall, where they debuted its urban relocation to New York, along with its streamlined nano-suit options. Perhaps most surprisingly, Crytek also chose to show press the game on the Xbox 360 rather than PC. At this year's E3, Crytek has the same demo on hand, but press are finally getting the chance to play the game, and also to see its just announced debut in 3D.
After spending some time playing Crysis 2, the most striking difference from the first game is the overwhelming verticality on display. Where the first game largely involved large horizontal spaces in which to engage enemies with the nano-suit's various abilities, Crysis 2 appears to be predicated on death from above – whether you're dishing it out or avoiding it.
My demo started in the now familiar highrise corridor with a blown out wall, ostensibly sheared open by a crashing vehicle or alien weapon. Looking down onto the city below is dizzying; there's a real sense of physical space in Crysis 2 that didn't seem as evident in the crowded jungle environments of the first game, and looking 30 stories down inspired a bit of unexpected vertigo.
The possibility for Crysis 2 to play as a more thoughtful shooter was present in the ability to reconnoiter enemy posts in the nano-suit's new tactical mode, but at this point, it's hard to fully grasp exactly how encounters in Crysis 2 will evolve from last time. Enemies act similarly to the Korean soldiers from Crysis, though they seem much easier to kill now (even though all the soldiers I encountered were wearing off-brand nano-suit knockoffs), which is nice, but there wasn't enough combat to get a feel for the AI. From my brief time with the game, the dual tactics/dual suit modes juxtaposition was a bit disorienting, but I'm reasonably confident that this will become second nature after more time with the game.
After taking out a number of nano-suited PMCs, I was captured and locked down in a helicopter. After a moment of flight though, a number of alien… somethings attacked and knocked the helicopter out of the air, forcing me to fight them on the ground. While fighting the new alien enemies was more interesting than the assorted PMC troops from the first section of the demo, there were some weird AI hiccups present that lead me to believe that Crytek is still working out the kinks in enemy behavior.
Of course, the biggest question on everyone's mind is how the notorious PC benchmarking juggernaut looks in its transition to console, and the news is mostly good. Image quality is excellent. As mentioned before, there's a great sense of physical space in Crysis 2, which is largely because of great lighting and color correction, as well as the particle effects from smoke and destructible environments and well implemented motion blur. That being said, the game still looks a ways off from release; there are a number of textures that look like placeholder assets and the framerate is all over the place. The sound design is coming along nicely however, with strong gun feedback that compares favorably to games like Bad Company 2.
Crysis in 3D is… well, it's still Crysis. In 3D. I don't mean to sound reductive; I was impressed with some of the tricks Crytek displayed to make the 3D version of the game more immersive, including layering and subtle movement of the HUD over the game world, and the sense of verticality and height in particular were heightened by the effect. Meanwhile, there was no perceivable performance decrease with 3D mode active, and perhaps more surprisingly to some, this was all running with no issues at all on the Xbox 360, a quiet refutation of Sony's nascent push to lay claim to the technology in the public conscience.
But – of course there's a but – 3D didn't make the game better, really. It's the same game, and Crytek doesn't appear to be making the mistake of designing heavily around the 3D element. While it's a neat addition, I haven't yet seen anything to convince me to buy into the required ancillary hardware, be it a new TV and/or active shutter glasses (though Crytek has been kind enough to announce support for the three current forms of 3D tech, and my demo used passive polarized glasses similar to those used for 3D screenings of last year's Avatar). And for some players, it actually made the game worse, as the 3D made a number of members of the games press nauseous, including our own Hilary Goldstein.
Regardless, my time with Crysis 2 only has me more interested in the game. After years of promises, Crytek has finally put its money where its mouth is with a playable, good-looking console Crysis game, and given how much more time they have before Crysis 2 ships late this year, all signs indicate that it should be able to more than hold its own with the other big shooters regardless of platform.
Gameplay:
http://www.youtube.com/watch?v=Y3i8MB2oPMc
Trailer:
http://www.youtube.com/watch?v=rUalCQ0Q8aU
Kein DirectFeed bis jetzt. Warten auf bessere Qualität.
http://www.youtube.com/watch?v=rUalCQ0Q8aU
Und hier könnt ihr euch die E3-EA pressekonferenz angucken:
http://www.gametrailers.com/netstorage/watch.html#
(ca 55 min)
E3: Urban Siege HD Gameplay
http://www.gametrailers.com/video/e3...01432?type=flv
Direct Feed Versionen der Videos von GameTrailers
http://www.incrysis.com/index.php?op...sk=view&id=884
hier ein teaser zum neuen mycrysis von cevat yerli. 8)
http://www.mycrysis.com/gallery/trai...is_cevat_yerli
Crysis 2 Life Demo 0 Uhr
http://uk.e3.ign.com/2010/live/index.html
Edit:
00:00 Uhr - Es geht los!
00:01 Uhr - Interview mit Cevat Yerli
00:04 Uhr - Demo beginnt - neue Szenen, der Spieler beginnt auf der Hochtrasse der U-Bahnen über den Straßen, sie Szene zeigt den herrschenden Krieg in der Nacht in der Stadt zwischen Aliens und Söldnern, der Protagonist springt von der Trasse und läuft die Straße entlang. Ein Auto, welches nurnoch zur Hälfte auf der Straße hängt wird vom Spieler im Stärke-Modus heruntergetreten. Blaue flackernde Alien-Geschosse erhellen den Nachthimmel und schlagen in Gebäude ein. Mehrere Etagen brennen. Der Spieler läuft weiter und demonstriert das (meiner Meinung nach) super funktionierende vertikale Gameplay. Er klettert über abgestürtzte und herunterhängende Gebäudeteile in den (geschätzten) 3. Stock und läuft im Gebäude weiter, während er weiter mit zufällig auftauchenden Aliens kämpft. Sehr stimmige Szenen.
00:09 Uhr Demo beendet
PS: PC Version wurde gezeigt !!!!!